Evil Hunter Tycoon Wiki ❲Ad-Free❳
The Wiki is most often used for the drop rates of equipment.
The game is set in the frontier lands of Aetheria, a kingdom besieged by the "Corrupted Veil"—a magical cataclysm that twists wildlife into aggressive monsters known as "Viles." The player is a newly appointed Tycoon sent by the Crown to establish a self-sustaining Hunter outpost.
The ultimate goal is not to defeat evil permanently, but to contain it. The titular "Evil Hunter" is not a villain but a Hunter who confronts evil so relentlessly that they risk becoming corrupted. The game’s moral ambiguity is explored through Hunter traits, such as "Bloodthirsty" or "Weary," which affect performance and loyalty.
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This wiki is maintained by the player community. Last updated: October 2023.
Game Overview
In Evil Hunter Tycoon, you play as an evil overlord who seeks to dominate the world by collecting and battling with powerful monsters. Your goal is to become the ultimate evil tycoon by collecting, evolving, and upgrading your monsters, as well as building and defending your evil lair.
Getting Started
Game Mechanics
Game Modes
Characters and Heroes
Progression and Tips
Other Features
Strategies
Glossary
Evil Hunter Tycoon , players act as town chiefs managing hunters who explore, fight, and gather resources. The community-driven Evil Hunter Tycoon Wiki tracks these core features: Hunter Management
: Hunters are ranked by total stats: Normal, Rare, Superior, Heroic, Legendary, and : Primary roles include Characteristics
: Traits like "Careless" (sells items cheaper) or "Charismatic" (buffs party stats) affect behavior. : Hunters have gauges for that must be managed at town facilities. 🏗️ Town Infrastructure
: The central hub; upgrading it unlocks new buildings and higher levels. Trading Post to buy materials from hunters and Businesses (Restaurant, Tavern, Inn) to sell them goods and services. Progression allows hunters to learn new skills, while the Enhancement Forge is for upgrading equipment. ⚔️ Combat & World
Evil Hunter Tycoon is a mobile simulation and management RPG where players act as the Town Chief. Your goal is to rebuild a town destroyed by the "Dark Lord" by recruiting and managing independent "Hunters" who fight monsters and collect resources. Hunters and Classes
Hunters are the core of your economy and defense. They act on their own, but you influence their power through equipment and training.
Primary Classes: Hunters are divided into four main classes: Berserker (DPS), Ranger, Paladin, and Sorcerer. Rarity Tiers: Determined by their total base stats: Normal (0-1 points) Rare (2-5 points) Superior (6-9 points) Heroic (10-13 points) Legendary (14-21 points) Ultimate (22-27 points)
Stats & Characteristics: Hunters have unique traits (e.g., "Fast Runner", "Coward") that can either buff or debuff their performance. Essential stats include HP, Satiety, Mood, and Stamina, which must be maintained in town buildings. Town Management & Buildings Evil Hunter Tycoon Wiki
As Chief, you build and upgrade facilities to keep hunters efficient and to generate gold.
Evil Hunter Tycoon is a unique blend of simulation, strategy, and RPG elements that tasks you with rebuilding a ruined town and managing a team of hunters to fend off relentless monsters. Because the game features deep mechanics like reincarnation, trait optimization, and complex equipment tiers, players frequently turn to the community-driven Wiki to navigate the endgame.
This guide serves as a comprehensive overview of the essential knowledge found within the Evil Hunter Tycoon Wiki to help you transition from a struggling village to a legendary hunter hub. The Core Gameplay Loop
Unlike traditional RPGs where you play as the hero, Evil Hunter Tycoon puts you in the role of the Town Chief. Your hunters are independent AI entities that buy supplies from your shops, rest at your inn, and heal at your infirmary. Your primary job is to provide the infrastructure they need to survive while profiting from their monster-hunting loot. The basic loop involves: Building facilities (Blacksmith, Alchemy Lab, Restaurant). Setting market prices for materials gathered by hunters.
Crafting high-tier gear to ensure they can tackle harder difficulty levels.
Managing hunter moods, stamina, and hunger to keep them in the field. Hunter Ranks and Rarities
Not all hunters are created equal. When a new hunter visits your town, their rarity determines their base stats and potential growth. The Wiki categorizes them into five tiers: Normal (White) Rare (Blue) Super Rare (Purple) Heroic (Orange) Legendary (Cyan)
While Legendary hunters are the ultimate goal, a "Heroic" hunter with perfect sub-stats (Attack Speed and Critical Rate) can often outperform a poorly rolled Legendary. Always check the color of the hunter's name before inviting them to stay. Navigating Difficulty Levels
The game progresses through distinct difficulty tiers: Easy, Normal, Hard, Expert, Nightmare, Torment, and finally, Boosted Modes. Each jump in difficulty increases the quality of loot but also spikes monster health and damage significantly.
To survive the transition to Nightmare and Torment, you must focus on:
Reincarnation: Once a hunter reaches level 100, they can reincarnate. This resets their level but grants permanent stat boosts and access to higher-tier equipment. The Wiki is most often used for the drop rates of equipment
Traits and Awakening: Using Awakening Stones allows you to unlock specialized skills that are vital for clearing the Dark Lord’s Castle and the Underground Dungeon. Essential Buildings and Upgrades
As you consult the Wiki, you will find that certain buildings are higher priority than others.
The Trading Post: This is your lifeline. It allows you to request specific materials from hunters so you can craft gear or potions.
The Academy: Here, you teach your hunters active and passive skills. Focus on AOE (Area of Effect) skills early on to speed up farming.
The Sanctuary: A late-game building that provides town-wide buffs, essential for pushing through the Torment difficulty levels. The Importance of Town Management
Efficiency is everything in Evil Hunter Tycoon. If your hunters have to walk too far from the hunting grounds to the Inn, you lose precious combat time. The Wiki suggests a "hub" layout where essential recovery buildings are clustered near the portals.
Managing your gold is equally important. If your hunters are too poor to buy bandages or food, they will stop hunting. You can balance the economy by "donating" gold back to them or adjusting the sell price of the materials you buy from them at the Trading Post. Endgame Content: Bosses and PVP
Once your town is stable, the Wiki focuses heavily on two areas: World Bosses and the Colosseum (PVP).
The World Boss requires a specific team composition—usually a mix of high-defense Paladins to soak up damage and high-DPS Snipers or Sorcerers. PVP, on the other hand, requires a deep understanding of "stunlock" mechanics and evasion stats. Consistently ranking high in the Colosseum is the best way to earn Gems, the game's premium currency. Conclusion
Evil Hunter Tycoon is a marathon, not a sprint. By utilizing the collective wisdom of the Wiki, you can avoid common pitfalls like wasting upgrade stones on low-tier gear or neglecting hunter stamina. Focus on building a sustainable economy, prioritizing high-rarity hunters, and systematically climbing the difficulty tiers to become the ultimate Town Chief.
This Evil Hunter Tycoon Wiki article is a comprehensive resource for players looking to master Super Planet’s popular mobile simulation RPG. As the town chief, your success depends on managing hunters, building a thriving economy, and conquering increasingly difficult hunting grounds. 1. Getting Started: The Core Gameplay Loop The game is set in the frontier lands
In Evil Hunter Tycoon, you don't control the heroes directly. Instead, you manage the town that supports them. Evil Hunter Tycoon - Random Game Reviews
Evil Hunter Tycoon by Super Planet is a mobile game based around managing a city and its heroes in a typical fantasy RPG world. random-games.com