Sneak Thief V0.20 • Instant & Ultimate

Sneak Thief , developed by Nicholas Rizzo , is a first-person stealth and strategy game where you pull off heists through either brute force or clever sneaking. While "v0.20" specifically was a version during its long Early Access

phase, the game underwent a massive overhaul and officially reached its 1.0 Release on May 7, 2022 Current State of the Game Version 1.0 & Beyond

: The 1.0 update moved the game out of "Early Access limbo," significantly improving graphics, performance, and gameplay mechanics. Legacy Version

: If you prefer the older feel of the game (which includes the v0.20-era style), the developer included the Legacy Version

in the 1.0 release. You can select it when launching from Steam or through the main menu. Multiplayer Multiplayer Update

added a "Cops and Robbers" mode and unique maps like Bank and Neighborhood. Steam Community Key Features Playstyle Freedom

: Choose between a silent approach (puzzle-solving, deactivating cameras) or a "smash and grab" brute force method. Varied Heists

: Includes diverse levels ranging from simple home burglaries to complex bank and laboratory heists. Modest Requirements : The game is lightweight, requiring only 1 GB of storage and running well even on the Steam Deck with manual settings. Pricing and Availability The game is primarily available on for Windows PC. Humble Bundle Steam Standard Alternative Stores : Often found on Humble Store AllKeyShop for competitive prices. Humble Bundle running the game on modern hardware? Sneak Thief on Steam

Storage: 1 GB available space. Additional Notes: Tested at 1920x1080 on High Settings. Buy Sneak Thief from the Humble Store

Sneak Thief is provided via Steam for Windows. A free Steam account is required. Humble Bundle Buy Sneak Thief from the Humble Store

Sneak Thief is provided via Steam for Windows. A free Steam account is required. Humble Bundle Buy Sneak Thief CD KEY Compare Prices - AllKeyShop.com

Sneak Thief v0.20

Sneak Thief v0.20 is a compact stealth-action game prototype that exemplifies how focused mechanics, tight level design, and emergent player decision-making can combine into a compelling play experience even at an early stage of development. In this version the developer pares the design down to its essentials: a small cast of interactive objects, predictable but learnable AI, and a core loop centered on observation, timing, and risk management. The result is less about spectacle and more about the satisfying puzzle-like flow that arises when a player must outthink a limited set of constraints.

Core mechanics and interaction At the heart of Sneak Thief v0.20 are three interlocking systems: line-of-sight detection, sound propagation, and limited tools for the player character. Line-of-sight is represented through clear, readable cones or arcs emanating from AI guards; these give players direct visual feedback on what is safe to cross and when to freeze. Sound is implemented simply yet effectively — certain actions (running, kicking objects, opening doors) generate audible pings that propagate through rooms and can attract nearby enemies. The player’s toolkit is intentionally sparse: a crouch/walk toggle, a single distraction item (a pebble or coin), and the ability to interact with a few environmental objects such as lockers, drawers, and light switches. Those constraints force the player to think creatively about positioning and timing instead of relying on complex gadgetry.

Level design and pacing Levels in v0.20 are short, handcrafted scenes that emphasize readability and teach core ideas through play. Early stages act as micro-tutorials — a narrow corridor with a patrolling guard teaches timing, a small office with breakable objects introduces sound risk, and a slightly larger room with multiple sightlines encourages use of cover and distraction. Because levels are brief, each failure becomes a quick feedback loop: players learn from being seen, adjust their approach, and try again without long reloads. This keeps sessions engaging and reduces frustration, which is crucial for a stealth title where detection often means immediate restart.

AI design and player psychology Enemy AI in this build is deterministic and transparent, which is an intentional choice to make stealth less about randomness and more about reading patterns. Guards follow predictable patrol routes and investigate noises with simple, consistent behavior: a raised alertness state, a short search pattern, and then a return to patrol if nothing else is found. This predictability fosters a psychology of planning: players map patrol cycles, bait guards with sounds, and create safe windows to move or to access objectives. The game’s feedback—audible cues when a guard hears something, visible exclamation marks when alerted—helps players form mental models of the AI and feel rewarded for clever play.

