List - Supreme Ruler Ultimate Unit
Your tanks are worthless if an A-10 Warthog shows up. Mobile AA is critical.
Before diving into the list, you must understand how SRU classifies units. There are three tiers of classification:
Crucial Rule: When you order a "Tank Battalion," you are actually buying a formation of ~40 individual tanks. The unit list refers to the equipment those battalions use.
The game organizes units into nine primary categories:
The Unit Designer lets you create custom units by mixing chassis, engines, armor, weapons (e.g., put a 105mm cannon on a jeep). This is optional but powerful.
Look for Air Attack and Maneuverability.
Since the game doesn’t export a pure text list, these fan resources are your best bet:
Is the unit list good? Yes, but it is strictly for enthusiasts.
Summary Score: 7.5/10 It loses points for UI clutter and a steep learning curve, but gains massive points for historical accuracy, the ability to design custom units, and the satisfying progression of military technology across 100 years of history.
Supreme Ruler Ultimate (SRU), units are the lifeblood of your military strategy, spanning centuries of technology from World War I to the near future. Units are categorized into
branches, each further divided into specific classes with unique combat roles and capabilities. Land Unit Classes supreme ruler ultimate unit list
Land units are the only branch capable of capturing and holding enemy territory. Infantry (Class 0)
: Versatile units like Marines or Legions that can capture territory. They often require transport for long distances. Recon (Class 1)
: High-visibility units like Radar Trucks and Cavalry used for spotting enemy movements and clearing the "Fog of War". Tank (Class 2)
: Heavy armor designed for breakthrough operations. Advanced tiers include Laser Tanks Anti-Tank (Class 3)
: Specialized guns and ATGMs designed to counter enemy armor. Artillery (Class 4)
: Long-range support units, including Ballistic guns, MLRS, and Mortars. They provide indirect fire but cannot capture land. Air Defense (Class 5)
: Critical for protecting ground forces from air strikes, utilizing high-rate-of-fire guns or missile systems. Transport (Class 6) : Non-combat units focused on bridging or supply logistics. Air Unit Classes
Air units provide rapid response and strategic strike capabilities but require air bases for refueling and maintenance. Helicopters (Class 7) : Primarily attack-oriented units and armed UAVs. Interceptors (Class 9)
: Specialized for air-to-air combat to maintain air superiority. Tactical Bombers (Class 10)
: Optimized for air-to-ground strikes against enemy units and structures. Multi-Role (Class 11) : Versatile aircraft like the F/A-1 Banshee capable of both air-to-air and air-to-ground missions. Strategic Bombers (Class 12) Your tanks are worthless if an A-10 Warthog shows up
: Designed for indirect, heavy-payload attacks on infrastructure and large unit concentrations. Transport/Patrol (Classes 13 & 14)
: Includes AWACS for intelligence, tankers for refueling, and cargo planes for airdropping infantry. Naval Unit Classes
The naval branch is essential for global power projection and securing maritime trade routes. Equipment List Standards - Official Supreme Ruler Wiki
Supreme Ruler Ultimate , your military is only as strong as your logistical backbone and unit composition. While there are over 3,000 unit designs in the game, success often comes down to mastering specific "meta" units and understanding how to keep them supplied. 🛠️ The "Meta" Unit Tier List
Veteran players generally prioritize a few standout designs for each branch. Note that availability depends on your starting era and tech trades. Top Recommendations Key Advantage Main Battle Tank M1090 FCS (USA), Merkava 4 (Israel)
M1090 has the highest raw stats; Merkava excels in close combat. Infantry LAV-5, FRES (UK), Spetsnaz (Russia)
Spetsnaz is incredibly cost-efficient; FRES is arguably the best early mech-infantry. Artillery WS-1B (China), M111E1 (USA)
The WS-1B has a massive 200km range, allowing you to pound cities from safety. Air Power F-22 Raptor (USA), Yak-60 (Russia)
The F-22 dominates the skies; the Yak-60 is the premier heavy transport helicopter. Naval Man of Steel Sub (All Region)
Regarded as the "Best Sub" for its balance of stealth and lethality. 🏗️ Core Combat Strategies 1. The Power of Supply Trucks Before diving into the list, you must understand
Never invade without supply trucks (like the BMA-10). Even the highest-tech units will lose to "lowly infantry" if they run out of fuel or ammo. Trucks act as mobile nodes to bridge the gap between your cities and the front line. 2. Artillery & Anti-Air Stacking
Artillery is "candy" to enemy aircraft. Always stack your long-range MLRS with mobile Anti-Air (AA) units like the MEADS or SA-20 to prevent your expensive big guns from being picked off by tactical bombers. 3. Specialized Capabilities
Amphibious: Essential for crossing rivers without bridges. Look for the "Amphibious" icon on units like the M2 Puma.
Air-Droppable: Only specific units can be parachuted from transport planes to capture territory behind enemy lines.
Engineers: These units can build pontoon bridges and entrench faster, providing critical defensive bonuses in forests or urban areas. 📈 Pro Tip: The Technical Readout
To find the absolute best unit for your current situation, double-click any unit design to open the Technical Readout. Key stats to watch:
Hard/Soft Attack: Match these against the enemy's armor type.
Spotting Strength: Higher spotting allows your artillery to fire sooner.
Stealth (Profile): Crucial for aircraft and submarines to avoid detection.
💡 Next Steps:Are you playing a specific country or a certain era (like Cold War vs. 2020)? I can give you a more tailored list of which technologies you should prioritize researching first.
Unit Statistics and Specifications - Official Supreme Ruler Wiki
