Unblocked Cookie Clicker Game New

Sugar Lumps are a time-based currency that grows on a farm. In the new version, you use these lumps to level up your buildings (Cursors, Grandmas, Farms, etc.). Level 10 buildings provide massive slot bonuses for minigames. Specifically, a Level 9 Garden is essential for competitive speedruns.

"Cookie Clicker" is an incremental (idle/clicker) game where the primary mechanic is clicking a large cookie to earn cookies, which are then spent on buildings and upgrades that generate cookies automatically. An "unblocked" version typically refers to copies hosted on platforms or domains that bypass school or workplace web filters—these often run as standalone HTML/JavaScript pages or via third-party game portals.

The "Business" minigame is intimidating but broken. The pattern is a sine wave. Buy "Cereals" when the index is under $10. Sell when over $80. Use the profit to buy "Banks" in the main game. This is how you bypass the "Boring" early game.

To get the new content fast:

If you are looking specifically for a "new" unblocked version, you likely fall into one of these categories:

To make your Cookie Clicker game stand out, you should focus on features that bypass common network filters, save progress locally, and add "new" gameplay mechanics not found in the original version. 🛠️ Essential "Unblocked" Features Local Storage Save : Automatically saves progress to the browser’s localStorage so data persists without a server. Stealth Mode : A "Panic Button" (e.g., pressing

) that instantly changes the game tab to look like a Wikipedia page or Google Doc. Base64 Asset Loading

: Convert images to Base64 strings within your code to prevent firewalls from blocking external image URLs. Clean URL Hosting

: Use platforms like GitHub Pages, GitLab, or Vercel which are often categorized as "educational" or "developer tools." 🍪 New Gameplay Mechanics 1. The "Prestige Ripple"

: When you click, it creates a "shockwave" that clicks neighboring buttons or upgrades for you. Progression

: Upgrade the "Ripple Radius" to automate clicks in a circular area around your cursor. 2. Time-Limited "Golden Crumbs" : Rare crumbs that appear for only 3 seconds. : Instead of just cookies, these grant temporary multipliers (e.g., 5x clicking power for 10 seconds). 3. Faction Upgrades : Choose a path: Technological (Robot clickers) or (Wizard bakers).

: Each path has unique buildings (e.g., "Quantum Oven" vs. "Alchemist Cauldron") with different efficiency curves. 💻 Sample Code Feature: "The Multi-Clicker"

Add this JavaScript logic to allow players to upgrade how many cookies they get per single click. javascript // Simple Click Logic with Upgradable Multiplier cookiesPerClick = upgradeCost =

handleCookieClick() cookies += cookiesPerClick; updateDisplay(); buyUpgrade()

(cookies >= upgradeCost) cookies -= upgradeCost; cookiesPerClick += ; upgradeCost = Math.floor(upgradeCost * // Increase cost for next time updateDisplay(); alert( "Not enough cookies!" ); Use code with caution. Copied to clipboard 🚀 Optimization Tips Lightweight Assets

: Use SVGs or low-res PNGs to ensure the game loads instantly on slow school/office networks. Offline Support

: Use a Service Worker to make the game a PWA (Progressive Web App) so it works even if the internet is cut. Responsive UI

: Ensure the "Click" area is large enough for mobile browsers, as many unblocked sites are accessed on tablets.

The rise of " Unblocked Cookie Clicker " represents a fascinating intersection of modern digital culture, school-time boredom, and the "incremental game" genre. While seemingly a simple exercise in clicking a pixelated cookie, the "new" unblocked versions of this game have become a staple of digital escapism for students and office workers worldwide. The Mechanics of Obsession

At its core, Cookie Clicker is an incremental (or "idle") game. The gameplay loop is deceptively simple:

The Click: You start by clicking a large cookie to earn one cookie per click.

The Upgrades: You spend those cookies to buy assets—ranging from "Grandmas" and "Cursors" to "Time Machines" and "Fractal Engines"—that automate the clicking process. unblocked cookie clicker game new

The Scaling: The cost of upgrades increases exponentially, requiring players to manage their "Cookies Per Second" (CPS) efficiently. Why "Unblocked" Matters

In many institutional environments, such as schools or corporate offices, traditional gaming sites are restricted by firewalls. The "Unblocked" versions are mirrors or modified versions of the game hosted on platforms like GitHub Pages, Google Sites, or GitLab. These URLs often bypass filters, allowing users to access the game during downtime. The "new" versions often include:

Latest Updates: Integration of the newest buildings and prestige systems from the original creator, Orteil.

