If you want to dominate PES 2013 for 15+ seasons, follow these rules:
Do not over-train their Stamina or Speed yet. Focus 70% on Technique and Dribbling. Because they will grow for 15 years, they need a solid technical base. Play them as a substitute for 20 minutes per match.
In the autumn of 2012, while FIFA players debated "ultimate teams" and chemistry styles, a quieter, more obsessive experiment was unfolding in the Master League of Pro Evolution Soccer 2013. It involved spreadsheets, hypothetical lineups set in the year 2025, and one deceptively simple setting: Growth Type Full.
For the uninitiated, PES 2013’s Master League featured a complex player development system. Every player belonged to a "Growth Type"—a hidden curve that dictated how their stats would rise, peak, and fall over a career. There were "Early Peak" types (bursting onto the scene at 19, fading by 28), "Late Peak" types (steady, reliable, peaking around 30), and the dreaded "Early/Late" types (short, sharp spikes). But there was one anomaly, one mythical setting buried in the player editor: Type 7, or "Growth Type Full."
The Mechanic
Growth Type Full was Konami’s secret cheat code. Unlike normal players who followed a realistic arc—rising, plateauing, declining—a player with Type Full grew linearly. There was no peak. There was no decline. Every match, every training session, every season, their overall rating would simply... keep going up.
At 18, a "Full" type player might start as a respectable 75 overall. By 25, they would be world-class at 90. By 30, they would be a monster at 98. By 35—the age when most players are shipped off to the Middle East or retired—a Type Full player would be a 105-rated demigod, outrunning defenders half their age, curling in 40-yard free-kicks with nonchalant ease.
The growth wasn't just sustained; it was accelerated. A normal player might gain +2 or +3 overall per season. A "Full" type player could gain +6 or +7. By age 29, their stats would be so high that the 1-99 scale became a suggestion. They would have 99 in every speed, shooting, dribbling, and physical contact category. They were, in essence, a Create-a-Player with infinite potential, poured into a real or fictional footballer’s skin.
The Strategy
Word spread through PES forums like a secret gospel. "Sign Lukaku. Change his growth to Full." "No, get Neymar. Set him to Full at 19. He'll be 110 by 26."
Savvy Master League managers realized the game-breaking potential. You didn't need a squad of 25 players. You needed a core of 11 players aged 17–22, all with Growth Type Full. You would endure a painful first season—losing to Barcelona and Manchester United as your teenagers fumbled simple passes. But by season three, they would be contending. By season five, they would be unbeatable. By season eight, you would score 145 league goals, concede 8, and the game would ask if you wanted to increase the difficulty to "Super Star" just to feel something again.
The beauty—and the horror—was in the permanence. Many players made the mistake of applying "Full" to aging superstars. Sign a 33-year-old Xavi? Set him to Full, and he wouldn't decline. He would actually improve. A 40-year-old Xavi with 99 speed and 99 stamina would be an absurd, beautiful nightmare—a tactical paradox that broke the game's physics engine.
The Legend of the "Full Eleven"
The most famous anecdote from that era involved a user on the PESGaming forums who documented his "Eternity Project." He edited an entire youth team—11 fictional nobodies with starting overalls of 55—and set every single one to Growth Type Full. He then simmed 15 seasons, only playing the first match of each year.
By season 10, all 11 players were rated 95+. By season 12, they had reached 99 in every single stat category: speed, shot power, response, dribbling accuracy, mental strength. They had no weaknesses. The goalkeeper had 99 shot power and 99 finishing. The center-backs were better strikers than Ronaldo. The forums called them "The Full Eleven."
When the user finally played a match in season 15, the result was unreal. His team beat Real Madrid 28–0. Cristiano Ronaldo, now 38 years old and on a normal "Late Peak" curve, was a 74-rated benchwarmer. The game's commentary said the same five phrases on loop because it couldn't process the number of goals.
The Legacy
Konami never officially explained why "Growth Type Full" existed. Was it a debug tool left in the final build? A deliberate sandbox lever for players who wanted to build dynasties? Or simply a beautiful oversight?
For fans of PES 2013—still hailed by many as the last great traditional PES before the Fox Engine change—"Full" represented a choice. You could play realistically, watching your heroes age and retire with dignity. Or you could pull the lever, bend time, and create an immortal team that would never stop growing, a squad of statistical gods who would win the treble every year until the PlayStation 3’s save file corrupted.
In the end, "Growth Type Full" wasn't just a mechanic. It was a promise: Your players never have to get old. What you build today can conquer every virtual season to come. And for those who still boot up PES 2013 on an old console, there is a save file somewhere—year 2037, a squad of 37-year-olds rated 108, still winning. Forever.
Pro Evolution Soccer (PES) 2013 , player development in Master League is governed by "Growth Types," which determine a player's progression curve, peak age, and subsequent decline. Understanding these types is essential for long-term squad planning and transfer strategy. Core Growth Categories
Players typically fall into several primary archetypes, often categorized by when they reach their maximum potential: Early Peak
: These players reach their highest stats early (often between ages 20–24) but begin a sharp decline sooner than others. They are ideal for immediate results but are rarely long-term investments. Early/Lasting
: A more desirable version of the early bloomer, these players develop quickly and maintain their peak for several seasons before a gradual decline.
: The most common curve where players steadily improve, peaking in their mid-to-late 20s (around ages 26–28) before declining naturally in their early 30s. Standard/Lasting pes 2013 growth type full
: Similar to standard growth, but the peak period is extended, often allowing players to remain elite well into their 30s. Late Bloomer
: These players develop slowly and may not reach their potential until age 28 or later. They are often "hidden gems" that can be signed cheaply while young. Late/Lasting
: The rarest and often most valuable type, especially for veteran players who seem to defy aging, maintaining high stats until retirement. Factors Influencing Growth
Beyond the predetermined curve, several dynamic factors can accelerate or hinder development:
: Consistent match appearances are the primary driver of experience points. Match Performance
: Achieving high match ratings (typically 6.0 or higher) provides a development bonus. Training Focus
: You can tailor development toward specific attributes like speed, shooting, or stamina to shape a player's final profile. Growth Breakthroughs
: Occasionally, a young player may experience "explosive growth," leading to massive stat increases over a short period if they are played frequently during a hot streak. Teammate Roles Strategic Advice: Patience is required
: Having players with specific "Team Roles" (like Legend or Bandiera) can provide training boosts to younger teammates in the same position. Strategic Application When building a squad, it is standard practice to balance Early Peak players for immediate depth with Late Bloomers Standard/Lasting