Play 1...d6 Against Everything Pdf (Top-Rated ✦)

Move order:

Key ideas:


After 1.d4 d6, White usually plays 2.c4 or 2.Nf3. You will play 2...Nf6, followed by 3...g6 and 3...Bg7. You transpose almost immediately into a King's Indian Defense, but a specific version where your d-pawn is already on d6 (saving a tempo in some lines). play 1...d6 against everything pdf

A good PDF includes traps. For example: The Pirc Trap: 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4 Bg7 5.Nf3 O-O 6.e5?! dxe5 7.fxe5 Nd5 8.Nxd5 Qxd5 9.c3? Bg4! and White loses the queen.

You need 10-15 full games by GMs like Vladimir Kramnik (who used the Pirc as a surprise weapon), Teimour Radjabov, or Baadur Jobava. Move order:

After 1.e4 d6, 2.d4 Nf6, 3.Nc3 g6, you transpose into the Pirc Defense. Black allows White to build a massive center (e4/d4) only to attack it with ...c6, ...b5, and ...Bg7. It is a hypermodern masterpiece.

To whet your appetite, here is a miniature showing the power of the system. White tries to be greedy; Black punishes. Key ideas:

1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Bg5 (White misplaces the bishop) Bg7 5.Qd2 c6 6.0-0-0 b5 7.Bd3? (Too slow) b4 8.Nce2 a5 9.e5 dxe5 10.dxe5 Ng4 11.Nf3 a4 12.h3 a3! 13.hxg4 axb2+ 14.Kxb2 Ba6! (Trapping the queen) 0-1.

The queen has no squares. This is the chaos you create with 1...d6.

Before you download that PDF, memorize these five traps. They happen constantly in 1...d6 lines.