Save Portability: The ability to export and import save strings, allowing players to continue their progress across different "unblocked" mirrors.

Enhanced Performance: Optimized code that runs smoothly on low-spec school Chromebooks. The Psychological Appeal Why do millions find such a simple concept so addictive?

Sense of Progression: The game provides constant, measurable growth. Seeing a number go from ten to ten quadrillion provides a dopamine hit that mimics real-world achievement.

Low Barrier to Entry: There are no complex controls to learn; it is perhaps the most accessible game genre in existence.

The "Idle" Factor: It can run in a background tab, making it the perfect "second-screen" activity while a user works on other tasks. Conclusion

"Unblocked Cookie Clicker" is more than just a distraction; it is a testament to the ingenuity of the internet community in making entertainment accessible. By stripping gaming down to its most basic reward loops, it creates a compelling experience that proves you don't need high-end graphics to capture the world's attention—sometimes, you just need a very large cookie and a lot of patience.

The phenomenon of Cookie Clicker , especially in its "unblocked" forms, represents a fascinating intersection of minimalist game design and the persistent subculture of digital escapism in restricted environments like schools or workplaces. Since its debut by French programmer Julien "Orteil" Thiennot in 2013, this "incremental" or "idle" game has evolved from a simple distraction into a cultural landmark of the modern internet. The Appeal of the Infinite Loop

At its core, Cookie Clicker is a study in operant conditioning. The gameplay loop is deceptively simple: click a cookie, receive a cookie. However, the game quickly scales into a complex economic simulation:

Exponential Growth: Players trade cookies for assets—ranging from humble grandmas to "Antimatter Condensers"—that generate cookies automatically.

The Dopamine Hit: The constant visual feedback of numbers rising and the unlocking of surreal achievements create a "just one more upgrade" mentality.

Low Barrier to Entry: It requires zero mechanical skill, making it universally accessible. The Rise of "Unblocked" Gaming

The "unblocked" version of Cookie Clicker exists because of the eternal "arms race" between institutional web filters and bored users.

Mirror Sites: To bypass firewalls at schools or offices, developers host the game on obscure URLs or cloud platforms (like GitHub Pages or Google Sites) that haven't been flagged yet.

The "New" Frontier: Search terms like "unblocked cookie clicker game new" reflect the constant demand for fresh mirrors as old ones are discovered and blocked by IT departments.

Social Connectivity: In a school setting, these games often become a shared experience, with students comparing their "Cookies Per Second" (CPS) during breaks. Why It Matters

While often dismissed as a "time-waster," Cookie Clicker serves several interesting purposes:

Stress Relief: The rhythmic clicking and steady progress provide a sense of control and accomplishment.

Introduction to Economics: It introduces players to concepts like Opportunity Cost (which upgrade is most efficient?) and Inflation (the rising cost of the next building). Sugar Lumps are a time-based currency that grows on a farm

Satire: The game’s increasingly dark and absurd lore (e.g., "Grandmapocalypse") pokes fun at industrialization and endless consumerism. Conclusion

"Unblocked Cookie Clicker" is more than just a game; it is a symbol of the modern user's desire for micro-breaks in a highly regulated digital world. Its persistence over a decade proves that sometimes, the most engaging experiences aren't the ones with high-end graphics, but the ones that let us watch a number grow infinitely large, one cookie at a time. Analyze the Grandmapocalypse lore in more detail. Discuss the mathematics behind the game's scaling.

Write a humorous short story from the perspective of a cookie-baking Grandma.

Cookie Clicker Unblocked is a modified or mirrored version of the famous idle game hosted on alternative domains to bypass network restrictions at schools or workplaces.

Below is a comprehensive report on the current landscape for playing the game without restrictions. 🌐 Popular Unblocked Game Platforms

Many third-party sites host clean, playable web mirrors of the game:

GitHub Pages: Fast, ad-free mirrors like the Cookie Clicker Play GitHub Mirror.

Google Sites: Heavily used by students to host game files, such as the Advanced Method Cookie Clicker Hub or the Unblocked Games Portal.

