Rich Creaminess 
Vibrant Flavors 
Balanced Sweetness 
Rich Creaminess
Vibrant Flavors
Balanced Sweetness
Rich Creaminess
Vibrant Flavors
Balanced Sweetness
This paper examines Hong Kong 97 magazine as a cultural artifact that captured the transitional anxieties and aspirational narratives of Hong Kong society during the final years of British colonial rule. Through analysis of its cover stories, editorials, and visual rhetoric, the paper argues that the magazine functioned as a contested space where local identity, Sino-British diplomacy, and postcolonial uncertainty intersected.
Within Asia, the Far Eastern Economic Review (FEER) delivered in-depth analysis weeks before and after the handover, with special report sections that were considered the “top” reference for business and political readers. Asiaweek and Hong Kong’s own Next Magazine offered locally grounded perspectives — the latter controversially testing the limits of press freedom under the new order.
In the "Rare Title Ranking" section of the October 1995 issue, Hong Kong 97 appeared at #22 out of 100. This wasn't a sales chart; it was a "rarity chart" compiled from hobby shop inventory. It was listed as "Rank: Top 30 Rarest." This is the closest the game ever came to a legitimate sales chart. For serious collectors seeking a verified “Hong Kong 97 magazine top” scan, this is the most coveted proof of the game’s scarcity.
Comic Gam was famous for its monthly "Kusoge Taiksen" (Trash Game Grand Prix) chart. Unlike traditional "top" charts, this was a reverse ranking. In the July 1996 issue, Hong Kong 97 achieved the "Top Kusoge" award. The magazine rated it 2/100 in gameplay but gave it a 99/100 in "Bizarre Atmosphere." The phrase used was "Top of the bottom barrel" (どん底のトップ). This is often misquoted on English forums as proof the game was "number one."
If you are hunting for the original print material, here is what you need to know:
Hong Kong 97 (香港97) was a short-lived, controversial Japanese video game magazine and associated underground media phenomenon in the mid-1990s, centered around the infamous 1995 shoot-’em-up cult video game of the same name. Though the game itself and the publication were fringe creations, they provide a revealing window into internet-era fandom, subcultural production, and the borderlands of copyright, racism, and shock aesthetics in East Asian popular culture.
Background and Origins
Content and Themes
Reception and Impact
Legacy and Contemporary Relevance
Conclusion Hong Kong 97 and its associated magazine occupy a peculiar niche: simultaneously trivial and telling. As a product of mid-1990s underground culture, it is an artifact that illuminates DIY media practices, the amplification power of early internet communities, and the ethical tensions around reproducing and studying offensive material. Understanding it requires balancing recognition of its cultural role with critical attention to the racist and exploitative content it normalized.
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In the world of rare artifacts, few items carry as much dark irony as the original advertisements and features for the unlicensed 1995 video game, Hong Kong 97. The Infamous Magazine "Top"
The term "top" in this context often refers to the game's ranking or placement in specialized underground media during the mid-1990s.
Cult Recognition: It famously achieved the number one spot as the "Wacky Japanese Game of All Time" on the XLEAGUE.TV show, Wez and Larry's Top Tens.
Underground Adverts: The game's only known print advertisement appeared in the first issue of a Japanese game hacking magazine called Game Urara.
Satirical Roots: Creator Kowloon Kurosawa also detailed the game’s development in a piece for the erotica magazine Cream, specifically on page 81. The Story: A Satire of History Developed in just seven days by Kurosawa and a few friends, Hong Kong 97
was intended as a brutal mockery of the video game industry. Its plot mirrored the high-stakes 1997 Hong Kong Handover through a lens of absurd violence:
The Protagonist: Players control Chin, a relative of Bruce Lee (using a cropped image of Jackie Chan), hired to "exterminate" the population of mainland China.
The Antagonist: The "ultimate weapon" is a resurrected, giant-headed Deng Xiaoping.
The Soundtrack: A notoriously short, low-quality loop of "I Love Beijing Tiananmen" plays throughout the entire experience. Why It Became a Legend
Despite only selling roughly 30 copies via mail-order floppy disks, the game surged in popularity decades later through internet culture. It is now categorized as a kuso-ge (a "shitty game" so bad it's good) and became a viral sensation after being featured by reviewers like the Angry Video Game Nerd. Its notoriety is so enduring that a sequel, Hong Kong 2097, was released in early 2026 for Windows. The complete history of Hong Kong 97 : r/creepygaming hong kong 97 magazine top
The infamous video game Hong Kong 97 is rarely remembered for traditional magazine coverage, as its distribution was largely underground and illegal. However, the most "solid" historical print reference comes from Game Urara , a short-lived Japanese hacker magazine. The Original Magazine Print While the game's creator, Yoshihisa "Kowloon" Kurosawa , initially believed he advertised in , researchers later found the actual print ad in the first issue of Game Urara : The advertisement listed the game for
(slightly higher than the 2,000–2,500 yen Kurosawa recalled in later interviews). The Reputation
: Even within these underground circles, the game was acknowledged for its poor quality. An advertisement for another HappySoft title in Game Urara referred to Hong Kong 97 as "dreadful" and "incomprehensible". Summary of the Game's Infamy
The story of the Hong Kong 97 magazine feature is essentially the story of how an obscure, offensive piece of "kusoge" (trash game) software finally found its way into public record through underground Japanese publishing. The Only Print Record: Game Urara
For years, the existence of a physical ad for the Super Famicom game Hong Kong 97 was considered a myth. However, evidence later confirmed that the game was featured in the short-lived underground hacker magazine Game Urara.
The Feature: The game's developer, Yoshihisa "Kowloon" Kurosawa, wrote articles for several publications under pseudonyms to promote his work.
The Content: In Issue 1 of Game Urara (c. 1995), a small advertisement/blurb appeared offering the game for ¥3,000 via a "shady" Tokyo P.O. box.
Self-Deprecation: Interestingly, in a later ad in the same magazine for a different title (The Story of Kamikuishiki Village), HappySoft (Kurosawa's company) acknowledged Hong Kong 97 as "dreadful" and "incomprehensible". The Development "Story"
The magazine's interest stemmed from Kurosawa's desire to mock the gaming industry by creating the worst game possible.
Development Speed: The game was purportedly made in just two days with the help of an Enix employee.
Illegal Nature: Because unlicensed games and the "game copiers" (like the Magikon) required to play them were illegal in Japan, Kurosawa could only use underground magazines like Game Labo (then called Backup Katsuyo Technique) and Game Urara to reach his audience.
Sales: Despite the magazine coverage, the game only sold about 30 copies originally. Legacy and Modern "Top" Lists
While it wasn't a "top" game in its era, Hong Kong 97 is now a staple at the top of modern "Worst Games Ever Made" lists across various digital and print media:
Angry Video Game Nerd: The game's notoriety exploded in 2015 after being featured in a video review, leading to its inclusion in numerous "infamous game" rankings.
Critical Rankings: It is frequently cited by outlets like the Bad Game Hall of Fame as a definitive example of broken game design and distasteful shock value.
Controversy: Much of the modern "story" focuses on its Game Over screen, which was eventually confirmed to be a real photo of a civilian corpse from the Bosnian War, sourced from a Japanese mondo film titled New Death File III.
(1995). While no single prominent mainstream magazine by this exact name exists, the game's notoriety is deeply linked to underground Japanese gaming publications like Game Urara. The Role of Magazines and Media
Because Hong Kong 97 was an unlicensed "homebrew" title for the Super Famicom, it could not be sold in traditional retail stores and was primarily promoted through "underground" or "hacker" channels:
Game Urara: This short-lived Japanese magazine is recognized as the primary source for the game's original print advertisements. An ad in this magazine famously acknowledged the game's own poor quality, calling it "dreadful" and "incomprehensible".
Contemporary Coverage (1997): General interest magazines like Time, Newsweek, and Asiaweek released "Top" or special commemorative issues in 1997 focused on the actual Hong Kong handover, which often surface in searches for this topic.
HK Magazine: A legitimate lifestyle publication in Hong Kong during that era, it covered social issues, dining, and culture but is unrelated to the video game. "Hong Kong 97" Game Report This paper examines Hong Kong 97 magazine as
The game itself has gained a "so bad, it's good" cult following, largely popularized in the West by the Angry Video Game Nerd.
The infamous 1995 unlicensed Super Famicom game Hong Kong 97
rarely featured in mainstream magazines for its "top" qualities, except when ranked as one of the worst games ever made . Created by Japanese journalist Kowloon Kurosawa
under the "HappySoft" label, the game was a deliberate attempt to mock the industry with the "worst possible" content. Feature Draft: The "Underground" Magazine Legacy
Below is a draft feature focusing on the game's actual magazine presence and its paradoxical "top" status in cult circles. Magazine Presence (Advertisements): The game was primarily marketed through Game Urara
, an underground Japanese magazine known for adult and niche content.
In a rare self-deprecating move, a later HappySoft ad in the same magazine described Hong Kong 97 "dreadful" and "incomprehensible"
Distribution was limited to "black market" mail orders through these magazines, resulting in only about 30–50 physical copies ever being sold on floppy disk. Top Rankings & Accolades: Wacky Japanese Game of All Time: XLEAGUE.TV Wez and Larry's Top Tens Kusoge Status: Consistently tops community lists for (shitty games), specifically for being "so bad it's good". The "Worst" Ever: Frequently listed alongside Superman 64
in "Absolute Worst Games of All-Time" features by outlets like HowStuffWorks The "Draft" Controversy (Visual Features): The game is notorious for its Game Over screen
, which features a real image of a dead body (later identified as a civilian from the Bosnian War).
Its design features—crude scanned photos and a three-second infinite loop of the song "I Love Beijing Tiananmen"—distinguish it from any mainstream "glossy" magazine titles of the 90s. Modern Evolution
The Hong Kong 97 magazine is primarily known today as a rare collector's item and a significant piece of underground media from the mid-1990s. While often overshadowed by the infamous video game of the same name, the magazine itself is a distinct artifact of the era, focusing on adult content and regional culture during the 1997 handover period. Overview of Hong Kong 97 Magazine
Target Audience & Content: It was an adult men's magazine featuring high-quality photography of Chinese women, primarily published in Cantonese.