Aesthetic and user experience While v0.20 is primarily a mechanical prototype, its aesthetic choices support the gameplay. Minimalist visuals keep attention on enemy cones and interactive objects; high-contrast lighting and simple color coding make safe zones and hazards immediately apparent. Audio design is functional, emphasizing footsteps, object impacts, and short musical cues on alert states rather than a full soundtrack. This restraint is useful in prototype stages: clarity of information matters more than atmosphere when refining core systems.

Design lessons and limitations Sneak Thief v0.20 is a study in prioritization. By limiting scope, the developer can iterate quickly on balance and player feedback. The prototype illustrates several lessons relevant to stealth design:

However, the build also exposes necessary future work. Sparse toolsets can lead to repetitive solutions if level variety is not expanded; deterministic AI, while fair, risks predictability that reduces tension; and the limited narrative or goals in an early prototype mean the game relies solely on mechanical challenge rather than story-driven motivation. Addressing these issues would involve adding a broader set of objectives, introducing variability in enemy behavior, and increasing environmental complexity while maintaining the readability that makes the current version satisfying.

Potential directions for v0.30 and beyond Given the strengths and constraints of v0.20, reasonable next steps include:

Conclusion Sneak Thief v0.20 demonstrates how a focused approach to stealth design—clear systems, concise levels, and learnable AI—can produce engaging play even in a small package. Its minimalism is both its strength and its constraint: it teaches core stealth fundamentals and provides a clean foundation for iteration, but it will need additional variety and depth to sustain long-term player interest. As a prototype, it succeeds at proving design hypotheses and setting a clear path for meaningful expansion.

Stealing the Show: Exploring the Sneak Thief v0.20 Update In the world of indie stealth games, few titles capture the chaotic balance of tactical planning and "everything-gone-wrong" action quite like Sneak Thief

. Developed by Nicholas Rizzo, this first-person heist simulator has long been a favorite for players who love to choose between a whisper-quiet infiltration and a loud, bullet-riddled exit.

The v0.20 update represents a pivotal moment in the game’s Early Access journey, setting the stage for the massive ground-up rebuild that eventually led to the game's full 1.0 release. 🕶️ What Makes Sneak Thief Unique?

At its core, Sneak Thief is about freedom. Unlike traditional stealth games that force a specific path, this title allows you to:

Choose Your Entry: Use lockpicks on back doors or a crowbar on the front.

Manage Resources: Secure valuable loot like jewelry, electronics, and cash to upgrade your gear.

Adapt to Procedural Elements: Safes and key placements often change, meaning you can't rely on the same walkthrough every time. 🛠️ Highlights of the v0.20 Era

The v0.20 version served as a bridge, refining the core mechanics that fans of the "Legacy" version remember fondly. Key focuses during this development phase included: 1. Level Variety and Expansion

Players moved beyond simple houses to more complex targets. The game features diverse locations such as: Sneak Thief on Steam

Sneak Thief version 0.20 was a significant early access update for the first-person stealth-strategy game developed by Nicholas Rizzo. While the game officially left early access to reach its 1.0 version in May 2022, version 0.20 was part of the early development phase where core mechanics and initial levels were being refined. Overview of Sneak Thief

Genre: A hybrid of first-person shooter, strategy, stealth, and puzzle-solving.

Core Gameplay: Players must plan and execute heists, choosing between a purely stealthy approach or using force to secure loot and exit levels. Sneak Thief v0.20

Progression: The game evolved from early builds into a full release featuring diverse levels like banks, neighborhoods, and data centers. Evolution Since v0.20

Since the early v0.20 builds, the game has seen massive shifts, including a complete graphical overhaul that remains a point of debate among fans:

Version 1.0 Transition: The "full" release in 2022 replaced the original stylized maps with more realistic environments, though some players prefer the "legacy" versions for better performance and stability.

Multiplayer Expansion: Update 32 introduced a "Cops and Robbers" multiplayer mode with dedicated maps.

Performance and VR: While the original Sneak Thief on Steam focuses on PC, a separate title, Thief VR: Legacy of Shadow, was released in late 2025 to bring immersive stealth mechanics to VR platforms.

For a look at how the stealth genre has evolved into immersive virtual reality, check out this recent reveal for the franchise's VR entry:

The latest iteration of Sneak Thief (v0.20 and beyond) has been described as a "hilariously broken" but oddly charming sandbox stealth game. While it offers deep freedom in how you complete heists, it is plagued by technical issues that make it as much a comedy of errors as it is a tactical simulator. The "Good, the Bad, and the Laggy"

Creative Freedom: You can play the game exactly how you want. Whether you're a "ghost" who never gets spotted or an "agent of chaos" who uses a shotgun to clear the lobby, the game accommodates your style.

"All-Knowing" AI: Reviewers frequently point out that the guards have "aimbot-like" abilities and can often spot you through solid walls and doors once alerted.

Legacy vs. New Version: There is a divide between the "Legacy" version and the newer "Remastered" maps. Many long-time players suggest sticking to the Legacy version, as the updated engine is notorious for severe lag and performance issues.

Physics Shenanigans: The movement can feel "off," and simple actions like standing on crops in the farm level can actually cause your character to get stuck. Final Verdict

If you're looking for a polished, triple-A stealth experience, this isn't it. However, if you enjoy low-poly indie games where the bugs often lead to hilarious outcomes—like a guard chasing you across the map because they "saw" you through a brick wall—it’s worth a look, especially when it's on sale on Steam. ZelosZalis :: Review for Sneak Thief - Steam Community

The Evolution of Stealth Gaming: A Deep Dive into Sneak Thief v0.20

The world of gaming has witnessed a significant transformation over the years, with various genres emerging and evolving to cater to the diverse tastes of gamers. One such genre that has garnered a substantial following is stealth gaming, which challenges players to navigate through levels undetected, often with a focus on strategy and cunning. Among the numerous titles that have contributed to the popularity of stealth gaming is Sneak Thief, a game that has been making waves in the gaming community with its latest update, Sneak Thief v0.20.

What is Sneak Thief?

For those unfamiliar with Sneak Thief, it is a stealth-based game that puts players in the shoes of a sneaky thief tasked with infiltrating various environments to pull off heists. The game is designed to test players' ability to remain undetected, using shadows, distractions, and strategy to evade detection. With its simple yet addictive gameplay, Sneak Thief has managed to carve out a niche for itself in the gaming world.

What's New in Sneak Thief v0.20?

The latest update, Sneak Thief v0.20, brings a plethora of new features, improvements, and challenges to the game. Developers have been hard at work, listening to community feedback and incorporating changes that enhance the overall gaming experience. Some of the notable additions in v0.20 include:

The Evolution of Stealth Gaming

Sneak Thief v0.20 is not just a notable update for the game; it also represents a milestone in the evolution of stealth gaming as a genre. Stealth games have come a long way since their inception, with classic titles like Metal Gear Solid and Hitman paving the way for modern stealth experiences.

In recent years, we've seen a resurgence of interest in stealth gaming, with titles like Dishonored, Mark of the Ninja, and even Assassin's Creed incorporating stealth elements into their gameplay. Sneak Thief v0.20 continues this trend, offering a unique blend of strategy, puzzle-solving, and action.

The Appeal of Stealth Gaming

So, what makes stealth gaming so appealing to gamers? The answer lies in the thrill of the experience. Stealth games offer a sense of satisfaction and accomplishment that is hard to find in other genres. Players must use their wits, observation skills, and reflexes to navigate through levels undetected, making each successful heist or mission feel like a hard-won victory.

Moreover, stealth games encourage creative problem-solving and experimentation. Players are often forced to think outside the box, using the environment to their advantage and exploiting guard patrols to achieve their objectives. This creative freedom makes stealth gaming a highly engaging and immersive experience.

The Future of Sneak Thief

As Sneak Thief v0.20 continues to attract new players and retain its existing fan base, the future of the game looks bright. Developers have hinted at upcoming updates, which will introduce new features, levels, and gameplay mechanics. The community is also playing a significant role in shaping the game's development, with feedback and suggestions being incorporated into the game's roadmap.

Conclusion

Sneak Thief v0.20 is more than just an update; it's a testament to the enduring appeal of stealth gaming. With its engaging gameplay, challenging levels, and continuous support from developers, Sneak Thief has cemented its place as a leading title in the stealth gaming genre.

Whether you're a seasoned gamer or new to the world of stealth gaming, Sneak Thief v0.20 is definitely worth checking out. With its unique blend of strategy, puzzle-solving, and action, Sneak Thief offers an experience that will keep you on the edge of your seat, eager to take on the next challenge.

Gameplay Tips and Tricks

For those looking to dive into Sneak Thief v0.20, here are some gameplay tips and tricks to get you started:

System Requirements

To ensure a smooth gaming experience, make sure your system meets the following requirements:

Download Sneak Thief v0.20

If you're interested in trying out Sneak Thief v0.20, you can download the game from the official website or through popular gaming platforms like Steam. With its engaging gameplay, continuous updates, and supportive community, Sneak Thief is an excellent addition to any gamer's library.


| Minimum | Recommended | |---------------------------------|----------------------------------| | CPU: Intel i3-4130 / AMD FX-8350 | CPU: Intel i5-8400 / Ryzen 5 2600 | | GPU: GTX 960 2GB / Radeon R9 380 | GPU: GTX 1060 6GB / RX 580 | | RAM: 8GB | RAM: 16GB | | Storage: 4GB HDD/SSD | Storage: 4GB SSD |

Sneak Thief v0.20 integrates adult scenes as rewards for exploration and risk, not as mandatory VN cutscenes.

| Scene | Trigger | Type | |--------|---------|------| | Olivia’s Secret Stream | Find her hidden hard drive + watch alone | Voyeur / Masturbation | | Pawn King’s Debtor | Pick the lock on his backroom cage | Non-con (by situation, not MC) | | Lila’s Payment (Repeatable) | Sell $500+ worth of goods in one night | Consensual, quick scene | | Caught by Olivia (New) | Fail stealth but escape without violence | Confrontation / Teasing |

Note: All adult scenes can be skipped or disabled via the Content Filter in settings.


Sneak Thief v0.20 feels like the moment the game graduates from a fun prototype into a fully realized stealth experience. The difficulty curve has been adjusted to respect the player's intelligence, demanding patience and planning rather than just chaos.

Whether you are a veteran thief looking for a challenge or a newcomer curious about the sandbox genre, v0.20 is the perfect time to jump in. Grab your mask, check your corners, and remember: silence is golden.

**Have you played the v0.20 update yet? Let us know your best he

Sneak Thief v0.20: The Evolution of the Ultimate Heist Simulator

Sneak Thief v0.20 represents a significant milestone in the development of Nicholas Rizzo’s ambitious first-person stealth-strategy game. This version is part of a broader, ground-up remake designed to modernize the title’s core mechanics while retaining the freedom and emergent gameplay that made the original a favorite among high-profile content creators like Markiplier and Jacksepticeye.

The update focuses on refining the "play how you want" philosophy, giving players the tools to either ghost through complex security systems or use tactical force to secure the bag. Core Gameplay Enhancements in v0.20

The v0.20 update is a central pillar of the game’s transition to its "1.0" vision, utilizing the Unity HDRP engine to deliver a more immersive and visually dense experience.

New AI System: A complete overhaul of NPC behavior. Guards now utilize a more sophisticated awareness system, responding dynamically to environmental changes like open doors or missing items.

Procedural Level Elements: To increase replayability, v0.20 integrates partially procedural levels. Key codes for safes, the placement of weapons, and the location of essential keys change with every playthrough.

Refined Combat Mechanics: While stealth is the primary objective, the new weapon and combat systems provide better feedback for players who prefer a "smash and grab" approach.

Performance Optimization: By implementing Unity Jobs and multi-threaded tasks, the update significantly improves frame rates and stability, especially in complex environments like the secret labs and banks. Diverse Heist Environments

Sneak Thief v0.20 offers a variety of high-stakes environments, each requiring a unique tactical approach:

Residential Homes: Test your basic skills by bypassing simple alarms and disgruntled homeowners.

The Secret Lab: Navigate advanced security measures, including cameras and traps, to steal government documents and rare chemicals.

Nuclear Facilities: One of the most complex levels, where players must find launch codes while avoiding heavily armed guards and laser grids.

