Just Made It Pt 3 Bound2burst Patched -

The exploit relied on a quirk where burst meter decay would pause during specific bind animations. That’s gone. Now, decay is constant.

The primary function of this patch, beyond content, was to optimize the game engine and fix persistent issues reported by the community during the Part 2 release. just made it pt 3 bound2burst patched

Previously, certain level walls in PT 3 would “de-render” when the player moved too fast, creating a void space to bypass triggers. The patch forces all collision meshes to remain active regardless of speed. The exploit relied on a quirk where burst