| Feature | Mali-450 MP | Mali-G31 MP2 | | :--- | :--- | :--- | | Architecture | Utgard (2007–2014 era) | Valhall (2019+, modern) | | Shader Core Model | Fixed-function + limited unified shaders | Full unified shader model | | API Support | OpenGL ES 2.0, OpenGL ES 1.1 | OpenGL ES 3.2, Vulkan 1.1, OpenCL 2.0 | | MP Configuration | Up to 8 cores (MP8) | 2 shader cores (MP2) | | Manufacturing Process | 65nm – 28nm (older) | 28nm – 12nm (modern) |
Key takeaway: The G31 is architecturally newer (Valhall) despite having only 2 cores. The 450 is older (Utgard) but can have more cores.
Let’s look at synthetic numbers to remove bias. malig31 mp2 vs mali450 high quality
GFXBench T-Rex (Offscreen):
Antutu GPU Score (v9):
The Math: The Mali-G31 MP2 is consistently 2.5x to 3x faster than the Mali-450 in raw rasterization.
You cannot play modern games on a Mali-450 at high quality because the GPU literally lacks the feature set. | Feature | Mali-450 MP | Mali-G31 MP2
Conclusion: The Mali-450 cannot produce a "high quality" visual experience by 2024 standards. The Mali-G31 MP2 can produce a "medium-high" experience at native resolution.