Ez2c Dialogue Menu Online
Imagine a mall information kiosk. The EZ2C Dialogue Menu would offer:
The "EZ2C" aspect allows the mall manager to update the store list daily via a CSV upload, with the menu dynamically regenerating its options. EZ2C Dialogue Menu
public class EZ2CDialogueRunner : MonoBehaviour public void StartDialogue(DialogueAsset asset); public void SelectChoice(int choiceIndex); public void OnNodeEntered(DialogueNode node); public bool EvaluateCondition(string conditionExpr); public void ExecuteActions(List<DialogueAction> actions);// Events public UnityEvent<DialogueNode> OnDialogueUpdated; public UnityEvent OnDialogueEnded;
The visual theme (colors, fonts, hover effects, positioning). The "EZ2C" philosophy insists that styling must be configurable via a GUI, not CSS or raw shader code. Imagine a mall information kiosk
| Pitfall | Consequence | EZ2C Solution |
| :--- | :--- | :--- |
| Over-nesting | User gets lost in sub-menus. | Provide a "breadcrumb" header showing path (e.g., "Elder Miriam > Wisdom > Ancient History"). |
| Broken conditions | An option is visible but its target node is deleted. | Build an auto-validator that scans all next_node references. |
| No undo/redo in editor | Writers fear making changes. | Implement an undo stack in your visual editor. |
| Static positioning | Menu covers important game elements. | Allow dynamic repositioning (top, bottom, radial around the speaker). | The "EZ2C" aspect allows the mall manager to
