Note: The official, most up-to-date version of RTGI is available on Pascal Gilcher’s Patreon. The "0.361 Full" distribution is often found on archive sites. Use at your own discretion.
Step 1: Install ReShade
Download the latest ReShade installer from reshade.me. Run it, select your game’s executable (e.g., Cyberpunk2077.exe or SkyrimSE.exe), and select DX10/11/12 (for most modern games). Skip adding the default shader packs for now.
Step 2: Obtain the RTGI 0.361 Files You need two specific files:
Place these files into the same folder where ReShade installed ReShade.ini (usually the game’s root directory).
Step 3: Load the Shader Launch the game. Press the Home key to open the ReShade overlay. Click on the "Settings" tab and ensure your effect search paths include the folder containing the RTGI files. Go to the "Home" tab, click "Reload," and you should see "RTGI" appear in the list.
Step 4: Configuration
Check the box next to RTGI.fx. You will immediately see a huge performance drop (20-40 FPS). Open the RTGI dropdown and start with these recommended settings for 0.361:
Yes, with caveats.
If you are playing a game from 2015 or earlier and want to give it a graphical facelift without buying a new GPU, RTGI 0.361 Full is a remarkable piece of software engineering. It proves that ray tracing is not just a hardware gimmick but a mathematical technique that can run on older cards.
However, for modern gaming, you are better off supporting the developer. The current Patreon version of RTGI (1.0+) offers fewer artifacts, lower performance overhead, and native support for modern ReShade.
Final Verdict:
Remember: ReShade cannot add geometry it doesn’t detect. Screen-space artifacts (where light disappears off-screen) will always exist. But when you see a sunset in Skyrim bounce a golden hue onto your character’s face for the first time, you’ll understand why the hunt for "reshade rtgi 0361 full" continues to this day. reshade rtgi 0361 full
Disclaimer: This article is for educational and informational purposes regarding modding techniques. Users are responsible for complying with software licensing agreements and developer requests regarding file distribution.
The ReShade RTGI (Ray Traced Global Illumination) shader is a powerful post-processing effect developed by Pascal Gilcher (also known as Marty McFly) that adds realistic, dynamic lighting to games that do not natively support ray tracing. Version 0.36.1 was a notable update in the shader's development cycle, refining how it simulates indirect light and ambient occlusion. Key Features of RTGI
Dynamic Lighting: Physically simulates how light interacts with objects, adding depth and immersion by calculating diffuse global illumination.
Post-Processing Depth: Unlike native hardware ray tracing, RTGI uses the game's depth buffer to estimate lighting, making it compatible with older titles or those lacking official RTX support.
NVIDIA Integration: The technology was so effective it was adopted by NVIDIA as "SSRTGI" within their Freestyle and Ansel modules. How to Install and Use RTGI
To use the "full" or advanced versions of the shader, users typically follow these steps:
Install ReShade: Download the base injector from the official ReShade site.
Add Shader Files: Place the RTGI .fx and header files into the reshade-shaders/Shaders folder of your game directory.
Configure Depth Buffer: Open the ReShade menu in-game (usually with the Home key) and ensure the "DisplayDepth" shader shows a proper greyscale image. If it doesn't, RTGI will not work correctly.
Tweak Settings: Adjust parameters like "Ray Length," "Amount," and "Z-Thickness" to balance visual quality with performance. Performance and Availability Note: The official, most up-to-date version of RTGI
You're interested in ReShade's RTGI (Real-Time Global Illumination) feature, specifically version 0.3.6.1!
ReShade is a popular post-processing injector for games, and RTGI is one of its advanced features. Here's a brief rundown:
What is RTGI?
RTGI is a real-time global illumination technique that aims to simulate the way light interacts with the environment. It approximates the way light bounces around, creating a more accurate and immersive lighting experience.
Key features of ReShade's RTGI:
Version 0.3.6.1 specifics:
This particular version of RTGI might include some performance optimizations, bug fixes, or new features compared to previous versions. Some potential changes or additions in this version could be:
How to use ReShade's RTGI:
To use RTGI in ReShade, you'll need:
Once installed, you can configure RTGI through ReShade's UI, adjusting settings to your liking. Place these files into the same folder where
Keep in mind that RTGI can be a demanding effect, and performance may vary depending on your hardware and game configuration.
The "proper piece" you are likely looking for to make ReShade RTGI 0.36.1 function correctly is a configured Depth Buffer . This specific shader version, developed by Pascal Gilcher
(Marty McFly), relies on access to your game's depth information to simulate ray-traced lighting effects. marty's mods Key Components for Proper Installation
To get the "full" version of RTGI 0.36.1 working, ensure you have the following: The Shader Files : The "full" version typically includes two main folders— —which must be placed into your game's reshade-shaders directory. Correct Depth Buffer Settings Enable the DisplayDepth shader first to see if your depth buffer is even visible. For version 0.36.1, it is often recommended to set the
in the preprocessor definitions to ensure the lighting doesn't cut off too abruptly. RESHADE_DEPTH_INPUT_IS_INVERTED
(switch between 0 and 1) if the depth map appears backwards. Patreon/Discord Access
: Genuine "full" versions (as opposed to outdated alpha/beta leaks) are primarily distributed via Pascal Gilcher’s Patreon PGHub Discord server Troubleshooting common "0361" issues If your ReShade menu itself isn't opening, check your ReShade.ini file; the code
(which looks like part of your search query) actually corresponds to the
on your keyboard, which is the default button to open the overlay. ReShade RTGI | Ray Traced Global Illumination
Unlike standard ambient light, RTGI calculates light bouncing off diffuse surfaces. A white wall next to a green rug will emit a green tint onto nearby objects. This "color bleeding" is the hallmark of cinematic rendering.
RTGI is inherently noisy because it cannot cast infinite rays per frame. It uses temporal data to clean the image.