GTA V uses .awc (Audio Wave Container) files — archives containing multiple encoded audio streams. Clean Sound Pack V2 replaces specific .awc files with custom-encoded versions using:
fx_version 'cerulean'
game 'gta5'
files
'audio/sfx/engine_idle.wav',
'audio/sfx/engine_accel.wav',
'sound/sirens/siren01.wav'
data_file 'AUDIO_WAV' 'audio/sfx/engine_idle.wav'
-- add data_file lines for each WAV/AWC/WEM as required
client_script 'client.lua'
Want to go beyond the default? The V2 pack is fully modular. Here is how to make it work for a specific theme:
Let’s be objective. The FiveM audio mod space is crowded. You have Ultimate Sound Pack, Immersive Audio, and Gunplay Realism. Where does V2 stand? fivem clean sound pack v2 work
| Feature | Clean Sound Pack V2 | Ultimate Sound Pack | Immersive Audio | | :--- | :--- | :--- | :--- | | Distortion at High Volume | None (Clipping fixed) | Moderate | High | | File Size | 180 MB | 450 MB | 90 MB | | Siren Quality | Studio-grade | Over-compressed | Low-fi | | Update Frequency | Every 6 months | Abandoned (2024) | Rare | | Works with Latest FiveM | ✅ Yes | ❌ Partial | ✅ Yes |
The winner: Clean Sound Pack V2 for server-wide deployment. It strikes the perfect balance between audio quality and performance. GTA V uses
Another sound mod, like "Better Sirens" or "Ultimate Engine Pack," is loading after your V2 pack. Solution: In your server.cfg, ensure ensure clean_sound_pack_v2 is near the top, right after ensure mapmanager.
For server owners who want 100% functionality: Want to go beyond the default
Pro Tip: To verify the pack is "working," shoot a default pistol in an empty field. The echo and tail should be noticeably shorter and cleaner than vanilla GTA V.
If you want, I can: