Dungeondraft 1.0.2.4 -

Yes. If you are currently running version 1.0.2.3 or earlier, this is a safe, stable patch. There are no major breaking changes to custom assets or saved maps.

However, if you rely heavily on very specific third-party plug-ins (like the "Dungeondraft2Foundry" or "Universal VTT" exporters), it is always wise to backup your data folder before patching, just in case a plug-in expects an older file structure. Dungeondraft 1.0.2.4

Cause: Too many high-res assets loaded plus a massive map size (8k+). Fix: However, if you rely heavily on very specific

Based on user reports from the time:

| Issue | Workaround / Status | | --- | --- | | Occasional crash when exporting to Universal VTT format | Use PNG + manual alignment | | Custom lighting colors reset after reloading a map | Re-apply colors, or avoid using certain custom lights | | Linux/Wine users: missing fonts in UI | Install core Windows fonts via Winetricks | | Large asset packs (>2GB total) cause slow object browser | Reduce active packs or upgrade to 1.1.x+ later | this is a safe