Use the Warm, Cold, and Extreme Cold rules.
Use the party’s Slowest Member to determine the group’s speed. pathfinder 2e travel guide pdf
| Speed | Distance per Hour | Distance per Day (8 hrs) | | :--- | :--- | :--- | | 10 feet | 1-1/2 miles | 12 miles | | 15 feet | 2 miles | 16 miles | | 20 feet | 2-1/2 miles | 20 miles | | 25 feet | 3 miles | 24 miles | | 30 feet | 4 miles | 32 miles | | 35 feet | 4-1/2 miles | 36 miles | | 40+ feet | 5 miles | 40 miles | Use the Warm, Cold, and Extreme Cold rules
Note: Distances assume relatively flat, clear terrain (Highways or Roads). A great travel guide PDF is a tool, not a crutch
A great travel guide PDF is a tool, not a crutch. To truly elevate your game, use the document to enhance narrative tension.
If using a hex grid:
You cannot walk forever without eating.