Dragonlance Companion Pdf š Must Read
Subtitle: Exploring the Rules, Lore, and History of Krynn
For over three decades, the world of Krynn has captivated fantasy enthusiasts. From the pages of Margaret Weis and Tracy Hickmanās legendary Chronicles trilogy to the tabletop battlefields of the Dragonlance module series, this setting represents the gold standard of epic, good-versus-evil storytelling.
But for Dungeon Masters (DMs) and players alike, the official 5th edition sourcebook, Dragonlance: Shadow of the Dragon Queen, left one lingering question: Where is the rest of the lore?
Enter the Dragonlance Companion PDF. This fan-created masterpiece has rapidly become the most sought-after supplement for the setting. Whether you are a seasoned Knight of Solamnia or a rookie kender looking to cause trouble, this guide will explain everything you need to know about this essential digital resource.
The PDF companions introduce unique cultural nuances:
Not every PDF is created equal. When searching for the "Dragonlance Companion PDF," keep an eye out for these key features:
The Dragonlance Companion PDF is a comprehensive, unofficial supplement designed to fill the mechanical and narrative gaps left by official Wizards of the Coast publications. Created by veteran homebrew designers (most notably Jhamkul and the D&D Community Council), this document transforms the 5e version of Krynn from a war-focused campaign into a fully realized, living world.
Think of it as the "Xanathar's Guide to Everything" for Krynn. While Shadow of the Dragon Queen focuses specifically on the War of the Lance (the conflict with the Dragon Armies), the Companion expands outward to cover the history, races, magic, and monsters that make Dragonlance unique.
The Dragonlance Companion is a 180-page Dungeons & Dragons supplement designed to provide a comprehensive look at the world of Krynn for players and Dungeon Masters. Released on the Dungeon Masters Guild (DMs Guild) in December 2022, this book was developed by the authors of the platinum-bestselling Feywild Companion and Fizban's Vault of Draconic Secrets.
While Wizards of the Coast released the official Shadow of the Dragon Queen adventure, many fans felt it only scratched the surface of the setting's deep history. The Dragonlance Companion serves as a spiritual successor to earlier setting-heavy books like the Age of Mortals campaign book, offering the "crunch" and world-building details needed to run a full-scale campaign across different eras of Krynn. Key Features of the Dragonlance Companion
The book is structured to support both character creation and adventure running:
Races & Subraces: Includes 3 classic races and 3 subraces, including the infamous draconians and the walrus-like thanoi.
Subclasses: Features 13 new subclasses, providing one for every official D&D class (including the Artificer). Examples include the Path of Dragon barbarian, which grants wings and breath attacks, and the Tinkerer Rogue.
Deities & Piety: Profiles 21 deities of Light, Darkness, and Balance, utilizing piety mechanics that allow followers to earn rewards and wield powerful "herald items" as their devotion grows.
Magic & Items: Contains 19 spells and 16 magic items, including 6 "legacy items" that evolve based on a character's actions.
Adventures & Encounters: Provides two full adventures (Tier 1 and Tier 2) set in iconic locations like Solace and the Tower of High Sorcery, along with 70 adventure hooks. How to Access the PDF dragonlance companion pdf
The Dragonlance Companion is available for purchase and download through the DMs Guild Dragonlance Companion page. The digital edition is fully bookmarked and hyperlinked for ease of use and includes a printer-friendly version. Go to product viewer dialog for this item. Dragonlance D20 Age of Mortals HC
In the realm of Krynn, where the sun dipped into the horizon and painted the sky with hues of crimson and gold, the village of Solace lay nestled within the heart of the Whistling Woods. It was a peaceful evening, with the air filled with the sweet scent of blooming wildflowers and the soft chirping of crickets.
In a cozy little cottage on the outskirts of the village, a young apprentice named Ember pored over a dusty old tome. The book, bound in worn leather and adorned with strange symbols, was the property of the village's esteemed scholar, Caramon Majere. Ember had been tasked with creating a comprehensive guide to the world of Krynn, a companion for adventurers and scholars alike.
