I Wanna Go Home -the Island Survival Rpg- -v1.0... [TRUSTED - Cheat Sheet]
In V1.0, you level up skills by performing actions, not just by XP grinding.
If you’ve ever thought, “Survival games are too relaxing,” then buckle up. I Wanna Go Home combines hardcore survival mechanics with a dark sense of humor and a hand-crafted RPG world. I Wanna Go Home -The Island Survival RPG- -v1.0...
Here’s what’s waiting for you in the full v1.0 release: Agility: Increased by running, dodging, or using bows
Graphically, the game uses a 16-bit palette that shifts from warm, tropical hues to sickly grays as your sanity drops. The sound design is the real star. There is no music track. Instead, you get binaural wind, the specific crunch of different sand types, and the haunting silence when a bird flock suddenly stops chirping (meaning Greg is nearby). If you’ve ever thought
In -v1.0, the developers added "Memories." When you sleep in a proper shelter (palm leaves + wood frame), you have flashback sequences to your cramped studio apartment, the smell of microwaved popcorn, and the sound of traffic. These are not cutscenes; they are playable mini-games where you have to remember your own phone number or your mother’s face. Fail, and you lose CP. It is devastating.
Early access had a basic hunger/thirst meter. Version 1.0 introduces Cognition Points (CP). Eat nothing but raw fish for a week? You start seeing shipping containers that aren't there. Drink stagnant water? The palm trees begin whispering your ex’s name. The hallucinations are not just visual; they are interactive. You might build a "radio" out of driftwood and coconuts, only to realize you’ve been talking to a crab for three hours. To "go home," you must keep your mind intact, which requires varied food, shelter, and even in-game journaling.
"I Wanna Go Home -The Island Survival RPG- -v1.0" drops players into a challenging and unpredictable environment, where the serene beauty of an isolated island quickly turns into a desperate fight for survival. The game begins with your character finding themselves stranded on the island's shores, with no memory of how they got there and a strong desire to return home. The objective is simple: survive, thrive, and find a way off the island. However, as players soon discover, the journey is anything but straightforward.