Combat Tournament Legends 2.2 -

“Quick Rematch + Character Swap”
After a match, pressing Start instantly rematches the same opponent, but Hold Up + Start lets you change your character without returning to the main menu. This drastically reduces downtime in tournament settings.


Combat Tournament Legends 2.2 is a refined version of the cult-classic flash fighting game series, known for its high-octane stick-figure brawls that blend mechanics from Super Smash Bros. and Mortal Kombat. What’s New in Version 2.2

The 2.2 update (specifically 2.2b) was notable for expanding the roster with iconic characters from the Stickpage and RHG (Rock Hard Gladiators) communities: New Playable Characters:

Mr. Red: The protagonist of the Shock series, added for his superhuman speed, lightning-fast agility, and devastating energy-based explosions.

Crazy Jay: A versatile fighter utilizing a katana for high-damage combos, shurikens for stuns, and the ability to summon temporary clones to disorient opponents.

Refined Combat Mechanics: Version 2.2 continues the series' focus on complex combo strings that require precise timing—attacks vary by direction (up, down, left, right) and only connect if the initial hit lands. Core Gameplay Features

Diverse Roster: Players can choose from legendary stick fighters like Andre, Ninja, Yoyo, Double Range, and Mr. Slaptastic.

Multiple Game Modes: Options include standard 1v1 duels, chaotic four-way and six-way free-for-alls, and specialized "Slap" team modes.

High-Speed Movement: Matches are characterized by extreme mobility, featuring wall jumps, air-dashing, and the ability to escape combos by holding directional inputs.

Classic "Flash" Aesthetic: Created by Ongokiller50 with contributions from Stone, the game remains a staple of the 2011–2012 era of stick-figure animation and gaming. How to Play Today

While Flash is officially discontinued, you can still experience the game through preservation projects:

Flash Archives: Playable versions are hosted on the Internet Archive and through dedicated launchers like BlueMaxima's Flashpoint.

The Next Chapter: The creator has been actively developing Combat Tournament 2 on Itch.io, which includes modern features like rank scores, save progress, and a difficulty changer. COMBO MASTER! - Combat Tournament Legends

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0;80;0;1d6; is a refined version of the fast-paced stick-figure fighting game created by Ongokiller50 (Dennes Tejada) and Stone. It functions as a sequel or "improved version" of the original Combat Tournament, featuring expanded character rosters and various mechanical tweaks. 0;92;0;a3; 0;baf;0;153; Key Game Features 0;381;0;52c;

Fast-Paced Combat: Gameplay blends elements of Mortal Kombat and Super Smash Bros., focusing on intense, lightning-fast combos against multiple enemies. Version 2.2 Specific Changes0;487;:

Bot Adjustments: In Tag Kill mode, CPUs are now on a team against you.

Level Updates0;53e;: The level Attack 'N' Defend was replaced by Can you see the enemies? in this version.

Spawn Point Tweaks: In 2v2 mode, "OldDirtyBasterd" now spawns directly above the player instead of on the left.

Roster Changes0;141;: Rice replaced TanPon in Elimination +2 starting in version 2.2. Character Roster & Abilities

The game features a mix of classic and new characters, including some exclusive to specific versions:

Starting Roster: Home-Run-Bat, Mr. Slaptastic, and Double Range. Unlockables: Andre, Yoyo, and Ninja0;479;.

Exclusive "Legends": Crazy Jay (Stickpage mascot) and Mr. Red (Shock Series protagonist) are exclusive to the Stickpage version. combat tournament legends 2.2

Highlighted Fighter - Ninja0;b5;: A musical-themed ninja who uses a microphone whip and electrical CDs to deal high damage. Essential Gameplay Tips

Crouch Walking: Holding Down and moving allows you to bypass many enemies, as it lowers your hitbox (note: this does not work for Home-Run-Bat, Ninja, or Mr. Red).

Beginner Recommendation0;45b;: Mr. Slaptastic is widely considered the best character for new players to learn the mechanics.

Special Meter: Use characters like Crazy Jay to fill your special bar quickly; his up-attack follow-up is particularly effective for this.

Survival Strategy0;163;: In Elimination +2, Home-Run-Bat is a strong choice due to his high jump (Up + Space) which allows for easy positioning in high-arena areas. How to Play in 2026

Since the original was a Flash game, you can still access it using the following methods: 0;145;0;45e;

Flash Preservations: Versions like v2.2b are archived on the Internet Archive0;4df;0;ee;0;379;.

Standalone Players: Many users utilize the Adobe Flash Player debugger to run downloaded .swf files of the game.

