The identity of the developer remains one of the great mysteries of the indie scene. Mr. Unaware does not give interviews. Their Patreon page features only a line drawing of a forgotten umbrella. The "About" section of the game’s website reads:
"I started making this game because I missed my train stop three times in one week. I was reading a book. I didn't notice the doors closing. I liked that feeling. The city is nicer when you don't see the wounds. v37b Basic is my love letter to not paying attention." Unaware in the City -v37b Basic- By Mr. Unaware...
Critics have speculated that Mr. Unaware is either (A) a former AAA developer from Ubisoft, (B) a collective of philosophy graduates from the University of Tokyo, or (C) an AI trained exclusively on the works of Franz Kafka and the lyrics of The National. The identity of the developer remains one of
Urban simulation games often emphasize awareness: tracking NPC schedules, noting environmental details, and building mental maps. UiC inverts this premise. The player controls a character explicitly coded as “unaware”—prone to missing obvious clues, misinterpreting dialogue, and failing to connect events across different city zones. Version 37b Basic strips away optional UI aids (quest logs, minimap notifications, character mood indicators), leaving only raw spatial navigation and conversation trees. Their Patreon page features only a line drawing
"Unaware in the City -v37b Basic-" is aimed at a broad audience, from casual gamers looking for a relaxing yet engaging experience to more serious gamers interested in exploring the depths of urban environments. The game's basic version serves as an excellent introduction to the series, making it accessible to new players.