Our product lets you create your own website to get the profits within the shortest possible time or to present your real estate agency on the Internet.
An easy-to-use interface, high website speed, social tools, a variety of functions and add-ons – all this and some more help to build a business based on our products efficiently.
With our products your business ideas come true within the shortest possible time!
Open Real Estate enables to use several languages and currencies on the realestate website making it easy to use for users from different countries.
Modules 'Paid Services and Payments' and 'Tariff Plans', as well as module 'Advertising banners' allow to monetize your website easily.
Module 'SEO' provides flexible setting of the site for better indexing by search machines and use of SEF URL.
Modular architecture of Open Real Estate enables to purchase and use only the modules you require.
Because this is an alpha version (0.1.2) , players should expect instability. However, unlike most alpha games, Mad Adventure weaponizes its bugs.
The line is blurry. Mad Adventure -v0.1.2- asks profound questions. Does a game need to be fun to be art? Does a narrative need a hero? Is a jump scare cheap if it happens in your dreams three nights after playing?
MorbusGreaves has hinted that this version contains an "Easter egg so well hidden that only a player who deletes system32 (don't do this) could find it." Whether that is a joke or a challenge depends entirely on your threshold for digital masochism. Mad Adventure -v0.1.2- By MorbusGreaves
You awaken in a "Tesselated Tundra"—a landscape that glitches between a snowy wasteland, a sterile hospital corridor, and a children’s bedroom. You are given a single objective: "Reach the Static Spire." No map. No tutorial. Just a distant, flickering tower on the horizon that occasionally displays distorted text reading: "WAKE UP."
Mad Adventure is a darkly comedic, choice-driven interactive narrative. The current version (0.1.2) focuses on establishing the protagonist's bizarre situation, introducing key characters, and surviving the first major "mad" sequence. Expect crude humor, unexpected consequences, and a heavy emphasis on stat management (Sanity, Energy, and Favor). Inside: Rusty screwdriver (weapon) and Elevator Keycard
Assuming this is built in Ren'Py (the standard for this genre), the core feature is player agency.
Unlike a linear adventure, Mad Adventure introduces mechanics designed to disorient: Because this is an alpha version (0
The patch notes for this release were a single line: "Fixed a few things. Broke a few more. Added the thing that watches you."
Classic MorbusGreaves.
After spending four hours in this nightmare (and having to reboot my PC twice), here is what I’ve noticed: