Script Better — Fe Giant Tall Avatar
A "better" script doesn't force you to type game.Players.LocalPlayer.Character.Humanoid.BodyDepthScale.Value = 10 every time. It comes with a clean, draggable GUI that allows real-time scaling from 1x to 100x.
User: Decides to leave or ends interaction.
FE Giant Response:
If you have copy-pasted scripts from random paste sites before, you have likely experienced the "Rubber Band" effect. You set your size to 50, you get huge for one second, and then you snap back to normal size.
Why does this happen? Because Roblox has a network ownership system. Most bad scripts only change the client-side appearance. A better FE script uses specific remote events or tweaks the Scale property of accessories to trick the server into accepting the new collision box. fe giant tall avatar script better
A superior script offers:
Example (concise, illustrative):
Server Script (in ServerScriptService)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local RequestScale = Instance.new("RemoteEvent", ReplicatedStorage)
RequestScale.Name = "RequestScale"
local ADMIN_USER_IDS = 12345678 -- fill if needed
local function isAdmin(player)
for _,id in ipairs(ADMIN_USER_IDS) do if player.UserId == id then return true end end
return false
end
local function applyScaleToCharacter(character, scale)
scale = math.clamp(scale, 0.5, 5) -- server-enforced limits
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
-- Adjust HipHeight proportionally
humanoid.HipHeight = (humanoid.HipHeight or 2) * scale
-- Scale parts and adjust Motor6D C0/C1
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
part.Size = part.Size * scale
-- Optionally set density/massless for stability
pcall(function() part.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end)
elseif part:IsA("Motor6D") then
part.C0 = part.C0 * CFrame.new(0,0,0) * CFrame.new(part.C0.Position * (scale - 1))
part.C1 = part.C1 * CFrame.new(0,0,0) * CFrame.new(part.C1.Position * (scale - 1))
end
end
-- Adjust HumanoidRootPart
local hrp = character:FindFirstChild("HumanoidRootPart")
if hrp then
hrp.Size = hrp.Size * scale
hrp.CFrame = hrp.CFrame -- keep position; may need offset
end
end
RequestScale.OnServerEvent:Connect(function(player, mode)
-- mode could be "giant", "normal", or numeric scale
if typeof(mode) == "string" then
if mode == "giant" then
applyScaleToCharacter(player.Character, 3)
elseif mode == "normal" then
applyScaleToCharacter(player.Character, 1)
end
elseif typeof(mode) == "number" and isAdmin(player) then
applyScaleToCharacter(player.Character, mode)
end
end)
Notes:
| Feature | How it works |
|---------|---------------|
| FE Compatible | Uses RemoteEvents & server authority |
| Multiplayer Sync | All players see size changes |
| Realistic Physics | Walk speed inversely scales, jump scales up |
| Controls | GUI buttons + Keyboard (+ / - / R) |
| Collision Scaling | PhysicalProperties adjust with size |
| Crushing (optional) | Giant avatars break small parts |
| Sound Effects | Plays growth sound when changing size |
| Chat Commands | Type /grow, /shrink, /reset |