Rome Total War Alexander Unit Id List High Quality Repack

This reference covers the subject “Rome: Total War — Alexander unit ID list — high-quality repack” by explaining the game context, how unit IDs are used (for console commands, modding, and saves), where to find authoritative lists, how to apply unit IDs (cheats, scripting, save editing), and how to handle or create a high-quality repack of unit data or mods while staying within legal and ethical boundaries.

These units require the Macedon culture type. Use these IDs for spawning armies via scripts or modifying recruitment.

| Unit Display Name | Internal Unit ID (For EDU and Scripts) | | :--- | :--- | | Alexander (General) | alexander_guard | | Companion Cavalry | greek_companion_cavalry_alex | | Hypaspists | hypaspist_alex | | Argyraspides (Silver Shields) | argyraspides | | Phalanx Pikemen | macedonian_phalanx_alex | | Cretan Archers | cretan_archers_alex | | Agrianian Javelinmen | agrianian_axemen | | Prodromoi (Scouts) | prodromoi_alex |

Once you have a high quality repack installed, you’ll find a folder named /alexander/data/. Inside the text files, you discover the Unit ID List. This isn't a glamorous document; it's a raw, uncommented list of internal names like greek_elite_infantry_phalanx, persian_immortals, and alexander_horse_guards. rome total war alexander unit id list high quality repack

Why is this list so powerful?

For the Casual Player (Cheating with Style): Using the console (press ~), you can summon any unit instantly. But you need the exact ID. For example, typing create_unit "Alexandria" "greek_royal_phalanx" 3 3 3 3 feels like casting a spell. Without the ID list, you’re guessing. With the high quality repack’s clean ID list (free of the typos found in old CD versions), you can instantly create a stack of Silver Shields and watch them mulch through Persian levies.

For the Modder (Archaeology of Code): The Alexander expansion is unique. It introduced "Hero" units (the only time RTW had single-entity generals like the later Warhammer games). The unit IDs reveal hidden relics: This reference covers the subject “Rome: Total War

A high quality repack ensures these IDs are uncorrupted. In corrupted repacks, these IDs become hex-nonsense like _p3rs14n_3l1t3.

  • Mods and expansions (including Alexander mods) override or add unit types by placing modified files in their mod folder, changing or adding unit IDs.
  • While not the primary focus, Greek units appear as mercenaries or rebels.

    | Unit Name | Unit ID | Description | | :--- | :--- | :--- | | Spartan Hoplites | greek spartan | The legendary heavy infantry (rare in campaign). | | Armored Hoplites | greek hoplite | Standard Greek heavy infantry. | | Militia Hoplites | greek militia hoplite | Lighter citizen-soldiers. | | Cretan Archers | greek cretan archer | Mercenary archers with high skill. | | Rhodian Slingers | greek rhodian slinger | Expert skirmishers. | A high quality repack ensures these IDs are uncorrupted


    You cannot just paste these IDs anywhere. Here is the correct workflow for modding your High Quality Repack:

    Navigate to .../alexander/data/ and copy export_descr_unit.txt to your desktop.


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