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Ez2c Dialogue Menu Online

Imagine a mall information kiosk. The EZ2C Dialogue Menu would offer:

The "EZ2C" aspect allows the mall manager to update the store list daily via a CSV upload, with the menu dynamically regenerating its options. EZ2C Dialogue Menu

public class EZ2CDialogueRunner : MonoBehaviour
public void StartDialogue(DialogueAsset asset);
    public void SelectChoice(int choiceIndex);
    public void OnNodeEntered(DialogueNode node);
    public bool EvaluateCondition(string conditionExpr);
    public void ExecuteActions(List<DialogueAction> actions);
// Events
public UnityEvent<DialogueNode> OnDialogueUpdated;
public UnityEvent OnDialogueEnded;


The visual theme (colors, fonts, hover effects, positioning). The "EZ2C" philosophy insists that styling must be configurable via a GUI, not CSS or raw shader code. Imagine a mall information kiosk

| Pitfall | Consequence | EZ2C Solution | | :--- | :--- | :--- | | Over-nesting | User gets lost in sub-menus. | Provide a "breadcrumb" header showing path (e.g., "Elder Miriam > Wisdom > Ancient History"). | | Broken conditions | An option is visible but its target node is deleted. | Build an auto-validator that scans all next_node references. | | No undo/redo in editor | Writers fear making changes. | Implement an undo stack in your visual editor. | | Static positioning | Menu covers important game elements. | Allow dynamic repositioning (top, bottom, radial around the speaker). | The "EZ2C" aspect allows the mall manager to