As she delicately turned the pages, Ember's eyes widened with wonder. The book contained tales of legendary heroes, ancient magic, and forgotten lore. She spent hours pouring over the text, committing every detail to memory. Her notes and sketches filled the margins, as she sought to create a thorough and accessible companion to the world of Dragonlance.
The next morning, Ember set out to explore the surrounding countryside, seeking to expand her knowledge and gather new information. She traveled to the nearby town of Tagaard, where she met a grizzled old warrior named Sturm. He regaled her with stories of his battles against the Dark Queen's minions and shared with her the secrets of the ancient Knights of Solamnia.
Ember's journey continued as she visited the fabled city of Palanthas, where she met a mysterious sorceress named Raistlin. The enchantress revealed to Ember the intricacies of the mystical forces that shaped the world of Krynn. Ember's mind reeled with the secrets she uncovered, and she hastened to record them in her notes.
As the days passed, Ember's companion grew, filling with the collective knowledge of the realm's most esteemed scholars, warriors, and sages. Her manuscript became a treasured resource, sought after by adventurers and scholars from across Krynn.
One day, a group of brave warriors arrived in Solace, seeking guidance for their perilous quest against the Dark Queen's evil forces. Ember shared her companion with them, and they departed, armed with the knowledge they needed to face the challenges ahead.
The story of Ember and her Dragonlance Companion spread throughout the land, inspiring others to seek out knowledge and create their own guides to the world of Krynn. And though the original manuscript was never published, its legacy lived on, a testament to the power of dedication and the importance of recording the history of a realm.
Highly recommended for any Dragonlance fan running 5e at a home table. It restores the soul of the setting that the official book streamlined away. If you want to play a Kender, a Moon Sorcerer, or face the Test of High Sorcery, this PDF is essential. If you only care about the official war adventure, you can skip it.
The Dragonlance Companion is a comprehensive 180-page 5th Edition supplement that fills the "lore gap" often cited in official releases. Created by Splinterverse Media, it is currently a Gold Bestseller on DMs Guild and serves as a vital bridge between official sourcebooks and deep-cut fan resources. Quick Overview Format: Digital PDF (also available in Hardcover).
Content: 13 subclasses, 3 races (including Draconians), 21 deities, and 2 full adventures.
Target Audience: DMs and players looking for mechanical depth and authentic Krynn flavor for their 5E campaigns. Key Features & Content DMs Guild Review ā Dragonlance Companion ā RogueWatson
Dragonlance Companion (available in PDF on ), produced by Splinterverse
, is a 180-page, third-party 5e supplement designed to expand on the Shadow of the Dragon Queen Subtitle: Exploring the Rules, Lore, and History of
setting. It is generally praised for its professional quality and thematic dedication, often compared to Tasslehoffās Pouches of Everything DriveThruRPG Overall Rating & Verdict
A "stellar" and professionally designed resource for DMs running a 5e Krynn campaign. It is highly recommended for players seeking more character options and DMs looking for lore-friendly monsters, deities, and adventures. Comparison: It is considered a strong alternative or complement to Tasslehoff's Pouches of Everything
, focusing more on mechanics, adventures, and the deities than on a general lore overview. RogueWatson Key Strengths Deep Lore Integration: Features comprehensive details on the 20+ Gods of Krynn
and a piety system for followers, which users found very useful. "Legacy Items":
Includes a well-executed, scalable magic item system where items gain power through catalysts rather than just player levels. Strong Player Options:
Offers dozens of subclasses, races (including Draconians), and unique racial feats that are described as "wholly Dragonlance centric". Two Full Adventures:
Includes two 30+ page adventures (Tier 1 and Tier 2) that focus on the War of the Lance, described as having excellent regional maps and a high degree of player choice. High Quality: Professional layout and artwork. Dungeon Masters Guild - Areas for Improvement/Weaknesses Variable Balance:
Some reviewers noted that the new subclasses and races have questionable or variable power balance compared to official material. Lack of Battle Maps:
While regional maps are excellent, the adventures lack specific battle maps for virtual tabletop (VTT) use. "Grab-bag" Feel:
Lacks a single, tight thematic focus, acting instead as a collection of varied content. Redundancy:
Some users found certain sections, specifically in the adventures, to be slightly redundant if already using the main Shadow of the Dragon Queen RogueWatson Key Content Breakdown Species/Races: Draconians, Half-Ogres, and Theoi (Walrus Folk). Subclasses:
Examples include the Path of the Dragon Barbarian, Fewmaster Fighter, Plague Domain Cleric, and College of Ages Bard.
