Ultrakill V15d Top
Before V15d, the meta was dominated by the Sawblade Launcher (for sustained DPS on the Leviathan) and the Jackhammer (for stylish one-shots). V15d introduces a damage-type recalibration.
The Malicious Face has been buffed (indirectly). How? Projectile Boosting. V15d fixed a frame-perfect bug where shotgun pellets would sometimes "ghost" through large enemies. Now, every pellet registers.
But the real story is the Screwdriver Railcannon.
For two patches, the Screwdriver was considered "noob bait" due to its low burst damage compared to the Electric variant. V15d changes the enemy HP thresholds. Specifically:
To be top of the scoreboard, your loadout must now include:
If "v15d" refers to the Secret Door in level 1-5, here is how to access it. This door allows you to skip to the secret level [ 1-S: THE CERBERUS ] or simply exit the level via the secret route.
Prerequisites:
Step-by-Step to the Secret Exit (The "Phantom" Path):
In V15D, the Sawblade Launcher’s magnet duration was extended to 18 seconds. Top players would fire a magnet at the ceiling of a room, shoot three sawblades, and then switch to the Screwdriver Railcannon. The interaction? Screwdriver heals stacked with sawblade damage created a "vampire zone" that allowed you to tank hits from Sisyphean Insurrectionists.
In the context of the fast-paced FPS refers to a specific minor patch released on 13 May 2024 as part of the Full Arsenal Update
. This update focused heavily on balancing new weapon variants and fixing technical issues that arose from the massive "Patch 15" content drop. Patch 15d Technical Overview ultrakill v15d top
While "top" does not refer to a specific in-game item or level, it often relates to the top speedrunning records Cyber Grind leaderboards
established during this specific version of the game's life cycle. Patch 15d introduced several critical fixes to game mechanics: Weapon Fixes : Resolved an issue where the SRS Cannon
would fire an absurd number of simultaneous cannonballs when paired with a Dual Wield powerup. Enemy Interactions Malicious Faces
not taking impact damage from explosions when doused in gasoline (a mechanic introduced with the Firestarter Rocket Launcher). UI & Performance
: Added new horizontal-only and vertical-only options for the Speedometer
, a crucial tool for high-level players and speedrunners tracking their velocity. Top Player Achievements in v15d
During the v15d period, the competitive community focused on mastering the newly added Brutal Difficulty . Top achievements recorded on the ULTRAKILL Steam Leaderboards for this era typically involved: P-Ranking Brutal Difficulty
: Achieving the highest possible rank (S in Time, Kills, and Style with no restarts) on the new difficulty setting. Cyber Grind Wave Records
: Top players aimed to reach wave 50+ on Brutal, which is considered a benchmark for "golden" skill level. Full Arsenal Mastery : Utilizing the three new red weapon variations ( Sawed-On Shotgun JumpStart Nailgun Firestarter Rocket Launcher ) to create high-damage combos. How to Access v15d (Downpatching)
Because ULTRAKILL is in Early Access and frequently updates (currently on version 17+ in some timelines), players often "downpatch" to v15d to use specific mods that may have broken in later versions. Steam Console steam://open/console in your browser. download_depot command with the App ID and the specific manifest ID for the May 2024 update. Before V15d, the meta was dominated by the
Replace your local game files with the downloaded version to play on the v15d patch. specific weapon combo from this patch, or are you trying to troubleshoot a mod compatibility
ULTRAKILL Patch 15d (released May 13, 2024) is a targeted maintenance update designed to refine the massive "Full Release" level remasters and "Brutal" difficulty added in preceding versions. While it doesn't introduce new levels or weapons, it is highly regarded by the community for resolving technical "jank" and improving the quality of life for high-level play. Key Improvements in Patch 15d
The update focuses on fixing broken interactions and visual inconsistencies across the game's various layers: Mechanical Fixes Resolved a significant bug where Mannequins remained parryable after being launched on
difficulty, which previously trivialized certain encounters. SRS Cannon firing an "absurd" amount of cannonballs when paired with a Dual Wield Corrected the breaking after releasing chess pieces in puzzle sections. Visual & HUD Refinements Speedometer
was overhauled with new options for horizontal-only and vertical-only displays. Fixed a bug where the HUD Background Opacity
setting failed to apply to the Speedometer in the "Classic HUD" mode. Adjusted the Rocket Launcher hologram HUD weapon icons
to be slightly dimmer for better visibility during chaotic combat. Environment & Audio Addressed audio issues in the 0-3 and 4-2 shops where music would incorrectly continue or mute.
failing to get stained by blood, ensuring visual consistency with the rest of the game. Community Reception
Players generally view this patch as "peak developer attention to detail," praising Arsi "Hakita" Patala for addressing niche bugs that most players might not have even noticed. Performance
: While the patch fixed many bugs, some users on lower-end hardware reported performance dips or "lag spikes" following the broader "ULTRA_REVAMP" period that Patch 15d belongs to. To be top of the scoreboard, your loadout
: It serves as a "final polish" before the developers began major codebase rewrites to stabilize the game's foundation for future Acts (like Fraud and Treachery).
If you tell me what you're most interested in, I can provide more details: Brutal difficulty Details on the full level remasters Status of the upcoming layers (Fraud and Treachery)? NEW ULTRAKILL UPDATE!! The Devs Are BACK! (Patch Notes)
ULTRAKILL Patch 15d stands as a pivotal "polishing" update within the Full Arsenal era of the game's development. Released in May 2024, it addressed critical bugs and balance issues that emerged following the massive "Patch 15" content drop, ensuring the game's high-octane mechanics remained fluid for top-tier competitive play. Core Changes in Update 15d
The 15d update focused on stability and refining the newly introduced "Full Arsenal" features. Key technical fixes included:
Weapon Refinements: Fixed the Sawed-On Shotgun sparking during heat release and corrected the SRS Cannon firing unintended amounts of cannonballs during powerups.
Enemy Logic: Addressed issues where Malicious Faces wouldn't take explosion damage while vulnerable and fixed parry timing for Mannequins on the new Brutal difficulty.
Movement & HUD: The in-game Speedometer received dedicated horizontal and vertical only options, a critical tool for top speedrunners measuring momentum. Top Meta Strategies & Skill Tiers
In the current meta (v15d and beyond), community consensus divides players into distinct skill tiers based on their mastery of movement and weapon swapping:
Great/Insane Tier: These players have mastered "Slam Storage" and weapon swapping to bypass cooldowns, often achieving P-ranks on Brutal difficulty.
The 1% Club: Achieving a "True 100%" currently requires P-ranks on all levels across all difficulties, including the notoriously difficult Prime Sanctums (P-1 and P-2) and the newer Encore levels. Top Player Rankings & Speedruns
Competitive play in ULTRAKILL is primarily tracked through Cybergrind high scores and speedrunning leaderboards. ULTRAKILL Full Game Any% in 10:04.741 (WORLD RECORD) ULTRAKILL Full Game Any% in 10:04.741 (WORLD RECORD) YouTube·thefishybandit ULTRAKILL - Levels - Speedrun.com
