jar cfm SnakeXenzia.jar META-INF/MANIFEST.MF -C classes/ .

preverify -classpath PATH_TO_MIDP/j2me.jar -d classes_preverified classes


import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class SnakeGame extends JPanel implements KeyListener {
private final int[] x = new int[100];
    private final int[] y = new int[100];
    private int foodX;
    private int foodY;
    private int score;
    private int snakeLength;
    private char direction = 'R';
    private boolean gameOver = false;
    private Timer timer;
    private Random random;
public SnakeGame() 
        setBackground(Color.BLACK);
        setPreferredSize(new Dimension(128, 160));
        setFocusable(true);
        requestFocus();
        addKeyListener(this);
random = new Random();
        startGame();
private void startGame() 
        for (int i = 0; i < 100; i++) 
            x[i] = 0;
            y[i] = 0;
spawnFood();
        snakeLength = 5;
        score = 0;
        gameOver = false;
        direction = 'R';
        timer = new Timer(100, e -> update());
        timer.start();
private void update() 
        if (gameOver) 
            timer.stop();
            return;
move();
        checkCollisions();
        repaint();
private void move() 
        for (int i = snakeLength; i > 0; i--) 
            x[i] = x[i - 1];
            y[i] = y[i - 1];
switch (direction) 
            case 'U' -> y[0] -= 5;
            case 'D' -> y[0] += 5;
            case 'L' -> x[0] -= 5;
            case 'R' -> x[0] += 5;
private void checkCollisions()  x[0] >= 128
private void spawnFood() 
        foodX = random.nextInt(25) * 5;
        foodY = random.nextInt(32) * 5;
@Override
    protected void paintComponent(Graphics g) 
        super.paintComponent(g);
        g.setColor(Color.WHITE);
        g.fillRect(foodX, foodY, 5, 5);
        for (int i = 0; i < snakeLength; i++) 
            g.fillRect(x[i], y[i], 5, 5);
@Override
    public void keyTyped(KeyEvent e) {}
@Override
    public void keyPressed(KeyEvent e) 
        switch (e.getKeyCode()) 
            case KeyEvent.VK_UP ->  if (direction != 'D') direction = 'U'; 
            case KeyEvent.VK_DOWN ->  if (direction != 'U') direction = 'D'; 
            case KeyEvent.VK_LEFT ->  if (direction != 'R') direction = 'L'; 
            case KeyEvent.VK_RIGHT ->  if (direction != 'L') direction = 'R';
@Override
    public void keyReleased(KeyEvent e) {}
public static void main(String[] args) 
        SwingUtilities.invokeLater(() -> 
            JFrame frame = new JFrame("Snake Game");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.add(new SnakeGame());
            frame.pack();
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
        );
}

This example provides a very basic implementation. Enhancements can include collision detection refinement, smoother animations, score tracking, and more.

To package your game into a .jar file for distribution:

If you have an old Nokia or Sony Ericsson lying around, simply transfer the .jar file to the phone via Bluetooth or infrared. Navigate to your gallery/apps folder, select the file, and install. It works like magic.

Scroll To Top
Close

Java Snake Xenzia Game . Jar . 128x160 . ❲PRO · 2027❳

jar cfm SnakeXenzia.jar META-INF/MANIFEST.MF -C classes/ .

preverify -classpath PATH_TO_MIDP/j2me.jar -d classes_preverified classes Java Snake Xenzia Game . Jar . 128x160 .


import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;
public class SnakeGame extends JPanel implements KeyListener {
private final int[] x = new int[100];
    private final int[] y = new int[100];
    private int foodX;
    private int foodY;
    private int score;
    private int snakeLength;
    private char direction = 'R';
    private boolean gameOver = false;
    private Timer timer;
    private Random random;
public SnakeGame() 
        setBackground(Color.BLACK);
        setPreferredSize(new Dimension(128, 160));
        setFocusable(true);
        requestFocus();
        addKeyListener(this);
random = new Random();
        startGame();
private void startGame() 
        for (int i = 0; i < 100; i++) 
            x[i] = 0;
            y[i] = 0;
spawnFood();
        snakeLength = 5;
        score = 0;
        gameOver = false;
        direction = 'R';
        timer = new Timer(100, e -> update());
        timer.start();
private void update() 
        if (gameOver) 
            timer.stop();
            return;
move();
        checkCollisions();
        repaint();
private void move() 
        for (int i = snakeLength; i > 0; i--) 
            x[i] = x[i - 1];
            y[i] = y[i - 1];
switch (direction) 
            case 'U' -> y[0] -= 5;
            case 'D' -> y[0] += 5;
            case 'L' -> x[0] -= 5;
            case 'R' -> x[0] += 5;
private void checkCollisions()  x[0] >= 128
private void spawnFood() 
        foodX = random.nextInt(25) * 5;
        foodY = random.nextInt(32) * 5;
@Override
    protected void paintComponent(Graphics g) 
        super.paintComponent(g);
        g.setColor(Color.WHITE);
        g.fillRect(foodX, foodY, 5, 5);
        for (int i = 0; i < snakeLength; i++) 
            g.fillRect(x[i], y[i], 5, 5);
@Override
    public void keyTyped(KeyEvent e) {}
@Override
    public void keyPressed(KeyEvent e) 
        switch (e.getKeyCode()) 
            case KeyEvent.VK_UP ->  if (direction != 'D') direction = 'U'; 
            case KeyEvent.VK_DOWN ->  if (direction != 'U') direction = 'D'; 
            case KeyEvent.VK_LEFT ->  if (direction != 'R') direction = 'L'; 
            case KeyEvent.VK_RIGHT ->  if (direction != 'L') direction = 'R';
@Override
    public void keyReleased(KeyEvent e) {}
public static void main(String[] args) 
        SwingUtilities.invokeLater(() -> 
            JFrame frame = new JFrame("Snake Game");
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.add(new SnakeGame());
            frame.pack();
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
        );
}

This example provides a very basic implementation. Enhancements can include collision detection refinement, smoother animations, score tracking, and more. jar cfm SnakeXenzia

To package your game into a .jar file for distribution: import javax

If you have an old Nokia or Sony Ericsson lying around, simply transfer the .jar file to the phone via Bluetooth or infrared. Navigate to your gallery/apps folder, select the file, and install. It works like magic.

Shopping Cart

Close

Shopping cart is empty!

Continue Shopping

Blueprint Thermal / Resi TD110BT Bluetooth
Blueprint Thermal / Resi TD110BT Bluetooth
Rp1,335,000.00 Add to cart
duta76 perihoki strategi serta interaksi pola kompleks mahjong wild 2 duta76 sicbo gates of olympus studi duta76 analisa pola dinamis respon mahjong ways 2 pgsoft baccarat starlight princess duta76 ungkap pola tersembunyi kerap sering memicu scatter mahjong wins 3 blackjack sweet bonanza teknik bongkar relasi simbol ritme rtp live dinamis di mahjong ways 2 pgsoft roulette aztec gems pragmatic berikan bocoran teknis seputar mahjong wins 3 di periode 2026 duta76 blackjack wild west gold mahjong wild deluxe tetap dipertahankan perihoki dalam strategi dadu sicbo online joker jewel 2026 kembali dibahas sebagai game populer perihoki mahjong ways 2 pgsoft baccarat lucky neko perihoki januari 2026 pragmatic beri informasi rtp live tinggi game populer salah satunya mahjong win 3 blackjack perihoki gates of olympus pgsoft merilis fitur rtp live terbaru terkait mahjong ways 2 sbobet88 sugar rush duta76 di 2026 tetap populer dalam strategi mahjong wins 3 pragmatic blackjack online duta76 gates of olympus januari 2026