Banks and Vaults: The ultimate challenge, involving intricate puzzles and multi-layered security that demand careful planning. Legacy vs. Modern Version

A key feature of the current development cycle is that players are not forced to choose between the old and the new. When purchasing Sneak Thief on Steam, both the Legacy Version (the original build) and the 1.0 Remake (containing the v0.20 updates) are included. This allows veterans to revisit the classic "janky" charm of the early builds while newcomers can experience the polished, modern iteration. Community and Development Status

The developer, Nicholas Rizzo, continues to refine the experience based on community feedback. While the game has received "Mostly Positive" reviews on platforms like Steam, the v0.20 update addresses long-standing critiques regarding AI bugs and performance issues. The goal for the final release is to have 16 complete, reimagined levels, with core systems already fully operational as of the v0.20 era. Sneak Thief on Steam


In the sprawling ecosystem of indie adult games, few titles capture a specific, raw fantasy as effectively as Sneak Thief v0.20. At its core, the game is a low-poly, first-person stealth simulation that blends burglary mechanics with reactive, non-consensual adult content. However, to dismiss it as mere titillation would be to overlook its more compelling function: a laboratory for examining player agency, risk-reward psychology, and the illusion of control. Version 0.20, while unfinished, represents a fascinating artifact of how game mechanics can manipulate player behavior, turning a power fantasy into a delicate dance of vulnerability.

The game’s primary strength lies in its subversion of the traditional “male power fantasy.” In mainstream stealth titles like Dishonored or Thief, the protagonist is an elite, almost superhuman figure. In Sneak Thief v0.20, the player character is deliberately weak. Caught? You are immediately subdued. Fail to manage noise? You are overpowered. The “sneak” in the title is not a suggestion but a brutal necessity. This fragility forces the player into a state of genuine tension. Every creaking floorboard and errant shadow becomes a potential failure state. The essayist Bernard Perron noted that horror games thrive on the “aesthetics of failure”; Sneak Thief v0.20 applies this same principle to erotic thrillers. The threat of losing—being caught, tied up, or worse—is not a bug but a feature. It heightens the dopamine release of a successful heist precisely because the stakes feel personal.

The adult content in v0.20 is uniquely integrated into this loop. Unlike visual novels where explicit scenes are triggered by dialogue choices, here they are environmental consequences. Walking into a room where an NPC is sleeping or showering is a risk assessment. The game offers voyeuristic rewards, but only if the player maintains perfect stealth. The infamous “punishment” scenes—where the thief is discovered and subjected to aggressive encounters—are essentially a loss-state animation. This blurs the line between reward and penalty. For a subset of players, the “game over” becomes a desired outcome, reversing the traditional goal structure. This creates a psychological paradox: is the player trying to win, or are they engineering scenarios to lose? The game does not judge; it merely simulates. Version 0.20, in its unfinished state, amplifies this ambiguity because the boundaries between intended gameplay and emergent exploitation are less defined.

However, the “v0.20” designation is critical. This is not a polished product; it is a work-in-progress, and its flaws are as revealing as its successes. The AI pathfinding is rudimentary, character models are basic, and sound design is inconsistent. These technical limitations paradoxically enhance the “game-y” nature of the experience, reminding the player that they are manipulating a system rather than participating in a narrative. Furthermore, the ethical dimension is impossible to ignore. The game unapologetically simulates sexual assault and coercion under the guise of “burglary consequences.” While one can argue that all interactive fiction explores dark fantasies in a safe space, Sneak Thief v0.20 makes no effort to contextualize or critique its content. It is purely mechanical: action A leads to scene B. This lack of framing will be repulsive to many, and rightly so.

In conclusion, Sneak Thief v0.20 is not a good game in the traditional sense of graphical fidelity, narrative depth, or moral clarity. Instead, it is a potent game—a raw nerve of interactive design that exposes how far players are willing to trade comfort for agency. It offers the illusion of being a master criminal, only to remind you that in a world of unpredictable NPCs and punishing loss-states, the thief is often the most fragile creature in the room. As an early access artifact, it stands as a testament to the adult indie scene’s ability to innovate on player psychology, even when the subject matter remains defiantly problematic. Whether that innovation is worthwhile is a question the player—and only the player—must answer for themselves.


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HEADLINE: Sneak Thief v0.20 is Live!

The latest chapter in your heisting career begins now. Version 0.20 of Sneak Thief is officially available for download.

This patch marks a major step forward for the game. We’ve listened to your feedback and have implemented significant changes to stealth mechanics, giving you more tools than ever to outsmart security systems. Whether you’re a veteran thief or just picking the lock for the first time, v0.20 offers a smoother, more challenging, and more rewarding experience.

