A word of caution: As with any modding file, always download from trusted sources. Avoid shady "mod aggregator" sites.
The file "scripts.zip" is not a user-created modification, but rather a raw asset distributed by Bethesda Softworks via the Creation Kit.
Open the .zip file using 7-Zip, WinRAR, or Windows’ built-in extractor.
Critical: Inside the ZIP, you will see a folder structure. Usually, it contains: skyrim creation kit scripts.zip
Open the Creation Kit. Go to File → Preferences → Scripts. Ensure the "Script Source Path" points to your Data\Scripts\Source folder. If it is pointing to an empty or wrong directory, correct it.
Scriptname ChestTrackingQuestScript extends QuestAttach to a starter quest for persistent chest tracking
ObjectReference[] Property TrackedChests Auto
Fill with all enchanted chest references A word of caution: As with any moddingBool[] Property ChestsFound Auto
Event OnInit()
RegisterForSingleUpdateGameTime(0.1)
EndEvent
Event OnUpdateGameTime()You have downloaded the skyrim creation kit scripts
Int i = 0
While i < TrackedChests.Length
If TrackedChests[i] != None && !ChestsFound[i]
If TrackedChests[i].GetDistance(Game.GetPlayer()) < 500
ChestsFound[i] = True
Debug.Notification("You sense magical energy nearby...")
Endif
Endif
i += 1
EndWhile
RegisterForSingleUpdateGameTime(0.5)
EndEvent
You have downloaded the skyrim creation kit scripts.zip. Now what? Follow this exact protocol.
Power users will modify Papyrus Compiler settings. After installing the script ZIP, you can now use the command-line Papyrus compiler. This allows you to flag specific scripts for optimization. The compiler looks for source files first in the Source folder—which you just populated.