ScreenGui with buttons, textbox for player name, and output feedback.-- Must be executed on server (e.g., via loadstring in a server-side executor) local plrs = game:GetService("Players") local gui = Instance.new("ScreenGui") local frame = Instance.new("Frame") local kickBtn = Instance.new("TextButton") local targetBox = Instance.new("TextBox")-- GUI setup (client-side, but server creates it for a specific player) gui.Parent = script.Parent.PlayerGui -- Needs proper targeting frame.Parent = gui kickBtn.Parent = frame targetBox.Parent = frame
kickBtn.MouseButton1Click:Connect(function() local target = plrs:FindFirstChild(targetBox.Text) if target then target:Kick("You were kicked by an OP panel") else warn("Player not found") end end)
Important: This only works if the script is executed in a server context. Most Roblox games with FE prevent client-side kicks.
❌ Putting kick logic in a LocalScript
❌ Trusting client-provided usernames without checking existence
❌ No permission verification on server side
❌ Forgetting to handle player disconnect during action op player kick ban panel gui script fe ki better
If you want, I can:
(Invoking related search suggestions...)
It seems you're asking for a report on a "OP Player Kick/Ban Panel GUI Script" with "FE" (FilteringEnabled) and "KI" (possibly a typo or reference to "Kick/Ban" or a specific exploit library like "Krnl" or "Synapse X") — likely in the context of Roblox Luau scripting.
Below is a structured technical report based on common requests from Roblox exploiters and developers. GUI : Client-side ScreenGui with buttons, textbox for
Place this in ServerScriptService.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local banStore = DataStoreService:GetDataStore("BannedPlayers")local remote = Instance.new("RemoteEvent") remote.Name = "AdminCommand" remote.Parent = ReplicatedStorage
-- KI Whitelist (OP Users who cannot be touched) local OP_Users = [YourUserIDHere] = true -- Change this to YOUR Roblox ID
-- Kick immunity override local oldKick = Players.Player.Kick function Players.Player:Kick(reason) if OP_Users[self.UserId] then return false -- BLOCKED: User has KI end return oldKick(self, reason or "Kicked by admin") end -- Must be executed on server (e
-- Ban function function banPlayer(executor, target, reason) if OP_Users[target.UserId] then executor:Kick("You cannot ban an OP user with KI.") return end local data = Banner = executor.Name, Reason = reason, Time = os.time() banStore:SetAsync(target.UserId, data) target:Kick("Banned: " .. reason) end
-- Remote listener remote.OnServerEvent:Connect(function(player, command, target, reason) -- Check if command sender is admin (You can expand this) local isAdmin = (player.UserId == YourUserIDHere) -- Or check group rank
if not isAdmin then return end if command == "Kick" then if OP_Users[target.UserId] then player:Kick("Attempted to kick an OP user. Access denied.") else target:Kick(reason) end elseif command == "Ban" then banPlayer(player, target, reason) endend)
-- Load persistent bans on player join Players.PlayerAdded:Connect(function(player) local banData = banStore:GetAsync(player.UserId) if banData and not OP_Users[player.UserId] then player:Kick("You are banned by " .. banData.Banner .. ". Reason: " .. banData.Reason) end end)
Let's build the actual "op player kick ban panel gui script" .