Escape From The Nest Of The Kissing | Succubi V1 Top

| Type | Behavior | Kiss Effect | |------|----------|--------------| | Lingerer | Slow patrol, long-range gaze | Short stun + 1 willpower drain | | Blink | Teleports when seen, attacks from behind | 2 willpower drain + disorient screen | | Matron | Boss variant (blocks exit) | 3 willpower drain + teleports you to random room |

Trance Meter: If filled, you lose control — screen fades pink, movement reverses for 5 seconds.


Before we dive into strategy, let’s clarify the keyword. Escape from the Nest of the Kissing Succubi is a survival-horror puzzle game where the player awakens in a pulsing, organic hive. The "Kissing Succubi" are the primary enemies: fast, intelligent humanoids whose signature attack—a kiss—drains 30% of your max HP and applies a stacking "Lust" debuff that warps your controls. escape from the nest of the kissing succubi v1 top

The v1 Top refers to the original release version (version 1.0) played on the "Top Floor" difficulty. This mode removes checkpoints, doubles enemy patrol routes, and introduces the "Queen's Gaze" mechanic, which means the entire nest rearranges its corridors every five minutes. Surviving this mode is considered a rite of passage.

Mistake #1: Hiding in closets.
In v1 Top, closets are hollow. Succubi can phase through the doors. Instead, hide under the "Feast Tables" in the mess hall—they cannot crouch. | Type | Behavior | Kiss Effect |

Mistake #2: Hoarding gauze.
Players save gauze for "later." Later never comes because your movement slows to a crawl. Use one gauze after your second kiss, no exceptions.

Mistake #3: Trying to fight.
You cannot kill succubi in v1 Top. The Iron Thorn is a delay tool, not a weapon. Treat every encounter as a chase scene. Trance Meter: If filled, you lose control —

This is where most players fail. The open field has three roaming succubi and a stationary Matriarch. In v1 Top, the Matriarch has a "Sonic Kiss" that hits a 15-foot cone. The optimal path is the Northern Hedge Maze. Hug the left wall. At the dead end with a rose bush, perform a double-jump (yes, the game has a hidden double-jump input: Jump + Jump + Block) to clip through the hedge texture. This skip saves 45 seconds and avoids a forced encounter.

Technically, yes. Practically, no. The original developer (M. Kisseberg, 2018) designed the v1 Top as a social experiment. The only players who beat it in the first month were those sharing notes on obscure forums. The "escape" ending is barely 30 seconds long: your character stumbles into a rainy alley, looks back at a normal-looking apartment building, and whispers, "It was just the first floor."

That’s the final twist of the v1 Top build. You never escape the nest. You only escape one room of it. The ending screen reads: "Top floor cleared. Descend to basement?" Choosing "No" deletes your save. Choosing "Yes" starts v1.5, which is even harder.