Web Game Portals: Mainstream game hubs often feature the game in their unblocked categories, including Cookie Clicker 2 and platforms like CrazyGames Clicker Section. 🛠️ How to Unblock the Original Game

If the standard DashNet Cookie Clicker Site is blacklisted by your local Wi-Fi administrator, you can try these workarounds:

Web Proxies: Using an unblocked web proxy or limited VPN site can allow you to route traffic through an unrestricted server to play directly on the original game page.

Offline Mode: If you have previously accessed the game on that device, its data might still be stored in your browser's local cache. ⌨️ Cheat Codes & Console Hacks

If you are playing on a browser that supports inspection tools and want to fast-track your progression, you can use the built-in browser console. Open the console by right-clicking anywhere on the game page and selecting Inspect, then navigate to the Console tab. How to Get Dev Tools in Cookie Clicker

Cookie Clicker is a popular incremental (or "idle") game where players click a large cookie to produce more cookies, eventually buying upgrades to automate the process. Unblocked versions are often hosted on alternative sites like Classroom 6x or GitHub Pages to allow play in restricted environments like schools or workplaces. Gameplay Mechanics

The Big Cookie: Clicking it manually generates one cookie per click initially.

Automation & Buildings: As you collect cookies, you can buy assets like Cursors, Grandmas, Farms, and Factories to generate cookies automatically over time.

Upgrades: Hundreds of upgrades are available to multiply production rates and unlock new features.

Golden Cookies: These appear randomly and provide temporary massive boosts when clicked. News Ticker & Flavor Text

The game features a dynamic news ticker at the top that displays humorous messages about your cookie empire's impact on society and reality. These messages evolve as your production increases, often referencing fictional economic or environmental consequences. Advanced Features & Debugging News Ticker - Cookie Clicker Wiki


Title: The Sneaky Renaissance of Unblocked Cookie Clicker – What’s actually new?

Post:

Okay, let’s be real. We all thought Cookie Clicker was a relic from the 2013 computer lab era. But out of nowhere, "Unblocked Cookie Clicker" is trending again in schools and offices. 🍪💻

I did a deep dive into the latest builds floating around on the usual unblocked sites (GitHub mirrors, 3kh0, etc.), and here’s what’s actually new compared to the classic version:

1. The "No Plugin" Vanilla JS Revolution Old unblocked versions required Flash or old Unity. The new ones are pure HTML5/JS. That means they run smooth as butter on a Chromebook from 2017 and even on your phone’s incognito mode.

2. The "Stock Market" Mini-Game (V2.052+) Most fresh unblocked builds are forked from the Steam version or the live web version (v2.052). This includes the Stock Market (Business season) where you buy and sell cookies as stocks. Yes, you can lose all your cookies on a bad trade. Yes, it’s stressful for a cookie game.

3. The Dragon Auras New unblocked copies have the Dragon Harvest & Krumblor unlocked. You can literally have a dragon breathe "Radiant Appetite" to double your production. It’s ridiculous, and it works behind a school firewall.

4. No "Save Wipe" Anxiety The best new unblocked versions now use localStorage + export saves. You can export your quadrillion-cookie save as a text file, email it to yourself, and import it on your home PC. No more losing progress when you close the tab.

5. The "Hidden" Cheat Menu Because it’s unblocked, devs usually leave a backdoor. On most new versions, pressing Ctrl + Shift + J (console) and typing Game.Earn(1e12) still works. Or press F12 → Console → Game.cookies=Infinity for instant chaos. (Use at your own risk of ruining the fun.)

⚠️ The Catch:

Where to find the legit new version? Search for "Cookie Clicker" "v2.052" unblocked github (avoid the .io spam sites). Look for the one with the golden cookie icon and a dark theme toggle.

Final verdict: It’s the same addictive loop, but the new mini-games (Stocks + Garden) make it feel less like a clicker and more like a chaotic idle tycoon.

Stay crumbly, my friends. 🍪


You're looking for a review of the unblocked Cookie Clicker game, specifically the new version!

What is Cookie Clicker? Cookie Clicker is a popular online game where players click on a cookie to earn points. The game has a simple yet addictive gameplay mechanic that has captured the attention of millions of players worldwide.

Unblocked Cookie Clicker Game: New Version The unblocked version of Cookie Clicker allows players to access the game from schools or workplaces where it may be normally blocked. The new version of the game typically includes updated features, bug fixes, and improvements.