Cultural Context: The publication was part of a wave of local media emerging during the 1997 handover of Hong Kong from the UK to China.
Collector Rarity: Individual issues, such as Issue No. 148, are highly sought after by collectors of vintage regional periodicals and are occasionally found on specialized sites like AbeBooks or eBay. Key Publication Details
Publisher: The magazine was published by Pau Si Loy Publisher CO.
Themes: Typical issues included a mix of business trends, lifestyle, and entertainment specific to the Hong Kong and broader Asian region.
Special Editions: The magazine occasionally released special editions focusing on significant historical anniversaries or specific cultural industries. Connection to the "Hong Kong 97" Video Game
The magazine's name is inextricably linked to the Hong Kong 97 video game, an unlicensed "kuso-ge" (shitty game) developed by Japanese journalist Kowloon Kurosawa.
Marketing History: Kurosawa used underground gaming magazines to run advertisements and fake reviews for his game, which helped cement its legendary status in the "bootleg" market.
Visual Legacy: The game’s crude aesthetic, featuring a scanned photo of actor Jackie Chan, mirrored the low-fidelity, DIY spirit of underground publications from that period. Within Asia, the Far Eastern Economic Review (FEER)
The search for "Hong Kong 97 magazine top" yields two distinct possibilities: a notorious underground video game or a specific vintage adult publication. The "Hong Kong 97" Video Game
Most internet searches for "Hong Kong 97" refer to the infamous unlicensed video game for the Super Famicom (SNES), developed in 1995 by Japanese journalist Kowloon Kurosawa Cult Following : Often cited in gaming magazines and lists as one of the worst video games ever made
: A crude satire where players control a relative of Bruce Lee tasked with exterminating "1.2 billion red communists" during the 1997 handover. Controversy
: It gained notoriety for its offensive content, including a looping five-second clip of a communist anthem and an actual photo of a corpse as the "Game Over" screen.
: Originally sold via mail-order and BBS servers, only about 30 to 100 physical copies
were ever produced, making it a "holy grail" for collectors of obscure media. The "Hong Kong 97" Magazine
There is also a record of an adult men's magazine specifically titled Hong Kong 97 Publication
: Published by Pau Si Loy Publisher, Issue No. 148 is a known edition from the handover year.
: Marketed as a "First Class" publication featuring photography of Chinese women, it was written in Cantonese rather than English. Historical Context: The 1997 Handover Both pieces of media were reactions to the 1 July 1997 handover
of Hong Kong from British to Chinese rule. This event marked the end of 156 years of British administration and sparked a massive wave of cultural anxiety, satire, and opportunistic publishing in the region. Further Exploration Learn about the game's creator in this Kowloon Kurosawa interview from the South China Morning Post.
Read a detailed breakdown of the game's bizarre history on this Reddit community thread View the bibliographic entry for the vintage Hong Kong 97 Men's Magazine on AbeBooks. or specific archival information about the magazine?
The phrase "Hong Kong 97 magazine top" likely refers to the Jean Paul Gaultier Journal Print Mesh Top , a highly sought-after vintage designer piece from his Fall/Winter 1997-1998
collection. This era of Gaultier's work is iconic for its "newspaper" or "journal" prints, which often featured collage-style magazine headlines and text. PLAYFUL BLOG Key Designer Pieces Jean Paul Gaultier Journal Print Top
: This is the most famous "magazine" style top from 1997. It is typically a sheer, high-stretch mesh (tulle) top featuring a beige or monochromatic "journal" print. Vivienne Tam "Mao" & Cultural Prints
: While not strictly a magazine print, Hong Kong-raised designer Vivienne Tam
released her most famous collections in the mid-to-late 90s (around 1995–1997), featuring bold political and cultural graphic prints on mesh tops that are often grouped with Gaultier's work by vintage collectors. Commemorative 1997 Handover Apparel
: Because 1997 was the year of the Hong Kong handover, many "Hong Kong 97" pieces are actually commemorative streetwear or souvenirs featuring graphics of news headlines or flags from that specific year. PLAYFUL BLOG Where to Find Them
These authentic vintage pieces are rarely available in primary retail and are mostly found on secondary designer marketplaces: Hong Kong 97 Magazine - eBay
To understand the fascination with "Hong Kong 97" content, one must understand the atmosphere of the time.
Here’s a write-up based on the search phrase “Hong Kong 97 magazine top” — interpreted as a reference to media coverage or rankings around the time of the 1997 handover of Hong Kong from British to Chinese rule.
| Theme | Examples from Magazine | Interpretation | |-------|------------------------|----------------| | Economic anxiety vs. opportunity | Features on property markets, expatriate departures | Pragmatic optimism mixed with fear of capital flight | | Cultural identity | Columns on Cantonese vs. Putonghua, local cinema | Defense of local uniqueness under rising mainland influence | | Legal & political future | Discussions of Basic Law, legislative continuity | Skepticism about judicial independence | | Nostalgia for British rule | Photo essays on colonial architecture, royal farewell | Ambivalent postcolonial sentiment |