Life Selector Xml – Trusted

When a user makes a choice, the XML can dictate changes to the game state.

<Choice target="node_004">
    <Text

You didn’t die.
You just… opened your eyes inside a white terminal.

A single line of text blinked at you:

<life_selector version="1.0" encoding="consciousness">

Below it, a cursor waited.

You typed: <help />

The terminal expanded:

<available_lives>
  <life id="0" status="current">Your original life. Paused.</life>
  <life id="1" status="unlocked">The artist who moved to Paris, 1978.</life>
  <life id="2" status="unlocked">The astronaut who never returned from Europa.</life>
  <life id="3" status="locked">??? — requires sacrifice of a core memory.</life>
  <life id="4" status="corrupted">Do not load. Error: heartbreak_loop.</life>
</available_lives>

Your fingers trembled. You typed:

<select id="2" />


Depending on your chosen tool or language, you'll parse the XML to access its data.

Title: Analysis of XML Decision Logic in Life Selector – Integrity & Moddability
Date: [Insert date]
Analyzed version: Life Selector v0.6.4 (or whatever version)
File example: scenes/hotel_room.xml, variables/global_stats.xml life selector xml