-ongoing- - Version- 0.1 | Goblin Dungeon
The following elements have been scoped for this version:
| Area | Status | Notes | |------|--------|-------| | Core Movement (Player) | In Progress | Basic movement implemented; collision refinement pending | | Combat Mechanics | In Progress | Melee attack logic added; enemy AI in early iteration | | Goblin AI | Planned | Basic patrol and chase states to be implemented | | Environment Assets | In Progress | Blockout phase complete; final art pending | | UI – Main Menu | Completed | Functional but placeholder assets in use |
No major scope creep has been identified at this time. Goblin Dungeon -Ongoing- - Version- 0.1
The developers (a small two-person team known as Mud & Blood Games) have released a roadmap for the next updates. For Version 0.2, they plan to add:
The “-Ongoing-” tag is a promise. This game will evolve. By the time Version 0.5 hits, we might see multiplayer co-op where you and a friend play as rival goblin tribe leaders. The following elements have been scoped for this
Goblin Dungeon -Ongoing- v0.1 is an early-access roguelite dungeon crawler focused on short runs, resource management, and incremental progression. Expect procedurally generated floors, basic enemy variety (goblins and variants), simple equipment and skill upgrades, and permadeath with meta-progression.
The core loop of Goblin Dungeon -Ongoing- Version 0.1 revolves around three pillars: Scavenging, Territory Control, and Goblin Politics. The developers (a small two-person team known as
Goblin Dungeon is an adult-oriented indie game, likely falling under the RPG or Visual Novel genre. Given the title and standard trends for indie adult games, it is reasonable to categorize this as a fantasy dungeon crawler or management sim where the protagonist interacts with goblin characters. The "Ongoing" tag indicates this is an early access or episodic release, with Version 0.1 serving as the proof-of-concept or vertical slice of the final game.
You are not a hero. You are a lowly goblin (or a human captive, depending on the starting scenario you choose). Resources are scarce. You will spend your first hour eating raw cave fungus and fighting giant rats for a single copper coin. The loot system is procedurally generated, but with a comedic twist. You won’t just find “Health Potions”; you’ll find “Murky Goblin Brew” that either heals you or gives you explosive diarrhea mid-combat.
Choose one build early and gear toward it; mixed stats dilute effectiveness.