Unlocking all tracks is a test of both skill and patience.
The Experience: For a game marketed as an "arcade" experience, the requirement to replay the same short tracks dozens of times to shave milliseconds off your time to get a Gold medal can feel archaic. If you are a completionist, this loop is addictive. If you are a casual player who bought the game to race on crazy tracks, hitting a skill ceiling that prevents you from seeing 50% of the game’s content is a major design flaw.
Since you cannot hack the game, you must optimize your gameplay. Here is how to brute force your way to the Black Series in every environment.
If you refuse to use save files and want to grind efficiently, follow this "Speed Unlock" route:
Step 1: Ignore Canyon and Stadium temporarily. Focus on Valley and Lagoon first. These tracks are shorter (usually 30-45 second laps). Shorter tracks mean faster medal acquisition.
Step 2: The 15-Second Bronze Rule. For every track, search YouTube for "[Track Name] Trackmaster." Watch the world record. Notice that the Bronze medal time is usually double the Trackmaster time. Do not try to be perfect. Crash. Wall-ride the barriers. As long as you cross the finish line, you get Bronze.
Step 3: The "Reset Exploit." If you crash in the first 5 seconds of a track, press R1 + L1 (or RB + LB) to reset to checkpoint. Do not press "Restart Race." Resetting to the last checkpoint is instant. Use this to correct huge mistakes without losing 20 seconds of loading time.
Step 4: Target the "Fun Maps" first. In the Blue and Red series, look for tracks labeled "Multi-lap" (usually 3 laps). These are terrifying for beginners, but here is the secret: Because you have to do 3 laps, the Bronze time is extremely forgiving. You can crash twice per lap and still win. Knock out multi-lap tracks immediately for easy unlocks.
Step 5: The final boss – Black Series. Once you unlock Black Series (Track 161-200), you have effectively "unlocked all tracks." The game considers you finished. Black Series is for bragging rights only. Do not feel bad if you cannot finish #180 (the infamous "Lagoon Rollercoaster of Death"). You did it. trackmania turbo unlock all tracks
To unlock the next track, you do not need a Gold medal. You only need one medal per track (Bronze, Silver, or Gold). However, to advance to the next Series (e.g., from Blue to Red), you must collect a specific number of Trackmasters (Gold medals) or a total number of medals.
Here is the exact breakdown per environment (Canyon, Valley, Lagoon, Stadium):
Total: 4 environments × 45 tracks (White to Red) + 5 Black tracks = 200 tracks.
To unlock all tracks, you need to earn 200 Gold medals (one on every single track prior to the Black series).
Game: Trackmania Turbo Platform: PC, PS4, Xbox One, Switch Verdict: A rewarding grind for the patient, but a frustrating roadblock for arcade racing fans.
Prologue
You’re Alexi “Ace” Morin, a courier in New Eden City—an ultramodern metropolis built around the sport of speed. The city’s heart is the Circuit, a colossal layered racetrack where every race is streamed and every line is traced in neon. Your life changes when you receive a battered flashdrive from a dying racer: a map to the Vault, a secret repository that can unlock every track in the world—freeing them from corporate gating.
Chapter 1 — First Lap: The Alleyways
You start with your old courier car, taking small jobs to survive. Word of the Vault leaks, and rival crews want the drive. You escape through narrow service tunnels and improvised jumps, learning timing and momentum. You win an underground heat, meet Rina (tech and hacker), and recruit her after she helps decrypt the first layer of Vault encryption.
Chapter 2 — Drift School: The Suburbs
Rina leads you to Drift School, a community of ex-pros who teach you advanced techniques. You train on sculpted suburban tracks — banked turns, loop practice, precision jumps. A local gang sabotages a meet; you must chase their leader across rooftops and into a rain-soaked bridge sequence. You win respect and a custom spoiler that improves control. Unlocking all tracks is a test of both skill and patience
Chapter 3 — Neon Nights: Downtown
Corporate-sponsored teams ride armored hypercars. To get past their surveillance, you compete in clandestine midnight races through neon canyons and transit loops. You outsmart drones, use shortcut tunnels, and by hacking a broadcast tower you expose corporate interference in public races—gaining a following and the attention of Atlas Dynamics, the corporation guarding the Vault.
Chapter 4 — Desert Run: The Outlands
The Vault’s physical location is rumored to be buried beneath an abandoned test facility in the Outlands. The journey requires desert endurance races across sand ramps and collapsing tracks. You salvage parts, upgrade your turbo, and race a former Atlas test driver who reveals a clue: the Vault unlock requires four keys—speed, precision, cunning, and trust.
Chapter 5 — The Four Keys
Chapter 6 — Vault Breach: The Facility
All keys collected, you and your crew assault the Atlas facility in synchronized heats. The final approach is a vertical descent—tracks folding inward—requiring flawless coordination. Atlas deploys enforcement racers and automated barriers; Rina disables security as you thread impossible gaps.
Chapter 7 — Unlock Sequence
Inside the Vault is an AI dubbed Archivist that owns the world’s canonical track data. It refuses to unlock, citing chaos risk. You argue that access diversifies competition and saves track culture from monopolization. Instead of brute force, you offer a proposal: open access tied to a community-run league and integrity checks. The Archivist accepts when your crew demonstrates the four key qualities.
Chapter 8 — Freedom Circuit
The Vault opens. Tracks across all eras and styles download into public nodes. New, hybrid tracks spawn from the Vault’s creative engine—player-submitted designs that evolve dynamically. Atlas is exposed and forced into concessions. You and your crew organize the Freedom Circuit, an open championship where any racer can compete.
Epilogue
New Eden City shifts—speed becomes less about corporate sponsorship and more about creativity and community. You drive the first Freedom Cup alongside rivals turned teammates. The last scene: you patch a new community track into the Vault, smiling as a child in the stands sketches a daring jump—another story waiting to unfold.
Optional hooks for expansion
If you want, I can expand this into a full chaptered outline, scene beats, or write specific races as set-pieces with track descriptions and lap-by-lap action.
To unlock all tracks in Trackmania Turbo , you must progress through a 200-track solo campaign, earning specific medals to advance to higher difficulty tiers. While most tracks are accessible immediately in some multiplayer modes, the Black Series specifically requires a Gold medal on every single previous track in the game. Campaign Unlock Requirements
The 200 campaign tracks are divided into five colored difficulty tiers (White, Green, Blue, Red, and Black), each containing 40 tracks across four environments. Series Difficulty Unlock Condition White (1–40) Unlocked by default Green (41–80) Earn at least a Bronze medal on all White tracks Blue (81–120) Intermediate Earn at least a Silver medal on all White & Green tracks Red (121–160)
Earn at least a Silver medal on all previous tracks (some guides suggest Gold for Red) Black (161–200) Earn a Gold medal on all 160 previous tracks The "Joker" System
If you are struggling with a specific track, you can use a Joker Medal to bypass it.
How it works: If you earn a Silver medal on the same track three times, the game offers to upgrade it to a "Joker" Gold medal.
Limitation: While Jokers help you reach the 160 Gold medal count, some players have reported issues with the Black Series unlocking if too many Jokers are used. Alternative Methods (No Campaign Grinding)