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Punkz Og Ragdoll Engine Mobile Script Best Work

The "best work" accolade comes from the custom UI. The script includes a mobile-friendly toggle:

using UnityEngine;
public class PlayerController : MonoBehaviour
public float moveSpeed = 5f;
    public float jumpForce = 5f;
    private bool isGrounded = true;
    private Rigidbody rb;
    private bool isRagdoll = false;
void Start()
rb = GetComponent<Rigidbody>();
void Update()
float horizontalInput = Input.GetAxis("Horizontal");
Vector3 movement = new Vector3(horizontalInput, 0f, 0f);
rb.velocity = new Vector3(movement.x * moveSpeed, rb.velocity.y, rb.velocity.z);
if (Input.GetButtonDown("Jump") && isGrounded)
Jump();
void Jump()
rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse);
        isGrounded = false;
void OnCollisionEnter(Collision collision)
if (collision.gameObject.CompareTag("Ground"))
isGrounded = true;
// Convert to ragdoll on hitting specific obstacles
        if (collision.gameObject.CompareTag("RagdollTrigger"))
ConvertToRagdoll();
void ConvertToRagdoll()
if (!isRagdoll)
isRagdoll = true;
            // Enable ragdoll mode for the character
            foreach (Rigidbody rb in GetComponentsInChildren<Rigidbody>())
rb.isKinematic = false;
// Disable character control scripts
            GetComponent<PlayerController>().enabled = false;
            // Add a timer or a way to convert back to normal after a while or certain conditions
            Invoke("ConvertBack", 5f); // Example: convert back after 5 seconds
void ConvertBack()
isRagdoll = false;
        // Disable ragdoll mode for the character
        foreach (Rigidbody rb in GetComponentsInChildren<Rigidbody>())
rb.velocity = Vector3.zero;
            rb.angularVelocity = Vector3.zero;
            rb.isKinematic = true;
// Re-enable character control scripts
        GetComponent<PlayerController>().enabled = true;

| Executor | Status | |----------------|--------------| | Arceus X | ✅ Full | | Hydrogen | ✅ Full | | CodeX | ✅ Full | | Evon (Mobile) | ✅ Partial | | Delta Executor | ✅ Full |

If your executor supports loadstring() and has UI library support, it will likely work.


⚠️ Use at your own risk. This script does not contain key systems or malware.

-- Punkz OG | Ragdoll Engine Mobile Script
-- Best Work Edition

local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:wait() punkz og ragdoll engine mobile script best work

local ragdollActive = false local humanoid = nil

local function getHumanoid() return (LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid")) or nil end

local function toggleRagdoll() humanoid = getHumanoid() if not humanoid then return end

ragdollActive = not ragdollActive
if ragdollActive then
    humanoid:ChangeState(Enum.HumanoidStateType.Physics)
    humanoid.PlatformStand = true
else
    humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
    humanoid.PlatformStand = false
end

end

-- Simple mobile-friendly button local screenGui = Instance.new("ScreenGui") screenGui.Name = "PunkzRagdoll" screenGui.ResetOnSpawn = false

local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 60) button.Position = UDim2.new(0.5, -75, 0.85, 0) button.BackgroundColor3 = Color3.fromRGB(30, 30, 30) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.Text = "RAGDOLL" button.Font = Enum.Font.GothamBold button.TextSize = 20 button.Parent = screenGui

button.MouseButton1Click:Connect(toggleRagdoll)

-- Character respawn handling LocalPlayer.CharacterAdded:Connect(function(newChar) Character = newChar humanoid = getHumanoid() ragdollActive = false button.Text = "RAGDOLL" end) The "best work" accolade comes from the custom UI

screenGui.Parent = LocalPlayer:WaitForChild("PlayerGui")

-- Optional: Hide GUI with a tap on the top-left corner local cornerDetect = Instance.new("TextButton") cornerDetect.Size = UDim2.new(0, 50, 0, 50) cornerDetect.Position = UDim2.new(0, 0, 0, 0) cornerDetect.BackgroundTransparency = 1 cornerDetect.Text = "" cornerDetect.Parent = screenGui

cornerDetect.MouseButton1Click:Connect(function() button.Visible = not button.Visible end)

print("Punkz OG | Ragdoll Engine Mobile Script Loaded – Tap top-left to hide/show button") If your executor supports loadstring() and has UI