In poorly scripted games, items can be glitchy. A robust script utilizes RemoteEvents correctly:
This validation step prevents "injector" scripts where cheaters try to grab items through walls. the hunt piggy hunt script better
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Open a Script inside your Hunter model.
local PathfindingService = game:GetService("PathfindingService")
local RunService = game:GetService("RunService")
local hunter = script.Parent
local humanoid = hunter:WaitForChild("Humanoid")
local rootPart = hunter:WaitForChild("HumanoidRootPart")
-- Configuration
local DETECTION_RANGE = 50 -- How far it can see
local ATTACK_RANGE = 5 -- How close to hit
local ATTACK_COOLDOWN = 1.5 -- Time between attacks
local CHASE_SPEED = 16
local PATROL_SPEED = 8
local targetPlayer = nil
local lastAttackTime = 0
Many players forget that in some modes, you hunt Piggy. A better hunt script includes trap synergy: item-use cooldowns) via a central config.
Most players fail because they fumble the trap placement. A better script includes:
We will use Roblox's PathfindingService. This is the engine that calculates how to walk around walls.