Features over 40 stat blocks, including the Amphidragon, Dream Wraith, Fetch, Bone Amalgamation, and Ghost Rat. Adventures:
"Escape from Senag Island" (Tier 2) and other adventures focusing on disrupting the Dragonarmy. Dungeon Masters Guild -
The book expands on Dragonlance lore and mechanical options, especially for those in the middle of a Shadow of the Dragon Queen DriveThruRPG Dragonlance Companion - Dungeon Masters Guild Highly recommended for any Dragonlance fan running 5e
Dragonlance Companion is a comprehensive, 180-page supplement for Dungeons & Dragons 5th Edition, designed to bring the world of Krynn to life for both players and Dungeon Masters. Released in December 2022 on the DM's Guild by the creators of the Feywild Companion
, this guide serves as an unofficial but highly detailed expansion of the setting's lore and mechanics. Key Features and Player Options
The supplement introduces new races and subclasses suited to Krynn. DriveThruRPG Racial Options : Playable races include Draconians (with three subraces), Half-Ogres , and the walrus-like from Icereach. Unique Subclasses : The book has 13 new subclasses, such as: Flesh Sculptor Artificer
: A necromantic-themed path that grants a "Sculpted Effigy" companion. Fewmaster Fighter : Inspired by officers of the Dragonarmies. College of the Ages Bard : Historians who draw magical power from ancient secrets. Path of the Dragon Barbarian : Warriors who channel draconic energy. Backgrounds & Feats : Includes themed backgrounds like the Knight of Neraka Seeker Guard , paired with scaling feats. DriveThruRPG Magic and Items
The book integrates classic Dragonlance artifacts and introduces new "Legacy Items". Legacy Items
: These are unique magic items that grow in power based on the playerās deeds. Iconic Gear : Classic equipment like the Frostreaver Device of Time Journeying are updated for modern play. Spellcasting : 19 new spells are included, with a focus on Time Travel Timereaver ) and electricity-based attacks. RogueWatson Dungeon Master Tools & Adventures For DMs, the supplement provides campaign material. Adventures : Two full adventures are included: Tier 1 Adventure : Features locations like Inn of the Last Home Tier 2 Adventure
: Set during the War of the Lance, pitting players against the White Dragonarmy on Senag Island. : Contains 44 stat blocks for Krynn monsters like the Amphidragon Dream Wraith Pantheon & Piety : Detailed profiles for 21 gods of Krynn with a Piety System
that allows players to become heralds and earn specialized "Herald Items". RogueWatson The digital version available on DrivethruRPG
includes additional Virtual Tabletop (VTT) resources, such as 88 tokens and several high-resolution maps. DMs Guild Review ā Dragonlance Companion ā RogueWatson
The other adventure, āEscape from Senag Island,ā is completely different. The Tier 2 adventure is set during the War of the Lance. RogueWatson RogueWatson [Let's Read] Dragonlance Companion | RPG PUB
I notice you're asking about a "Dragonlance Companion" PDF. While I can't develop or reproduce a full PDF file, I can certainly help you create useful story content inspired by the Dragonlance settingāwhether for a home campaign, a fan supplement, or a narrative project.
Hereās a structured story framework and companion-style content you could develop into your own document:
This section is often the most technically dense in the PDF.
Aligning Magic: In the Dragonlance Companion, magic is not just a tool; it is a moral choice.
Mechanic Highlight: The PDF introduces "Moon Tracking." A DM must track the phases of the moons to determine a wizard's effective level for casting spells. This adds a layer of unpredictability to magic users.