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Choose a plan that's right for you

Simple Pricing Plans

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Downie

$19.99*

Buy permanent license code. Click here for more information.

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Setapp

$9.99/Mo*

Setapp is a subscription service that offers 200+ apps including Downie for a monthly fee.

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Downie for iOS

Downie for iOS is available via Onside - an alternative marketplace within the EU.

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For
Students

If you are a student, you can buy Downie with a discount. Please contact us for more information.

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Both

$35 $26.99*

You can buy Downie and Permute together with a discount.

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An Exhaustive List of Amazing Features

Key Features

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Supports many sites

Currently supports over 1,000 different sites (including YouTube, Youku, Bilibili, Vimeo, etc.) and the number is rapidly growing.

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4K video YouTube support

Unlike many other YouTube downloaders, Downie supports HD video on YouTube, up to 4K.

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Postprocessing

Need your video in MP4 for your iPhone or iPad? Or want just the audio track? No problem, Downie can handle this for you automatically!

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History Synchronization

Sychronize Downie history over iCloud between your devices.

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Quick support

We respond to emails usually within 24 hours and often add support for requested sites in the next update which is usually released on weekly to bi-weekly basis.

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Frequent updates

Don‘t wait weeks for new sites to be supported, or bugs to be fixed! Downie is updated about once a week or two with new features, sites supported, etc.

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International

Not only that Downie supports country-specific sites, it is localized into various languages. If your language is missing, contact us - we can offer you a free license in exchange for a translation.

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Testimonials

Happy clients all around the world

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Maximizing Efficiency and Effectiveness

Tips for using Downie

Install a browser extension to send links to Downie from your browser with a single click.

Try the User-Guided Extraction for downloading images and content from sites not supported out of the box.

Set postprocessing to Audio Only to download just the audio.

Styx Shards Of Darknesscodex Work -

You might be a pure stealth player who wants to get from Point A to Point B without reading a single scroll. So why invest the time?

After spending roughly 15 hours on Styx Shards of Darkness Codex work myself, I can offer a balanced verdict.

Yes, if:

No, if:

The Codex is not a menu. It is a secondary progression system disguised as a journal. Styx: Shards of Darkness wants you to be a methodical, obsessive goblin. It wants you to study your prey, experiment with non-lethal takedowns, and learn the environment.

Ignore the Codex, and you’re playing a standard stealth game. Embrace it, and you become the true master of the shadows—one completed entry at a time.

Pro tip: The final Codex reward for 100% completion? A special, infinitely reusable invisibility potion. Now that is worth the grind. styx shards of darknesscodex work


Have you completed the Codex? Which entry gave you the most trouble? Drop a comment below.


Title: The Third Page

Location: Thorgrim’s Forge, Korrangar Docks (Dwarf Territory)

Timeline: One week before the Summit of the Twin Crowns.


The air tasted of rust and old beer. Styx crouched in the ventilation shaft, his knotted fingers pressed against the cold stone. Below him, two Dwarf guards clanked their axes against the floor in a rhythmic, hypnotic beat. One-two. One-two. Like a heartbeat. Styx hated heartbeats—too loud, too mortal.

He had been here for three hours. Not moving. Not breathing. Just watching. You might be a pure stealth player who

The Codex of the Hidden Tapestry—a filthy book of elven propaganda wrapped in Dwarven leather—was supposedly locked in the Forgemaster’s personal vault. But Styx knew better. The Codex was a lie. A shard of darkness used to bait idiots into war. And Styx? He was the splinter that would pry it open.

His amber eyes flicked to the left. A pressure plate. To the right, a tripwire laced with alchemical fire. Amateurs. Dwarves thought in straight lines. Styx thought in shadows.

He dropped.

Not a sound. His boots—wrapped in stolen elven silk—touched the stone like a whisper. The first guard never saw the blackjack. The second felt only the cold kiss of the Shard of Night, Styx’s jagged blade, across his throat. No blood. Just a sigh.

“Two down,” Styx muttered to himself. “Codex entry: Dwarven Sentries. Weakness: pride and ale.”

He dragged the bodies behind a barrel of thunder-grog. Then he moved. No, if: The Codex is not a menu

The vault door was a joke. Five runes. A Dwarf would spend an hour solving the puzzle. Styx spent ten seconds. He pulled a strand of elven hair from his pouch—collected from a slain ambassador three moons ago—and wove it through the lock. The runes glowed. Click.

Inside, the Codex sat on a pedestal. But Styx didn’t grab it. He sniffed. Illusion magic. Elven. Of course. The book was bait. The real treasure was the third page—a folded shard of obsidian parchment hidden in the pedestal’s false bottom. The page that named the true architect of the coming war.

He took the page. Left the Codex.

As he climbed back into the vents, a horn blared. Someone had found the bodies. Torches ignited. Dogs barked. Styx smiled, revealing yellowed teeth.

“Too slow, beard-things.”

He vanished into the dark, the shard of darkness tucked against his heart. The war would not start today. Not because of treaties or kings. But because a goblin in the walls had chosen a different story.

And in his pocket, the Codex of the Hidden Tapestry grew one page lighter—and a thousand truths heavier.

End of entry.

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