Sims Medieval Resource.cfg | EASY |
Likely cause: Depth limit or file naming.
The Sims Medieval: Pirates & Nobles (PnN) changes the game significantly. It adds new kingdoms, quests, and units. Many mods are version-specific. sims medieval resource.cfg
Key fact: The resource.cfg file itself is identical for the base game and the expansion. However, the location does not change. The expansion still reads from Documents\Electronic Arts\The Sims Medieval\Mods. Likely cause: Depth limit or file naming
But beware: Some mods designed for the base game will crash PnN. Always read mod descriptions. When in doubt, use a resource.cfg that came with a PnN-compatible mod. Symptom: You installed a mod, but it doesn't
Symptom: You installed a mod, but it doesn't appear in the game. Fix:
It is important to note that the resource.cfg has not changed significantly since the game’s release in 2011. Whether you are running the base game or the Pirates & Nobles expansion (Version 2.0.113), the same resource.cfg structure works.
However, if you are using the Origin/EA App version versus the Disc version, the user directory path remains identical: Documents/Electronic Arts/The Sims Medieval/. The executable location may vary (e.g., Program Files (x86)/Origin Games/), but the resource.cfg belongs strictly in your user documents, not the installation directory.