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| Race | Strengths | Weaknesses | |------|-----------|-------------| | Saiyan | Transformations (SSJ1, SSJ2, SSJ3, God), Zenkai boosts after near-death | Low base durability | | Human | Balanced stats, faster Ki charge | No advanced transformations | | Namekian | Regeneration, high defense | Slower attack speed | | Frieza Race | High Ki damage, golden form | Weak in close combat | | Majin | High HP, regeneration, unique skills | Low speed |

Best for new players: Saiyan (most transformations) or Namekian (survivable).


Unlike modern DLC, secrets in CTL 2.2 required obscure achievements:

If you want, I can expand this into a full-length feature (1,200–1,800 words), write an in-depth tier list, or create a character guide for Ravenous Kai.

The neon-drenched arena of Sector 7 hummed with the collective roar of forty thousand spectators. This was the opening bracket of Combat Tournament Legends 2.2, a patch in reality where the world’s most lethal fighters were summoned by the mysterious "Architect" to settle debts of blood and glory.

In the center of the ring stood Kaelen, a rogue cyber-monk whose metal arm sparked with blue kinetic energy. Opposite him was Vipera, a genetically enhanced assassin whose skin shimmered like oil on water, blending into the shadows of the arena’s pillars.

"The rules are simple," the Architect’s voice boomed, echoing through the rafters. "Survive. Evolve. Conquer."

Vipera moved first, a blur of emerald scales and poisoned daggers. Kaelen didn't flinch. He closed his eyes, sensing the displacement of air. As her blade whistled toward his throat, his mechanical arm hissed—a Hydro-Burst parry that sent a shockwave through the floor. The impact cracked the reinforced concrete, forcing Vipera to leap backward.

"You've upgraded since the 2.1 qualifiers," Vipera hissed, her tongue flickering.

"Efficiency is the only path to peace," Kaelen replied, his voice a calm drone.

He lunged, not with a punch, but with a Phase-Shift dash. He appeared behind her instantly, his fist glowing white-hot. Vipera spun, her tail—a hidden whip of razor-wire—lashing out to catch his throat. They collided in a spray of sparks and venom, a dance of steel and instinct that moved faster than the crowd could cheer.

Suddenly, the arena floor began to shift. The 2.2 Update brought dynamic hazards. Molten glass began to rise from the cracks, and the gravity in the sector spiked.

Kaelen felt his boots grow heavy, but he used the weight. He grabbed the razor-wire tail with his cybernetic hand, ignoring the screech of metal on metal, and swung Vipera into the rising glass. She twisted mid-air, firing a spray of neurotoxin from her gauntlets to mask her escape. “Quick Rematch + Character Swap” After a match,

As the smoke cleared, the two stood on opposite ends of a crumbling platform. They were battered, their energy gauges flashing red on the stadium’s massive HUD.

"Next round decides the legend," Kaelen whispered, his arm venting steam.

The crowd went silent. The Architect smiled from the shadows. The tournament had only just begun.

Here’s a short piece of creative writing inspired by the title Combat Tournament Legends 2.2 — written as if it’s a scene from a game’s lore or a fighter’s backstory entry.


CTL 2.2: The Fracture Patch

The arena shimmered, not with heat, but with instability. Version 2.2 had dropped seventeen minutes ago, and already the sky above the Colosseum of Echoes was stuttering—jumping between blood-red dusk and neon dawn like a scratched disk trying to decide what reality should look like.

Kaelen “Echo” Voss tightened his grip on his wrist-blades. They hummed with the new patch’s “kinetic resonance” mechanic—every parry now sent a ripple through the air, a ghost of the blocked strike that could stagger an opponent if timed perfectly. In 2.1, that feature had been a rumor. Now, it was the difference between living and respawning.

Across the shattered marble floor, his opponent materialized: Jax the Unclean, a tournament veteran who had refused to update his cybernetics since 1.9. His left arm still moved with the old, slower frame rate—a tell as wide as a canyon.

“You’re outdated, Jax,” Kaelen called out.

Jax grinned, rust flaking from his jaw servo. “Patch notes don’t win fights, kid. Instincts do.”

The bell didn’t ring. In 2.2, the bell had been replaced by a deep, sub-bass thrum that vibrated in Kaelen’s teeth. Legalize violence, the crowd chanted, their voices looped into a digital roar.

Jax lunged first—old-school, linear, powerful. Kaelen sidestepped and triggered a kinetic parry. The ghost-strike erupted behind Jax, clipping his shoulder and spinning him half-around. A new vulnerability window. 0.4 seconds.

