Total War Attila Mod - Medieval Kingdoms 1212 Ad Campaign Download -

The mod is hosted on the Steam Workshop. Do not download from third-party file hosting sites (ModDB, Nexus, etc.) for the main mod – those are outdated or for sub-mods only.

Sometimes the mod is split into 5-6 parts. Always check the mod description page for the current part list – the developers update it periodically.

  • Wait for Steam to download all parts. This can take 10-30 minutes depending on your connection (total size ~8-12 GB).

  • Launch Total War: Attila.

  • In the game launcher, go to Mod Manager.

  • Enable all Medieval Kingdoms parts. Ensure the load order is: The mod is hosted on the Steam Workshop

  • Launch the game. Do not click “Grand Campaign” – the mod replaces it. You will see “Medieval 1212 AD Campaign” as a main menu option.


  • This isn’t just a reskin. The 1212 AD mod overhauls nearly every aspect of Attila:


    Before diving into the download process, let’s look at what makes this mod a masterpiece:

    Important: You cannot fully install this mod via the Steam Workshop alone. While the team uses the Workshop for updates, the main campaign data files are too large for Steam's standard upload limits.

    Primary Download Source: You must download the core files from ModDB. Wait for Steam to download all parts


    The Medieval Kingdoms 1212 AD (MK1212) mod for Total War: Attila

    is a massive overhaul that transforms the late-antiquity setting into a high-medieval experience. This guide covers how to secure the download and properly install the campaign. Where to Download

    While historical versions were hosted on ModDB and Total War Center, the developers now primary support the Steam Workshop for the most up-to-date files. Navigate to the Total War: Attila Workshop.

    Search for the official Medieval Kingdoms 1212 AD collection.

    Subscribe to all required parts. The mod is split into roughly 10 distinct packs (Scripts, Models 1–9, and the Campaign Alpha) to manage the massive file size. Installation & Essential Load Order Launch Total War: Attila

    The most common cause of crashes is an incorrect load order in the Total War launcher's mod manager. For the campaign to run smoothly, arrange the packs in the following sequence: Mod Component Top MK1212 Scripts 2 MK1212 Siege Map Replacer (if used) 3 MK1212 Base Campaign Alpha 4–12 MK1212 Model Packs 1 through 9 Bottom MK1212 Music Component (Optional) Key Campaign Features


    Absolutely. The Medieval Kingdoms 1212 AD mod is widely considered one of the greatest total conversion mods in Total War history. It breathes new life into Attila’s underrated engine, offering a medieval experience that surpasses even some paid titles. The team continues to release updates, adding new factions and refining the campaign.

    If you’ve been craving an authentic 13th-century strategy game with modern graphics and deep campaign mechanics, download this mod immediately. You won’t be disappointed.

    For the latest patch notes and community support, visit the mod’s official Discord or the Total War Center forums.

    The Medieval Kingdoms 1212 AD mod for Total War: Attila offers a complete overhaul with over 50 factions, period-accurate units, and a dynamic 13th-century campaign. It is officially available through the Steam Workshop, requiring subscriptions to a base pack, multiple model packs, and a campaign pack to function correctly.

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    | Issue | Solution | |--------|----------| | Crash on launch | Verify Attila’s file integrity in Steam, then reinstall mod | | Blank unit cards | Delete data\UI\units folder (backup first) | | Campaign won’t start | Ensure campaign pack is enabled and above main mod | | Low FPS | Lower unit size to “Large” – 1212 AD uses high-detail assets | | No sound for certain units | This is a known WIP – check for sound hotfixes on ModDB |