Review of Unblocked Cookie Clicker Game: New

Pros:

Cons:

Overall Rating: 4.5/5

Verdict: The unblocked Cookie Clicker game, new version, is a great way to enjoy the classic game from anywhere. While it may have some limitations, the addictive gameplay and improved graphics make it a fun and engaging experience.

If you're a fan of Cookie Clicker or looking for a simple yet addictive game to play during breaks, the unblocked Cookie Clicker game, new version, is definitely worth checking out!

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
    <title>Unblocked Cookie Clicker | Classic Bakery Empire</title>
    <style>
        * 
            user-select: none;
            -webkit-tap-highlight-color: transparent;
body 
            background: linear-gradient(145deg, #2b1a0e 0%, #1f1308 100%);
            min-height: 100vh;
            display: flex;
            justify-content: center;
            align-items: center;
            font-family: 'Segoe UI', 'Poppins', 'Fredoka One', system-ui, -apple-system, 'Roboto', sans-serif;
            margin: 0;
            padding: 20px;
/* Main game panel */
        .game-container 
            max-width: 700px;
            width: 100%;
            background: #fdf8ed;
            background-image: radial-gradient(circle at 25% 40%, rgba(255,245,215,0.6) 2%, transparent 2.5%);
            background-size: 28px 28px;
            border-radius: 80px 80px 70px 70px;
            box-shadow: 0 25px 40px rgba(0,0,0,0.5), inset 0 1px 4px rgba(255,255,200,0.8);
            padding: 20px 24px 35px;
            transition: all 0.2s;
/* header stats */
        .stats-panel 
            background: #5e3a22e0;
            background: linear-gradient(135deg, #6b3e1c, #4a2a12);
            backdrop-filter: blur(4px);
            border-radius: 100px;
            padding: 12px 20px;
            margin-bottom: 20px;
            display: flex;
            justify-content: space-between;
            flex-wrap: wrap;
            gap: 12px;
            box-shadow: inset 0 1px 3px rgba(0,0,0,0.2), 0 8px 12px rgba(0,0,0,0.2);
            border-bottom: 2px solid #e2b87a;
.stat 
            background: #2c1a0c;
            padding: 6px 18px;
            border-radius: 50px;
            color: #ffefcf;
            font-weight: bold;
            text-shadow: 0 2px 2px black;
            display: flex;
            align-items: center;
            gap: 10px;
            font-size: 1.3rem;
            letter-spacing: 0.5px;
            backdrop-filter: blur(2px);
.stat span:first-child 
            font-size: 1rem;
            background: #00000055;
            padding: 4px 12px;
            border-radius: 30px;
.stat span:last-child 
            font-family: 'Courier New', monospace;
            font-weight: 800;
            font-size: 1.7rem;
            min-width: 100px;
            text-align: right;
/* cookie click zone */
        .cookie-area 
            display: flex;
            justify-content: center;
            margin: 15px 0 10px;
            position: relative;
#cookieBtn 
            background: none;
            border: none;
            cursor: pointer;
            transition: transform 0.07s ease, filter 0.1s;
            filter: drop-shadow(0 16px 18px rgba(0,0,0,0.3));
#cookieBtn:active 
            transform: scale(0.94);
            filter: drop-shadow(0 6px 10px rgba(0,0,0,0.4));
.cookie-img 
            width: 180px;
            height: auto;
            transition: all 0.05s linear;
@media (max-width: 550px) 
            .cookie-img  width: 140px; 
            .stat span:last-child  font-size: 1.3rem; min-width: 70px; 
            .stat  padding: 4px 12px;
/* click floating numbers */
        .click-pop 
            position: fixed;
            pointer-events: none;
            font-weight: bold;
            font-size: 2rem;
            color: #ffb347;
            text-shadow: 2px 2px 0 #5a2e0e;
            z-index: 1000;
            animation: floatUp 0.7s ease-out forwards;
@keyframes floatUp 
            0%  opacity: 1; transform: translateY(0px) scale(0.8); 
            70%  opacity: 0.8; transform: translateY(-45px) scale(1.1); 
            100%  opacity: 0; transform: translateY(-90px) scale(0.9);
/* upgrades & shop grid */
        .shop-section 
            margin-top: 30px;
            background: #e9dbcbaa;
