| Feature | Free (Mobile) | Paid (Steam) | |------------------------|------------------------|----------------------------| | Ads | Optional but frequent | None | | Meta-progression speed | Slow | Normal | | Revives per battle | 1 (via ad) | 3 | | Class unlocks | Grindy | Fast | | Cloud save | No | Yes (Steam Cloud) | | Screen size | Small UI | Comfortable |
If you switch devices or reinstall, your progress resets. This is a major annoyance for a roguelite. dwarves glory death and loot free
Glory is not participation trophy. Dwarven glory is measured in deeds: slaying a dragon that has slept since the First Age, reclaiming a hold lost to goblins, or forging a weapon that sings when it cleaves armor. Games that capture glory require leaderboards, vanity titles, and cosmetic trophies that cannot be bought—only earned. | Feature | Free (Mobile) | Paid (Steam)
| Element | How the feature delivers | |---------|--------------------------| | Glory | Glory points from death → meta-progression. High risk = high legacy. | | Death | Permanent death is meaningful, not punishing. Each death builds power. | | Loot | Items persist via Shrine Stones. Even in wipe, loot isn’t fully lost. | | Free | No paywalls. Glory is earned in-game, never bought. All upgrades are grindable. | If you switch devices or reinstall, your progress resets
To understand why "free" matters, we must first understand the four pillars that make dwarven-themed games so addictive.