Logo Mega

Este aviso se cerrará en segundos

20242 Redshift 3524 New: Maxon Cinema 4d Studio

Cinema 4D 2024.2 focuses on refining the user experience while introducing robust simulation and workflow tools.

A minor but beloved quality-of-life addition: You can now draw a Redshift region render rectangle directly in the C4D viewport, not just the Picture Viewer. The region uses C4D’s new selection tools for precise area selection.

The combination of Cinema 4D 2024.2 and Redshift 3.5.24 represents a mature stage in Maxon’s "One Version" strategy. This release cycle focused heavily on stability, the refinement of the new Unified Simulation System introduced in 2024.0, and significant rendering performance optimizations within the Redshift engine. This report details the key features, workflow improvements, and technical requirements for this specific configuration.

The Maxon Cinema 4D Studio 2024.2 Redshift 3.5.24 release is not a flashy “headline feature” update—it is a deeply practical one. Every improvement, from the unified simulation framework to the hybrid rendering and OCIO 2.0 integration, solves real bottlenecks in daily production.

For artists and studios still hesitating on the upgrade: The stability gains alone justify the move. And when you factor in the 30-40% render time reductions in particle-heavy scenes, this update pays for itself within weeks.

Final verdict:
Essential upgrade for all active C4D + Redshift users. The future of real-time, photorealistic viewport and hybrid rendering is here, and it works.


Next steps: Download via Maxon App, check your GPU drivers, and try the free example scenes (available on Maxon’s help center) to test the new post-effects and particle rendering. Then share your results in the official Redshift forums—the community is already exploring creative uses of the new Bloom+Glare camera shaders.

The release of Cinema 4D 2024.2 Redshift 3.5.24 marks a significant leap for Maxon, focusing on refining its unified simulation framework and optimizing rendering performance for next-generation hardware. These updates introduce tools that streamline animation workflows, enhance procedural modeling, and provide more granular control over complex physics-based effects. Cinema 4D 2024.2: Precision Simulation and Animation This update brings major enhancements to the software's Unified Simulation Framework , primarily focusing on rigid bodies and Pyro effects. Advanced Simulation Controls

: Rigid bodies can now be scaled when animated by effectors, allowing for more realistic physical interactions. New damping override parameters for Rigid Body, Soft Body, Cloth, Rope, and Balloon tags enable artists to precisely control energy loss in a simulation. Dynamic Surface Pyro Emission maxon cinema 4d studio 20242 redshift 3524 new

: A new "Dynamic Surface" emission type allows smoke and fire to be emitted from deforming surfaces, such as moving characters or curtains. Key Reducer

: A new tool for animators that streamlines dense motion capture (mocap) data by reducing the number of keyframes while maintaining the original curve's shape. Procedural Modeling Nodes : The node graph now includes Resample Spline

nodes, significantly expanding options for non-destructive modeling workflows.

Redshift 3.5.24: Hardware Acceleration and Workflow Efficiency

Redshift's 3.5.24 update is headlined by substantial performance gains, particularly for users on the latest hardware platforms. Apple M3 Hardware Ray Tracing

: This version introduces native support for hardware-accelerated ray tracing on Apple M3 chips found in the newest MacBook Pro and iMac models. Maxon reports this results in a "substantial performance boost" for final-quality GPU rendering. Enhanced Viewport Performance

: RSLights and scene scanning have been optimized for faster performance within the Cinema 4D viewport. Shader Improvements Ramp shader

features improved interpolation to eliminate stepped gradients, and new options have been added for Dome lights Substance Integration : Artists can now drag Cinema 4D 2024

files directly into Cinema 4D to automatically generate Redshift materials, streamlining the texturing workflow. Performance and Compatibility Considerations

To leverage these new features, Maxon has updated its hardware requirements. Starting with the 2024 release cycle, both Cinema 4D and Redshift require CPUs that support the AVX2 instruction set

. Users with CPUs older than 2013 (Intel) or 2015 (AMD) will need to upgrade to run these versions. Feature Area Key Improvement Apple M3 hardware ray tracing support Simulation Pyro emission from deforming surfaces Key Reducer for mocap data optimization New Symmetry and Thicken nodes Direct drag-and-drop support for SBSAR files or more details on optimizing Redshift for M3 MacBooks Cinema 4D 2024.2 - Knowledge Base

The following overview highlights the key advancements in Cinema 4D 2024.2 and Redshift 3.5.24, focusing on enhanced simulation capabilities, improved rendering performance on modern hardware, and workflow refinements. Cinema 4D 2024.2: Advanced Simulation & Nodes

The 2024.2 update, released in December 2023, significantly extends the Unified Simulation Framework. Pyro Enhancements:

Dynamic Surface Emission: Allows deforming meshes (like moving cloth or curtains) to act as emission sources for smoke and fire.

Time Scaling: Artists can now keyframe a Time Scale for Density, Color, Temperature, and Fuel to control the speed of a simulation over time.

Dual Rest Grid: Adds the ability to post-process simulation volumes with noise patterns for higher detail. Rigid Body Improvements: Next steps: Download via Maxon App, check your

Effector Scaling: Rigid bodies can now be scaled when animated by effectors, providing more realistic interactions.

Deactivation Parameters: New "Idle" deactivation settings help optimize complex scenes by putting stationary objects to sleep. New Geometry Nodes:

Thicken and Symmetry: Dedicated nodes for procedural modeling that allow for adding thickness to surfaces and creating symmetrical geometry within the node graph.

Resample Spline: A new node for interactively adjusting spline resolution. Redshift 3.5.24: Hardware Acceleration & Fixes

The 3.5.24 update (February 2024) focuses on hardware compatibility and refining existing shaders.

Apple M3 Support: This version introduces native support for hardware-accelerated ray tracing on Apple M3 processors (found in newer iMacs and MacBook Pros). This provides substantial performance boosts for final-quality GPU rendering on macOS. Shader Improvements:

Ramp Shader: Fixed a bug with stepped gradients and improved interpolation for smoother transitions.

MatCap Shader: Extended with new parameters for scale, rotation, and coordinate space. Houdini & Hydra Support: Support for Houdini 20.0.590 was added.

Improvements to Material Overrides allow for multiple overrides on Redshift Proxy objects without affecting original displacement or bump inputs. Cinema 4D 2024.2 - Knowledge Base