Kaelen moved. Two blade strikes to the exposed back plating. A kick to the knee joint. A final, upward slash that caught Jax under the chin as he turned.

The Unclean fell in slow motion, his health bar disintegrating like sand through an hourglass.

FINISH HIM blinked in gold letters, but Kaelen stepped back. That was new in 2.2 as well—mercy as a ranked option. No extra points. No trophy. Just silence from the crowd and a single line of server text:

Respect > Elo.

Jax’s eyes flickered, then softened. “Good fight, Echo.”

Kaelen offered a hand. “Patch your arm, old man. 2.3 drops in spring.”

The crowd found its voice again—not a roar, but a wave of approval that felt almost human.

Version 2.2 wasn’t perfect. The sky still glitched. The bell was gone. But for one round, in one arena, the combat tournament remembered what legends were actually made of.

Not damage output.

Timing. Mercy. And the courage to update.


Combat Tournament Legends 2.2 is a specific version of the fast-paced stick-figure fighting game created by Ongokiller50 (Dennes Tejada) and Stone (Travis George Michael Steven). Released as part of the popular Combat Tournament series, it is often described as an improved version of the original 2010 game rather than a standard sequel. Key Game Features

Fast-Paced Gameplay: The game blends elements of Mortal Kombat and Super Smash Bros., focusing on intense combos and lightning-fast hand-to-hand combat. Combat Tournament Legends 2

Playable Roster: It features classic characters alongside newer additions. Key characters include: Home-Run-Bat, Mr. Slaptastic, and Double Range (Originals). Andre, Yoyo, and Ninja (Added in Legends).

Combat Mechanics: Characters possess superhuman agility and unique energy manipulation abilities, such as generating explosions. Players can unleash dozens of combos against up to six enemies simultaneously in a single arena.

Objective: Players fight through various levels to unlock additional stages and characters in a specific order: Double Range, Andre, Yoyo, and then Ninja. Technical Details & Accessibility

Developer: Developed by Ongokiller50, with Stone providing graphics and animations.

Platform: Originally a Flash-based browser game hosted on sites like Stickpage and Kongregate.

Version 2.2 Status: While the original Flash versions became difficult to play after Adobe Flash Player's retirement, working copies (including the v2.2b SWF file) have been preserved by the community on platforms like the Internet Archive. COMBO MASTER! - Combat Tournament Legends

Unleashing the Stick Arena: A Guide to Combat Tournament Legends 2.2 Combat Tournament Legends

is a fast-paced stick-figure fighting game that blends the chaotic mechanics of Super Smash Bros. with the intense combo systems of Mortal Kombat

. Originally released in 2011 as a more polished follow-up to the 2010 original, this version features expanded mechanics and a larger roster of legendary stick fighters. The Fighter Roster

Version 2.2 and its sub-variants like 2.2b introduced several fan-favorite characters, many of whom were borrowed from iconic stick-animation series on

: Added in version 2.2b, he is the superhuman protagonist of the

series. He specializes in lightning-fast, high-pressure hand-to-hand combos and massive energy explosions.

: The mascot of Stickpage, he uses a katana and shurikens for crowd control and can even summon clones of himself to disorient opponents.

: A strategic fighter unlocked after winning the "Final Fight" mode. He uses unconventional weapons like electrical CDs and a microphone to shock his enemies.

: These characters represent the RHG (Rock Hard Gladiators) series.

utilizes a massive hammer charged with thunder and electricity Classic Characters : Players can also choose from the original trio: Home-Run-Bat Mr. Slaptastic Double Range Core Gameplay Mechanics

The game centers on "unleashing dozens of combos" against up to six enemies in single-arena combat. Combo System

: Players can experiment with different attack strings to keep opponents airborne or stunned. Defensive Maneuvers

: In 2.2, you can dodge many special attacks (like those from Home-Run-Bat Double Range ) by crouching Aerial Control

: Pressing Down + Attack while in the air allows for a rapid "ground slam," useful for repositioning or surprising grounded foes. Progression

: Characters are unlocked sequentially by advancing through the game’s levels, starting with Double Range and moving through Development and Legacy Created by Ongokiller50

(Dennes Tejada) with significant graphical contributions from

(Travis Steven), the game shifted toward a more refined art style in this "Legends" iteration. While it was a staple of the Flash era, it remains preserved on platforms like the Internet Archive

for fans looking to revisit its high-octane stick-fighting action. to help you master their combos? Ninja - Stickpage Wiki


The game features 14 base characters and 2 unlockables. Here is the community-agreed tier list based on tournament play (yes, there were small online brackets):