| Facility | Max Level Effect | |----------|------------------| | Training | +30% skill gain speed / -50% age decline | | Youth | Guaranteed 1–2 elite (80+ potential) newgens per year | | Medical | -60% injury chance, +100% recovery speed | | Stadium | 150,000+ capacity possible, €5M+ per home match | | Admin | +40% scout speed, +25% staff loyalty |
If you want specific cheat codes, realistic upgrade costs per level, or a save-game edit guide for facilities, let me know.
Here’s a helpful review of the club facilities system in FIFA Manager 14, focusing on how it works, its strategic importance, and its pros/cons. fifa manager 14 club facilities
These help balance the books, but require existing infrastructure to work.
Cost: High | Upgrade Time: 4-8 months
Speed kills in FIFA Manager 14. The match engine heavily rewards Acceleration and Sprint Speed.
A common mistake in FIFA Manager 14 is upgrading everything to Level 3 instantly. Warning: Higher-level facilities come with significantly higher weekly Maintenance Costs. These help balance the books, but require existing
| Club Type | First Upgrade | Second Upgrade | Avoid (early on) | |-----------|--------------|----------------|------------------| | Top 4 League (Real, Bayern, City) | Youth Academy (future stars) | Medical (keep stars fit) | Parking (low ROI) | | Mid-table (Everton, Lazio) | Training (improve current squad) | Stadium Capacity (increase revenue) | Museum (too expensive) | | Lower League / RTG | Physio Room (injuries kill small squads) | Pitch Quality (home advantage) | VIP seats (no demand yet) | | Youth Development save | Youth Academy + Dormitory | Tactical Training | Floodlights |
The stadium is the heart of the club’s finances. In FIFA Manager 14, you have granular control over the stadium layout. The stadium is the heart of the club’s finances
