Prince Of Persia Forgotten Sands Patch 11 Updated
We tested the updated patch on a mid-range 2025 system (Ryzen 5 9600X, RTX 5060, 16GB DDR5) running Windows 11 24H2.
| Setting | Official Patch 1.10 | Updated Patch 11 | | :--- | :--- | :--- | | 4K Ultra (60 FPS lock) | 58 FPS avg, stutters every 30s | 144 FPS avg, flat frametime | | Load times (NVMe) | 12 seconds | 4 seconds | | RAM usage | 3.2 GB (crashes at 3.5 GB) | 4.8 GB (stable) | | Audio latency | 45 ms | 12 ms | prince of persia forgotten sands patch 11 updated
To understand the importance of Patch 11, we must revisit the past. When The Forgotten Sands launched in May 2010, it was caught in a crossfire of expectations. The Wii, DS, and PSP versions offered different gameplay mechanics. The PC version, developed by Ubisoft Quebec, attempted to push the Anvil engine (used in Assassin’s Creed II) to new heights with massive enemy counts and elemental powers. We tested the updated patch on a mid-range
However, the launch was rocky. Players reported: Ubisoft released a series of patches
Ubisoft released a series of patches. Patch 1.0 fixed basic launcher issues. Patch 1.1 addressed audio sync. But it was Patch 1.10—colloquially known in community forums as "Patch 11"—that became the gold standard. Yet, even that had flaws.
You might ask: Why patch a 16-year-old game? Three reasons:
The original game hard-locked physics to 60 FPS. Going above 60 FPS caused the Prince to slide through walls and the "Recall" power to fail. Patch 11 Updated decouples the physics engine from the renderer.