            background: #f4e8d8;
            border-radius: 55px;
            padding: 18px 15px;
            backdrop-filter: blur(2px);
            box-shadow: inset 0 0 0 1px #fff9ee, 0 10px 18px rgba(0,0,0,0.2);
.shop-title 
            font-size: 1.7rem;
            font-weight: bold;
            text-align: center;
            color: #4a2a1a;
            background: #ffecb3;
            display: inline-block;
            width: 100%;
            border-radius: 40px;
            padding: 8px 0;
            margin-bottom: 20px;
            letter-spacing: 2px;
.upgrades-grid 
            display: grid;
            grid-template-columns: repeat(auto-fit, minmax(180px, 1fr));
            gap: 16px;
.upgrade-card 
            background: #2c1c10;
            border-radius: 48px;
            padding: 14px 12px;
            display: flex;
            align-items: center;
            justify-content: space-between;
            flex-wrap: wrap;
            gap: 12px;
            transition: 0.1s linear;
            border: 1px solid #cb9e6b;
            box-shadow: 0 5px 0 #3a2416;
            cursor: pointer;
.upgrade-card.disabled-card 
            opacity: 0.6;
            filter: grayscale(0.2);
            cursor: not-allowed;
            transform: scale(0.98);
.upgrade-info 
            flex: 2;
.upgrade-name 
            font-weight: bold;
            color: #ffe0b5;
            font-size: 1.2rem;
            display: flex;
            align-items: center;
            gap: 8px;
.upgrade-desc 
            font-size: 0.75rem;
            color: #cfb284;
            margin-top: 4px;
.upgrade-stats 
            text-align: right;
            background: #00000066;
            padding: 5px 12px;
            border-radius: 30px;
            min-width: 85px;
.price 
            font-weight: bold;
            color: #ffd966;
            font-size: 1.2rem;
.owned 
            font-size: 0.75rem;
            color: #b9a577;
button 
            background: #ffaa44;
            border: none;
            font-weight: bold;
            padding: 6px 16px;
            border-radius: 60px;
            cursor: pointer;
            transition: 0.07s linear;
            font-family: inherit;
.reset-btn 
            background: #6d3b1a;
            color: #ffd7a5;
            margin-top: 20px;
            width: 100%;
            padding: 12px;
            font-size: 1.1rem;
            border-radius: 60px;
            box-shadow: 0 3px 0 #351d0c;
            transition: 0.08s linear;
.reset-btn:active 
            transform: translateY(2px);
            box-shadow: 0 1px 0 #351d0c;
footer 
            font-size: 0.7rem;
            text-align: center;
            margin-top: 16px;
            color: #7c5d3e;
.cps-badge 
            background: #3a281c;
            border-radius: 32px;
            padding: 6px 16px;
            display: inline-flex;
            align-items: center;
            gap: 12px;
            font-weight: bold;
            margin-bottom: 15px;
            width: fit-content;
</style>
</head>
<body>
<div class="game-container" id="gameRoot">
    <div class="stats-panel">
        <div class="stat"><span>🍪 COOKIES</span><span id="cookieCount">0</span></div>
        <div class="stat"><span>⚡ CPS</span><span id="cpsValue">0.00</span></div>
    </div>
<div class="cookie-area">
        <button id="cookieBtn" aria-label="Click the giant cookie!">
            <img class="cookie-img" src="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'%3E%3Ccircle cx='50' cy='50' r='46' fill='%23D2954A' stroke='%238B5A2B' stroke-width='2'/%3E%3Ccircle cx='50' cy='50' r='38' fill='%23E8B05C'/%3E%3Cpath d='M30 35 L35 32 L33 38 L28 36Z' fill='%234D2E1A'/%3E%3Cpath d='M68 45 L73 42 L71 48 L66 46Z' fill='%234D2E1A'/%3E%3Cpath d='M48 70 L53 67 L51 73 L46 71Z' fill='%234D2E1A'/%3E%3Cpath d='M60 62 L64 58 L66 64 L61 66Z' fill='%233A2112'/%3E%3Cpath d='M35 58 L39 55 L40 61 L36 63Z' fill='%233A2112'/%3E%3Ccircle cx='38' cy='44' r='3' fill='%23371F0E'/%3E%3Ccircle cx='61' cy='38' r='3.5' fill='%23371F0E'/%3E%3Ccircle cx='53' cy='53' r='3' fill='%23371F0E'/%3E%3C/svg%3E"
                 alt="Delicious Cookie">
        </button>
    </div>
<div style="display: flex; justify-content: center; margin: 8px 0;">
        <div class="cps-badge">✨ click power: <strong id="clickPower">1</strong> 🍪</div>
