Tiny Fishing Github -
Before we look at the code, let’s look at the catch.
Tiny Fishing is a minimalist, physics-based fishing game originally popularized on online gaming platforms like Coolmath Games. The premise is straightforward:
The "hook" (pun intended) is the upgrade loop. You start catching tiny minnows near the surface. After saving up for better gear, you suddenly pull up a giant squid or a glowing deep-sea anglerfish. tiny fishing github
// 1. The Cast canvas.addEventListener('mousedown', () => isCasting = true; lineDepth = 0; fishCaught = []; );// 2. The Sink (Physics) function updateLine() if(isCasting && lineDepth < maxDepth) lineDepth += 1; // sink speed checkForFishCollision(lineDepth);
// 3. The Reel (Mouse Drag) canvas.addEventListener('mousemove', (e) => if(isReeling) lineDepth -= dragSpeed; // pull fish up if(lineDepth <= 0) catchFish(); ); Before we look at the code, let’s look at the catch
// 4. The Shop let upgrades = hookStrength: 1, snorkelDepth: 50 ;
function buyUpgrade(item) gold -= prices[item]; upgrades[item] += 10;The "hook" (pun intended) is the upgrade loop
Most GitHub Tiny Fishing projects include:
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