Pes 2013 Img File List Better Page
To improve workflow, the community often remaps files into a folder structure using a file loader (e.g., PES 2013 File Loader or Jenkey's File Loader). The recommended mapping is:
PES 2013/
├── img/
│ ├── dt0c.img (faces/hair)
│ ├── dt07.img (kits)
│ └── ...
└── FileLoader/
├── KitServer/ (custom kits per team)
├── Faces/ (individual face .bin files)
├── Boots/ (preview + model)
└── Stadiums/ (custom turf and crowd)
The #1 "better" technique is to explode your IMG files. pes 2013 img file list better
Why this is better: You can now edit individual textures (like a single boot or face) without re-packing a 2GB file. To improve workflow, the community often remaps files
Abstract
Pro Evolution Soccer 2013 (PES 2013) utilizes a containerized asset management system wherein graphical, auditory, and database assets are stored within .img files. Understanding this file list is fundamental for modding, texture replacement, stadium editing, and roster updates. This paper provides a structured, better-organized reference of the primary .img files located in the img directory, their contents, and their functional purposes. The #1 "better" technique is to explode your IMG files
The biggest issue with IMG file lists is that files inside the IMG container are just numbers (e.g., unnamed_1234.bin).
To make your list "better," you must rename the files in your file explorer (Windows) to include descriptors, even if the game reads them by ID.
Note: Kitserver and AFS Explorer generally read the ID number assigned to the file, not the filename text, but keeping a text description in the filename helps YOU manage the folder.