Playboy Images - Mafia 3 All

The skyscraper-filled commercial core.


Do not roam randomly looking for these. Mafia 3 has a built-in mechanic to simplify the search.


The high-end hills and mansions.

There’s a strange joy in video games that reward curiosity — that urge to stray from the main road and probe darkened rooms, open squeaky drawers, and pick up objects the designers barely expected anyone to notice. In Mafia III, one of those unsung delights is hunting Playboy magazine images scattered across New Bordeaux: glossy, clandestine snapshots that feel like relics of a city trying to pretend it’s glamorous while everything around it smolders.

At first glance, the Playboy images are a throwback gag — collectible pinups tucked into drawers, under beds, behind nightstands. But their presence does more than pad an achievement list. They’re a small, brash voice from the late 1960s, a wink that tries to sell an idea of sex and freedom even as the game immerses you in a world with racism, corruption, and violence. That contradiction is exactly why the search matters: it’s not just about pictures; it’s about context.

Hunting these images makes you slow down in a game that otherwise pushes you forward with missions, pickups, and bullets. You learn neighborhoods by looking for the quiet corners where a glossy page might be tucked. You meet strangers — scavengers and small-time crooks — who exist only because the map asked them to. Each discovery is a tiny reward: a blunted laugh, a stat tick, a flash of nostalgia for an era that’s always been filtered through men’s magazines and movie sets. For a player who likes to collect, these photos stitch together a kind of underside-of-glamour collectible logbook, an alt-history scrapbook of the city’s aesthetic pretensions.

There’s also a mechanical satisfaction. Mafia III’s collectibles aren’t merely visual trinkets; they act as incentives to explore. Finding them nudges you into buildings you might otherwise bypass, teaching you the map more intimately than any fast-travel marker could. It’s the difference between driving through a neighborhood and walking its alleys — the former gets you there faster, the latter makes the place feel lived in. mafia 3 all playboy images

Artistically, the inclusion of Playboy images is a pointed design choice. They’re an evocative shorthand for a certain kind of masculinity and aspiration — the promise of wealth, the gloss of leisure — and placing them amid the grit of New Bordeaux highlights the gap between image and reality. The photos become small commentaries: glamorous dreams cluttering the same dresser drawers where people hide contraband or where secrets are kept. They remind players that the world’s fantasies and its violences are often housed in the same rooms.

Of course, there’s a meta-level pleasure, too. Video game communities love lists: 100% completion, platinum trophies, achievement boards. Playboy images tap into that competitive and completionist streak. They provide a simple, cheeky subgoal for streamers and speedrunners — a micro-ritual of discovery that can punctuate a longer playthrough with a quick, satisfying reward.

Yet the hunt isn’t perfect. For some players, the collectibles feel like filler, an interruption to a story they’d rather pursue. The magazine images can seem tone-deaf next to Mafia III’s serious attempts at social commentary, and that tension is worth noting: when the game tackles hard subjects, do light-hearted easter eggs undercut the message, or do they humanize the world by acknowledging its messy contradictions? That’s the aesthetic gamble the designers took.

In the end, the Playboy images in Mafia III are shorthand for something larger: games as places where the significant and the silly coexist, where attention to detail converts empty geometry into lived-in space. They’re an invitation to slow down, to look inside drawers, to enjoy a moment of levity in a story that can be dark and heavy. And if you keep your eyes open, they’ll reward you — not just with a completion percentage, but with a better sense of New Bordeaux’s personality: flashy, deluded, and unmistakably human.

If you’re replaying or just exploring for the first time, give yourself an errand: find a dozen glossy photos, and notice the way a scavenger’s thrill can make even a corrupt, violent city feel a little more intimate.

In , players can find a total of 50 Playboy magazines scattered across the fictional 1960s city of New Bordeaux. These collectibles feature authentic centerfold models and articles from the era that players can view in the game's collectible menu. Location Highlights The skyscraper-filled commercial core

The 50 magazines are spread across various districts, with notable concentrations in:

Delray Hollow (4): Including locations at Sammy's Bar and the local laundromat.

River Row (7): Found in locations like the Baby Bear BBQ and local shacks.

Barclay Mills (4): Located in a truck repair shop and residential porches.

Bayou Fantom (5): Often found in shacks on the outskirts and small islands.

Downtown (Selected): Including the Hangar Supply Co. and behind Shaker's Club. Location Summary Do not roam randomly looking for these

The 50 Playboy magazines are scattered throughout New Bordeaux, with notable, easy-to-miss examples found in specific, thematic locations. Delray Hollow

(4 Issues): Found in key areas such as Sammy's Bar (basement), the Double Barrel Bar , and the Everyday Laundromat. (7 Issues): Located in spots like Baby Bear BBQ, Bayside Expeditions , and a nearby Fresh Crab Shack . Barclay Mills

(4 Issues): Hidden in industrial locations, including a Truck Repair Shop. Bayou Fantom (5 Issues): Hidden in remote shacks on various islands.

(Selected): Found in locations such as Hangar Supply Co. and behind Shaker's Club. Playboy Magazines (Mafia III) | Mafia Wiki | Fandom

, there are 50 Playboy magazines to collect throughout New Bordeaux. While they don't grant gameplay perks, collecting them unlocks a gallery of authentic covers and centerfold images from the 1960s.

You can view all 50 centerfolds and their specific locations through the Centerfold Photo Gallery or this detailed showcase. Issues by Year The collection spans the years 1961 to 1968: 1961: 1 issue 1962: 5 issues 1963: 3 issues 1964: 6 issues 1965: 8 issues 1966: 8 issues 1967: 12 issues 1968: 7 issues Notable Examples & Location Guide

For a complete text-based list of locations for every issue, the Mafia Wiki and guides on Shacknews or IGN offer step-by-step instructions. Examples of Key Issues Found Delray Hollow Aug 1964 (Sammy’s Bar), Aug 1966 (Everyday Laundromat) River Row May 1963 (Baby Bear B.B.Q.), June 1966 ( Fresh Crab Shack Downtown Dec 1964 (Hangar Supply Co.), Nov 1966 (Sewer tunnels) French Ward

Feb 1962 (Shed behind brick house), Feb 1967 (Peach house garage) Bayou Fantom Mar 1962 (Lone shack), Aug 1968 (Lobster claw island) Playboy Magazines - Mafia III Guide - IGN