Reshade Rtgi 0361 [Full]

You might be wondering: Why not just download the newest version? The modding community has largely settled on 0361 as the "golden standard" for three reasons:

Version: 0.36.1
Author: Pascal Gilcher (Marty McFly)
Type: Ray Traced Global Illumination (Screen-Space)

Overview
RTGI v0.36.1 adds realistic indirect lighting and bounce lighting to any DirectX 9–12, OpenGL, or Vulkan game. Unlike standard screen-space ambient occlusion (SSAO), RTGI traces rays in screen space to compute both occlusion and color bleeding from nearby surfaces.

Key Features (0.36.1)

Recommended Settings (Starting Point)

| Setting | Value (Quality) | Value (Performance) | |--------------------|----------------|----------------------| | Ray Length | 0.35 – 0.55 | 0.25 – 0.40 | | Intensity | 1.0 – 1.8 | 0.8 – 1.2 | | Bounce Count | 1–2 | 1 | | Ray Resolution | Half (or Full) | Quarter | | Temporal Stability | 0.70 – 0.85 | 0.50 – 0.65 | | Denoiser Strength | 0.60 – 0.80 | 0.40 – 0.60 |

Important Notes

Compatibility

Common Issues & Fixes

Credits
Shader by Pascal Gilcher (Marty McFly). RTGI is part of the qUINT suite or available via the Marty Mods ReShade shader repository.


RTGI 0.36.1 is a specific iteration of the "Ray Traced Global Illumination" shader developed by Pascal Gilcher

(also known as Marty McFly). This post-processing shader is famous for bringing a simulated form of ray-traced lighting to games that don't natively support it, regardless of whether you have an RTX-capable graphics card. Core Functionality

Unlike hardware-native ray tracing, RTGI works at the post-processing level: Screen-Space Ray Tracing : It uses the game's depth buffer

to "trace" rays across the current screen, calculating how light should bounce off surfaces and cast soft shadows. Dynamic Lighting

: It adds "bounce lighting," allowing bright surfaces to bleed their color onto surrounding objects, which significantly increases realism in older titles. Hardware Independence reshade rtgi 0361

: It does not require specialized RT cores, making it compatible with a wide range of GPUs as long as the game allows ReShade to access depth data. Key Features of Version 0.36.1 and Recent Updates

While specific changelogs for minor sub-versions are often hosted on Marty's Mods Patreon

, the 0.36.x series focuses on refining the "iMMERSE" framework: marty's mods Mitosis (Dual Shaders)

: Recent iterations have split RTGI into separate diffuse and specular shaders to improve stability, maintainability, and per-pixel performance. Motion Vector Integration

: Version 0.33 and beyond utilize motion vectors for better temporal denoising, which reduces the "ghosting" or "shimmering" artifacts common in earlier screen-space effects. Spectral Rendering

: Newer builds handle light transport in a "spectrally aware" manner, preventing the oversaturation and hue shifts (like orange lights turning red) that plagued older RGB-based GI solutions. Enhanced Denoising

: The shader includes sophisticated filters to smooth out the "noise" created by the ray-casting process without blurring the underlying game textures. Performance and Setup You might be wondering: Why not just download

: Even as a post-process effect, RTGI is demanding. Users often report a 15-25% drop in frame rates depending on the number of "rays" and "steps" configured. Configuration

: To get the best look, users must calibrate the "display depth" within

to ensure the shader "sees" the game world correctly. Incorrect depth settings can cause the lighting to look like a flat overlay.

: While older versions may be available in public repositories, the latest and most stable builds (including 0.36.1) are typically reserved for beta testers on Marty's Mods Patreon Portal Reshade RTGI - The Working Class' RTX Portal Dec 22, 2565 BE —


Absolutely. If you are looking for a dramatic visual uplift without buying a new graphics card, ReShade RTGI 0361 offers approximately 85% of the visual quality of native RTX GI at 50% of the performance cost.

The key is managing expectations. This is not true ray tracing; you will see artifacts. But when you walk into a dimly lit inn in Skyrim and watch the firelight bounce off a stone wall that was previously pitch black, you will understand the magic. Version 0361 strikes the perfect balance between cutting-edge features and playable framerates.

Final Pro Tip: Always save your preset as RTGI_0361_Profile.ini. If you ever download a new game, copying this single file will restore your perfect lighting profile instantly. Recommended Settings (Starting Point) | Setting | Value


Disclaimer: ReShade RTGI is a proprietary shader by Pascal Gilcher. Support the developer on Patreon to access the latest builds and ensure continued development of this incredible tool.

