Before mixing DNA, one must understand the two distinct layers of genetic modification.
The custom editor defaults to creating a Germline xenotype. This is your chance to define a new playable race from scratch.
Psychic Bond (archite: creates a permanent mood buff with a partner), Psychic Sensitivity, Dead Calm, Kind. Bond with a berserker pawn. The berserker rages; the pacifier soothes. rimworld create xenotype
The Biotech DLC introduces the ability to genetically modify colonists through a system called Xenogermination. Players can design custom "Xenotypes" (collections of genes) and implant them into colonists using a Gene Assembler. This allows for the specialization of colonists for specific roles (e.g., melee combat, farming, research) or the creation of a unique faction identity.
To inspire your next "RimWorld create xenotype" session, here are three proven recipes: Before mixing DNA, one must understand the two
Creating a xenotype at the start is easy. Creating one during a playthrough is a scientific endeavor.
To create a xenotype in-game:
Warning: In-game created xenotypes replace the pawn's current germline genes. If you inject a Dirtmole with a Genie xenogerm, they become a Genie. However, their children will still inherit the original Dirtmole genes unless you change the parents' endogenes.
These affect hunger and allowed food sources. The custom editor defaults to creating a Germline xenotype