Highlights of this release include:

Download v0.20 today and see if you have what it takes to master the perfect heist.


| Platform | Price (USD) | Includes | |--------------|----------------|--------------------------------------------------| | Patreon | $10+ tier | Latest builds + dev Discord access | | Itch.io | $12.99 | Base game + update access (no Patreon perks) | | Steam | Not available | Planned for full release only |

Note: No demo version for v0.20.


To make this a "proper" write-up for your specific situation, simply replace the bracketed text [ ] with the actual details of the update. If you provide the specific changes found in v0.20, I can fill these templates in for you with the exact wording.

The Heist Just Got a Facelift: Diving Into Sneak Thief v0.20 If you’ve been following Nicholas Rizzo 's stealth-sandbox hit, Sneak Thief

, you know it’s always been about the thrill of the "choose your own adventure" heist. Whether you’re a ghost in the shadows or a battering ram in a tactical vest, the game provides a playground for criminal creativity.

However, the recent v0.20 update marks a massive shift for the title, moving it closer to a fully "remastered" experience that breathes new life into its classic maps. Graphical Overhaul: 8K Textures & Realism

The most immediate change in v0.20 is the visual fidelity. The developer has begun integrating 8K resolution photoscanned textures and more detailed meshes across the board.

Dynamic Lighting: You'll notice significantly improved lighting interactions, especially with non-static objects.

Atmosphere: Reductions in "weird artifacts" and improved reflections make levels like the Mansion and the Collector feel far more immersive.

Performance Scaling: Despite the 8K textures, the update includes graphical settings to ensure it runs smoothly on older systems and even Steam Deck with manual configuration. Reimagining the Levels

The v0.20 era is characterized by a "ground-up" remake of many existing maps.

Procedural Elements: To keep players on their toes, levels now feature partially procedural elements, meaning safe passwords, weapon locations, and key placements can change between runs.

Map Refinements: Maps like Home Invasion have seen specific performance fixes and mesh updates, ensuring that the stealth mechanics—like hiding in shadows—work more predictably with the new lighting engine. Gameplay & AI Improvements

Sneak Thief has always been a mix of first-person shooting, strategy, and puzzles. The v0.20 cycle focuses on making these systems feel tighter:

Smarter Guards: The update introduces new AI designed to be more responsive to player noise and visual cues.

Refined Combat: While stealth is the primary focus, the weapon and combat systems have been overhauled for when things inevitably go loud.

UI & Stability: Stability improvements ensure that progress is saved correctly and that players encounter fewer "invisible gates" that previously hampered progression. The Two Versions of the Game

One of the most user-friendly aspects of this update cycle is that players don't have to choose between old and new. When you buy the game on platforms like the Steam Store, you receive both:

Sneak Thief 1.0 (The Remastered version): Featuring the v0.20+ graphical and AI improvements.

Sneak Thief Legacy: The original version of the game for those who prefer the classic look or have older hardware.

"Sneak Thief v0.20 — prepare a paper" likely refers to a specific version or update of the first-person stealth game Sneak Thief

, often played or modded within communities. However, "prepare a paper" in this context typically points to the classic Thief and Police" (or Raja Mantri Chor Sipahi)

paper-and-chit game, which is often played alongside or as a simplified physical version of stealth concepts. The Paper-Based "Thief and Police" Game

If you are looking to "prepare a paper" for a game inspired by the thief archetype, you likely need to create "chits" or slips of paper for players to draw. Chit Categories & Points: King (Raja): 1000 points. Minister (Mantri): 800 points. Police (Sipahi): 500 points. Thief (Chor): How to Play:

Fold the four papers so the text is hidden and shuffle them. Each player picks one. reveals themselves and asks the to find the

The Minister must guess who between the two remaining players is the

If the Minister is correct, they keep their points. If they fail, their points go to the Thief. Instructables Sneak Thief (Video Game) Context If you are referring to the digital game Sneak Thief by Nicholas Rizzo: Version v0.20 was an early alpha/beta build of the game on

In this version, "preparing" often involves scouting the house/building, checking for cameras, and identifying guard patrol paths before entering. Sneak Thief , developed by Nicholas Rizzo ,

Early versions frequently required finding written notes (papers) in-game to get safe combinations, such as depending on the specific level or safe type. character sheet for a tabletop RPG (like a Rogue subclass) or a specific in-game walkthrough for the v0.20 level? Thief - How To Open The Great Safe SOLUTION 25 Feb 2014 —