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Roblox Saveinstance Script ❲90% Tested❳

Below is a standard implementation of a SaveInstance script. This code would be placed inside a Plugin (via the Plugins folder in the Studio directory or a local script set to RunContext = Plugin).

{ "className":"Model", "name":"SavedBuild", "properties":{}, "values":[], "children":[ "className":"Part", "name":"Floor", "properties":"Size":"x":10,"y":1,"z":10,"Color":"r":0.5,"g":0.5,"b":0.5,"Anchored":true, "values":[], "children":[] ], "meta":"version":1,"savedAt":1700000000 } Roblox SaveInstance Script


If you want, I can:


Developers can add scripts that detect if the game environment has been tampered with (e.g., checking for writefile function existence) and shut down the game or ban the user. Below is a standard implementation of a SaveInstance


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Below is a standard implementation of a SaveInstance script. This code would be placed inside a Plugin (via the Plugins folder in the Studio directory or a local script set to RunContext = Plugin).

{ "className":"Model", "name":"SavedBuild", "properties":{}, "values":[], "children":[ "className":"Part", "name":"Floor", "properties":"Size":"x":10,"y":1,"z":10,"Color":"r":0.5,"g":0.5,"b":0.5,"Anchored":true, "values":[], "children":[] ], "meta":"version":1,"savedAt":1700000000 }


If you want, I can:


Developers can add scripts that detect if the game environment has been tampered with (e.g., checking for writefile function existence) and shut down the game or ban the user.