• Extract the contents of the downloaded FFVIIHook.zip directly into that Win64 folder.

  • You should see these files added:


  • Another solution involves editing the game's configuration file to enable ultrawide support. This method requires some technical expertise, but it's relatively straightforward.

    To use this method, follow these steps:

    r.ScreenWidth=3440
    r.ScreenHeight=1440
    

    Replace the resolution values with your desired ultrawide resolution.

    One possible solution is to use a custom aspect ratio tool to force the game to render at a wider aspect ratio. This can be achieved using tools like Custom Aspect Ratio or RivaTuner, which allow you to create a custom profile for Final Fantasy VII Remake.

    To use this method, follow these steps:

    In the vanilla game, shadows and ambient occlusion (AO) are tied to the 16:9 frustum. When you expand to 21:9, you will often see a "cone" of shadow ending abruptly in your periphery. About 15% of the left and right side of your screen will lack dynamic shadows.

    Absolutely. The Final Fantasy VII Remake Ultrawide Fix transforms a "lazy port" into a definitive PC experience.

    Without the fix, playing on a $1,000 ultrawide monitor feels like watching a standard DVD on a 4K TV. With the fix, Midgar breathes. The verticality of the city is matched by the horizontal scope of its slums. The fight against the Airbuster becomes a cinematic masterclass in peripheral vision.

    Yes, you will lose some shadows on the far left and right. Yes, you will have to spend five minutes editing a text file. But when you first walk across the catwalks above the Sector 5 Reactor and see the entire Mako pipeline stretching across your field of view, you will realize: This is how the game was meant to be played.

    Final Tip: Pair the Ultrawide fix with the "60 FPS Cutscenes" mod and "HD Textures" mod. You will effectively be playing Final Fantasy VII Remake: Perfect Edition.


    Have you successfully applied the Ultrawide fix? Did you encounter the "Shadow Cone" bug? Let us know in the comments below, or check out the official FFVIIHook thread on NexusMods for advanced ini settings.

    Important note: The game does not natively support ultrawide. It renders with pillarboxes (black bars on the sides). This fix removes them and fixes FOV, HUD placement, and cutscenes.


    Published by: TechTinker & Modding Central Reading Time: 8 Minutes

    When Final Fantasy VII Remake finally shattered the PlayStation exclusivity barrier and landed on PC via Steam and the Epic Games Store, the collective sigh of relief from RPG fans was deafening. However, for a specific—and growing—tribe of PC enthusiasts, that relief quickly turned into a silent scream of frustration. We are, of course, talking about the 21:9, 32:9, and 48:9 (triple monitor) Ultrawide community.

    Despite being a flagship 2022/2023 port (Intergrade version), Square Enix delivered a product that felt curiously locked in the past. Native ultrawide support? Absent. Instead, players on 3440x1440 or 5120x1440 monitors were greeted with the dreaded "pillarboxing": two massive black vertical bars bordering a 16:9 window floating in the center of their expensive, curved screens.

    Enter the hero of our story: The Final Fantasy VII Remake Ultrawide Fix. This isn't just a simple hex edit; it is a community-driven resurrection of the game's visual splendor. Below, we break down everything you need to know, from why Square Enix dropped the ball, to the technical fix, and finally, how to troubleshoot the common bugs that come with forcing widescreen.

    Absolutely.

    Seeing the Sector 5 slums stretch across a curved 3440x1440 panel is transformative. The fight against the Air Buster feels massive. Walking across the catwalks of the Shinra building feels claustrophobic and epic at the same time.

    Does it break anything? Minorly. Some pre-rendered cutscenes (the few that aren't real-time) will still play in 16:9 with black bars. Some menu transitions flicker for a split second. But 99% of the 40-hour experience is flawless.

    If your native resolution (e.g., 3440x1440) isn't showing up in the game's settings menu, you have two options:

    2 Comments

    1. Final Fantasy Vii Remake Ultrawide Fix [WORKING]

    2. Extract the contents of the downloaded FFVIIHook.zip directly into that Win64 folder.

    3. You should see these files added:


    4. Another solution involves editing the game's configuration file to enable ultrawide support. This method requires some technical expertise, but it's relatively straightforward.

      To use this method, follow these steps:

      r.ScreenWidth=3440
      r.ScreenHeight=1440
      

      Replace the resolution values with your desired ultrawide resolution.

      One possible solution is to use a custom aspect ratio tool to force the game to render at a wider aspect ratio. This can be achieved using tools like Custom Aspect Ratio or RivaTuner, which allow you to create a custom profile for Final Fantasy VII Remake. final fantasy vii remake ultrawide fix

      To use this method, follow these steps:

      In the vanilla game, shadows and ambient occlusion (AO) are tied to the 16:9 frustum. When you expand to 21:9, you will often see a "cone" of shadow ending abruptly in your periphery. About 15% of the left and right side of your screen will lack dynamic shadows.

      Absolutely. The Final Fantasy VII Remake Ultrawide Fix transforms a "lazy port" into a definitive PC experience.

      Without the fix, playing on a $1,000 ultrawide monitor feels like watching a standard DVD on a 4K TV. With the fix, Midgar breathes. The verticality of the city is matched by the horizontal scope of its slums. The fight against the Airbuster becomes a cinematic masterclass in peripheral vision.

      Yes, you will lose some shadows on the far left and right. Yes, you will have to spend five minutes editing a text file. But when you first walk across the catwalks above the Sector 5 Reactor and see the entire Mako pipeline stretching across your field of view, you will realize: This is how the game was meant to be played. Extract the contents of the downloaded FFVIIHook

      Final Tip: Pair the Ultrawide fix with the "60 FPS Cutscenes" mod and "HD Textures" mod. You will effectively be playing Final Fantasy VII Remake: Perfect Edition.


      Have you successfully applied the Ultrawide fix? Did you encounter the "Shadow Cone" bug? Let us know in the comments below, or check out the official FFVIIHook thread on NexusMods for advanced ini settings.

      Important note: The game does not natively support ultrawide. It renders with pillarboxes (black bars on the sides). This fix removes them and fixes FOV, HUD placement, and cutscenes.


      Published by: TechTinker & Modding Central Reading Time: 8 Minutes

      When Final Fantasy VII Remake finally shattered the PlayStation exclusivity barrier and landed on PC via Steam and the Epic Games Store, the collective sigh of relief from RPG fans was deafening. However, for a specific—and growing—tribe of PC enthusiasts, that relief quickly turned into a silent scream of frustration. We are, of course, talking about the 21:9, 32:9, and 48:9 (triple monitor) Ultrawide community. You should see these files added:

      Despite being a flagship 2022/2023 port (Intergrade version), Square Enix delivered a product that felt curiously locked in the past. Native ultrawide support? Absent. Instead, players on 3440x1440 or 5120x1440 monitors were greeted with the dreaded "pillarboxing": two massive black vertical bars bordering a 16:9 window floating in the center of their expensive, curved screens.

      Enter the hero of our story: The Final Fantasy VII Remake Ultrawide Fix. This isn't just a simple hex edit; it is a community-driven resurrection of the game's visual splendor. Below, we break down everything you need to know, from why Square Enix dropped the ball, to the technical fix, and finally, how to troubleshoot the common bugs that come with forcing widescreen.

      Absolutely.

      Seeing the Sector 5 slums stretch across a curved 3440x1440 panel is transformative. The fight against the Air Buster feels massive. Walking across the catwalks of the Shinra building feels claustrophobic and epic at the same time.

      Does it break anything? Minorly. Some pre-rendered cutscenes (the few that aren't real-time) will still play in 16:9 with black bars. Some menu transitions flicker for a split second. But 99% of the 40-hour experience is flawless.

      If your native resolution (e.g., 3440x1440) isn't showing up in the game's settings menu, you have two options:

      • Mark Hendriksen

        Hi,

        Do you have static CSS cache enabled in Divi > Theme Options > Builder > Advanced?

        If so then clear that cache, and also clear your browser cache.

        Reply

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