Toon Shader Mmd

A balanced shader that mimics My Hero Academia seasons 1-3. It allows smooth blending between stepped toon and soft shading.

Standard Phong or PBR shading uses a continuous cosine falloff (N·L). Cel shading quantizes this value into discrete bands: [ I = \textstep(t_1, N \cdot L) \times c_1 + \textstep(t_2, N \cdot L) \times c_2 ] Where (t_1, t_2) are threshold values, and (c_1, c_2) are color ramps.

  • Stylized Anime (3 bands + rim)

  • Comic/High-Contrast


  • If you ask any veteran MMDer for their holy grail of toon rendering, three names will always surface: toon shader mmd

    The secret to a unique Toon Shader MMD style lies not in the shader code, but in the toon_ramp image.

    Open a 256x256 pixel canvas in Photoshop/MediBang. A balanced shader that mimics My Hero Academia seasons 1-3

    To change your style:

    Save as a .bmp (8-bit) and load it into the Toon Texture slot in MMD. Stylized Anime (3 bands + rim)

    A toon shader in MMD creates flat, cel-shaded lighting with crisp shadow bands and stylized highlights. This guide covers shader goals, required tools/files, shader types, step-by-step setup, parameter tuning, tips for outlines and rim lighting, and troubleshooting.


    The MMD community has developed hundreds of shaders. Here are the "Big Four" when searching for a Toon Shader MMD download.