You might be wondering: Why not just download the newest version? The modding community has largely settled on 0361 as the "golden standard" for three reasons:

Version: 0.36.1
Author: Pascal Gilcher (Marty McFly)
Type: Ray Traced Global Illumination (Screen-Space)

Overview
RTGI v0.36.1 adds realistic indirect lighting and bounce lighting to any DirectX 9–12, OpenGL, or Vulkan game. Unlike standard screen-space ambient occlusion (SSAO), RTGI traces rays in screen space to compute both occlusion and color bleeding from nearby surfaces.

Key Features (0.36.1)

Recommended Settings (Starting Point)

| Setting | Value (Quality) | Value (Performance) | |--------------------|----------------|----------------------| | Ray Length | 0.35 – 0.55 | 0.25 – 0.40 | | Intensity | 1.0 – 1.8 | 0.8 – 1.2 | | Bounce Count | 1–2 | 1 | | Ray Resolution | Half (or Full) | Quarter | | Temporal Stability | 0.70 – 0.85 | 0.50 – 0.65 | | Denoiser Strength | 0.60 – 0.80 | 0.40 – 0.60 |

Important Notes

Compatibility

Common Issues & Fixes

Credits
Shader by Pascal Gilcher (Marty McFly). RTGI is part of the qUINT suite or available via the Marty Mods ReShade shader repository.


RTGI 0.36.1 is a specific iteration of the "Ray Traced Global Illumination" shader developed by Pascal Gilcher

(also known as Marty McFly). This post-processing shader is famous for bringing a simulated form of ray-traced lighting to games that don't natively support it, regardless of whether you have an RTX-capable graphics card. Core Functionality

Unlike hardware-native ray tracing, RTGI works at the post-processing level: Screen-Space Ray Tracing : It uses the game's depth buffer

to "trace" rays across the current screen, calculating how light should bounce off surfaces and cast soft shadows. Dynamic Lighting

: It adds "bounce lighting," allowing bright surfaces to bleed their color onto surrounding objects, which significantly increases realism in older titles. Hardware Independence

: It does not require specialized RT cores, making it compatible with a wide range of GPUs as long as the game allows ReShade to access depth data. Key Features of Version 0.36.1 and Recent Updates

While specific changelogs for minor sub-versions are often hosted on Marty's Mods Patreon

, the 0.36.x series focuses on refining the "iMMERSE" framework: marty's mods Mitosis (Dual Shaders)

: Recent iterations have split RTGI into separate diffuse and specular shaders to improve stability, maintainability, and per-pixel performance. Motion Vector Integration

: Version 0.33 and beyond utilize motion vectors for better temporal denoising, which reduces the "ghosting" or "shimmering" artifacts common in earlier screen-space effects. Spectral Rendering

: Newer builds handle light transport in a "spectrally aware" manner, preventing the oversaturation and hue shifts (like orange lights turning red) that plagued older RGB-based GI solutions. Enhanced Denoising

: The shader includes sophisticated filters to smooth out the "noise" created by the ray-casting process without blurring the underlying game textures. Performance and Setup

: Even as a post-process effect, RTGI is demanding. Users often report a 15-25% drop in frame rates depending on the number of "rays" and "steps" configured. Configuration

: To get the best look, users must calibrate the "display depth" within

to ensure the shader "sees" the game world correctly. Incorrect depth settings can cause the lighting to look like a flat overlay.

: While older versions may be available in public repositories, the latest and most stable builds (including 0.36.1) are typically reserved for beta testers on Marty's Mods Patreon Portal Reshade RTGI - The Working Class' RTX Portal Dec 22, 2565 BE —


Absolutely. If you are looking for a dramatic visual uplift without buying a new graphics card, ReShade RTGI 0361 offers approximately 85% of the visual quality of native RTX GI at 50% of the performance cost.

The key is managing expectations. This is not true ray tracing; you will see artifacts. But when you walk into a dimly lit inn in Skyrim and watch the firelight bounce off a stone wall that was previously pitch black, you will understand the magic. Version 0361 strikes the perfect balance between cutting-edge features and playable framerates.

Final Pro Tip: Always save your preset as RTGI_0361_Profile.ini. If you ever download a new game, copying this single file will restore your perfect lighting profile instantly.


Disclaimer: ReShade RTGI is a proprietary shader by Pascal Gilcher. Support the developer on Patreon to access the latest builds and ensure continued development of this incredible tool.

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