| Problem | Likely Fix | |--------|-------------| | LFS recreates default save on launch | Make sure data\saves is writable; portable on USB may be read-only → right-click folder → Properties → uncheck Read-only | | Save file doesn’t appear | Portable version might use %APPDATA%\Live for Speed anyway. Check there too. If so, it’s not fully portable. Use PortableApps.com launcher version which forces local saves. | | Cars still locked | Download a fresh 100% save from LFS forum’s “S2 Savegame Repository” thread. Avoid outdated saves from 2010. |


In Live for Speed, progression is tied directly to your LFS.dds or LFS.usr file (depending on the version). The game locks content behind two main barriers:

A 100% save game means:

Essentially, it turns Live for Speed from a grind into a sandbox. You jump straight into racing the fastest cars on the most demanding circuits.


Unlike modern sims (iRacing, Assetto Corsa Competizione) that force cloud syncs, LFS is old-school. The save file is local. A portable setup means your progress is physically in your pocket—not subject to server outages or account bans.

Using a 100% save game is not hacking the executable, but it is modifying your progression. Here is the reality check.

Many community forums (such as LFS.net, RaceSimCentral, or Reddit) host user-uploaded 100% save files.

Steps:

Warning: Some downloads contain a LFS.dds texture file. Do not mix these unless you know the source. Focus only on the .usr (user profile) file.