Dash Y > Standing Y > Down + X (Launch) > Forward + Y (Kamehameha)
For a true V52 build, the remaining bars are usually filled with: goku v52 jus
The "v52" version is not a static character; it is a combo-heavy fighter designed for aggressive play. Dash Y > Standing Y > Down +
This paper analyzes the "Goku JUS v52" character iteration within the M.U.G.E.N engine. Unlike traditional M.U.G.E.N characters that prioritize sprite fidelity to the anime or manga, the "JUS" style prioritizes high-octane gameplay, screen-filling effects, and speed. The "v52" designation represents a matured build of the character, offering a comprehensive moveset that spans Goku’s entire canon history (Dragon Ball to Dragon Ball Super), compressed into a compact, fast-paced sprite format. The "v52" version is not a static character;
Charge Spirit Bomb (Hold X for 3 seconds) > Call Gohan Support > Release Spirit Bomb