    </div>
<div class="shop-section">
        <div class="shop-title">🍪 Bakery Upgrades 🍪</div>
        <div class="upgrades-grid" id="upgradesList"></div>
        <button class="reset-btn" id="resetGameBtn">🔥 Reset Bakery Empire 🔥</button>
        <footer>★ unblocked clicker fun | offline classic ★</footer>
    </div>
</div>
<script>
    // ---------- GAME STATE ----------
    let cookies = 0.0;
    let totalCookiesEarned = 0;   // for prestige? just for fun
    let clickMultiplier = 1;      // base click = 1 * multiplier
// upgrades: each upgrade has:
    // id, name, baseCost, type: "click" or "auto", value (increase per purchase), ownedCount
    let upgrades = [
         id: "cursor", name: "👆 Cursor", desc: "Auto-baker +0.5 cookies/sec", baseCost: 15, type: "auto", value: 0.5, owned: 0 ,
         id: "grandma", name: "👵 Grandma", desc: "Bakes 2 cookies/sec", baseCost: 100, type: "auto", value: 2, owned: 0 ,
         id: "farm", name: "🌾 Cookie Farm", desc: "Produces 8 cookies/sec", baseCost: 600, type: "auto", value: 8, owned: 0 ,
         id: "factory", name: "🏭 Mega Factory", desc: "+40 cookies/sec", baseCost: 3200, type: "auto", value: 40, owned: 0 ,
         id: "clicker", name: "🍪 Sharp Fingers", desc: "Click power +1 per upgrade", baseCost: 50, type: "click", value: 1, owned: 0 
    ];
// Helper: compute total CPS from auto-upgrades
    function computeTotalCPS() 
        let cps = 0;
        for (let up of upgrades) 
            if (up.type === "auto") 
                cps += up.owned * up.value;
return cps;
// update UI counters, click power display, CPS, cookie count
    function updateUI()
// purchase logic
    function purchaseUpgrade(upgrade) 
        // calculate dynamic cost based on owned count (exponential scaling but fair)
        // classic formula: cost = baseCost * (1.15 ^ owned)  -> rounded
        let owned = upgrade.owned;
        let cost = Math.floor(upgrade.baseCost * Math.pow(1.15, owned));
        if (cookies >= cost) 
            cookies -= cost;
            upgrade.owned++;
            totalCookiesEarned += 0; // just to keep track (optional)
            // special: click multiplier no extra needed, but we update display
            if (upgrade.type === "click") 
                // click power is just 1 + owned
updateUI();
            saveGame();
            // play subtle animation on purchase feedback
            showFloatingText(`+1 $upgrade.name`, "#bada55");
            return true;
         else 
            // insufficient feedback
            showFloatingText(`Not enough 🍪!`, "#ff8866");
            return false;
// render dynamic upgrade cards with live price & owned
    function renderUpgradeCards() 
        const container = document.getElementById("upgradesList");
        if (!container) return;
        container.innerHTML = "";
        for (let up of upgrades) 
            let owned = up.owned;
            let cost = Math.floor(up.baseCost * Math.pow(1.15, owned));
            let card = document.createElement("div");
            card.className = "upgrade-card";
            if (cookies < cost) card.classList.add("disabled-card");
// icon short
            let icon = "";
            if(up.id === "cursor") icon = "🖱️";
            else if(up.id === "grandma") icon = "👵";
            else if(up.id === "farm") icon = "🌾";
            else if(up.id === "factory") icon = "🏭";
            else if(up.id === "clicker") icon = "✋";
let valueText = up.type === "auto" ? `+$up.value/s` : `+$up.value per click`;
            card.innerHTML = `
                <div class="upgrade-info">
                    <div class="upgrade-name">$icon $up.name</div>
                    <div class="upgrade-desc">$up.desc <strong style="color:#ffcc77">$valueText</strong></div>
                </div>
                <div class="upgrade-stats">
                    <div class="price">🍪 $cost.toLocaleString()</div>
                    <div class="owned">owned: $owned</div>
                </div>
            `;
            card.addEventListener("click", (e) => 
                e.stopPropagation();
                purchaseUpgrade(up);
            );
            container.appendChild(card);
// click cookie main action
    function clickCookie(event) 
        let clickBoost = 1 + (upgrades.find(u => u.id === "clicker")?.owned
function showFloatingText(text, color, customX = null, customY = null)
// auto save to localStorage (unblocked but works)
    function saveGame() 
        let saveData = 
            cookies: cookies,
            total: totalCookiesEarned,
            upgrades: upgrades.map(u => ( id: u.id, owned: u.owned ))
        ;
        localStorage.setItem("cookieClickerSave", JSON.stringify(saveData));
function loadGame() 
        let raw = localStorage.getItem("cookieClickerSave");
        if (!raw) return false;
        try 
            let data = JSON.parse(raw);
            cookies = data.cookies ?? 0;
            totalCookiesEarned = data.total ?? 0;
            if (data.upgrades && Array.isArray(data.upgrades)) 
                for (let saved of data.upgrades) 
                    let target = upgrades.find(u => u.id === saved.id);
                    if (target) target.owned = saved.owned;
updateUI();
            return true;
         catch(e)  console.warn(e); return false;
function resetGame() 
        if (confirm("⚠️ Reset all cookies and upgrades? This will erase your bakery progress! ⚠️")) 
            cookies = 0;
            totalCookiesEarned = 0;
            for (let up of upgrades) 
                up.owned = 0;
updateUI();
            saveGame();
            showFloatingText("✨ World reset! ✨", "#f7b32b");
// automatic income loop
    let lastTimestamp = 0;
    let intervalCps = null;
function startAutoIncome() 
        if (intervalCps) clearInterval(intervalCps);
        intervalCps = setInterval(() => 
            let cps = computeTotalCPS();
            if (cps > 0) 
                let gain = cps / 10;   // add every 0.1 sec for smooth feeling
                cookies += gain;
                totalCookiesEarned += gain;
                updateUI();
                // optional: auto save each second, but we save each second only once, but we will save every tick is fine
                // but to prevent excessive writes, we throttle saving? okay, but it's fine
                saveGame(); 
             else 
                // if cps is zero, still update UI for consistency
                updateUI();
, 100);
// Also CPS per second passive display refreshes via updateUI already
// extra: touch and mouse event for cookie click (works on unblocked)
    function bindEvents() 
        const cookieElement = document.getElementById("cookieBtn");
        if (!cookieElement) return;
        const clickHandler = (e) => 
            e.preventDefault();
            clickCookie(e);
        ;
        cookieElement.addEventListener("click", clickHandler);
        cookieElement.addEventListener("touchstart", (e) => 
            e.preventDefault();
            let touch = e.touches[0];
            let fakeEvent =  clientX: touch.clientX, clientY: touch.clientY ;
            clickCookie(fakeEvent);
        );
// Prestige / optional reset button
    function initResetBtn() 
        let resetBtn = document.getElementById("resetGameBtn");
        if (resetBtn) resetBtn.addEventListener("click", resetGame);
// also ensure that if there is any weird performance issues, we cap save calls
    // we already call save after purchase, click, and every auto tick, but fine.
    // also auto-save each 10 seconds redundant but we have per tick already (0.1s)
    // but to reduce writes, change save to only when cookies change significantly? but it's unblocked so fine.
    // better optimization: use requestIdleCallback but unnecessary.
// initialization
    function init() 
        loadGame();
        bindEvents();
        startAutoIncome();
        initResetBtn();
        updateUI();
        // add manual keyboard shortcut? not needed but cool: press C for click
        window.addEventListener("keydown", (e) => 
            if (e.code === "KeyC" && document.activeElement?.tagName !== "INPUT") 
                let fakeEvent =  clientX: window.innerWidth/2, clientY: window.innerHeight/2 ;
                clickCookie(fakeEvent);
                e.preventDefault();
);
        // add title change
        setInterval(() => 
            let cps = computeTotalCPS();
            let shortCook = Math.floor(cookies);
            document.title = `🍪 $shortCook.toLocaleString() cookies , 800);
// start
    init();
</script>
</body>
</html>

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