Obj To Dff: Convert

For users who prefer open-source software, DragonFF is a plugin for Blender.

  • Export:

  • You cannot export to DFF natively in Blender; you need a plugin.

    Warning: Requires 3ds Max 2012 (32-bit). convert obj to dff

    Step 1: Open 3ds Max. Step 2: Import OBJ (File > Import). Step 3: Run Kam's GTA Scripts (Scripts > Kam's Scripts > DFF IO). Step 4: Click "Set Default" for GTA SA. Step 5: Select your mesh, click "Export DFF".

    Why use this? Some custom shaders only compile correctly in Max. However, finding a working version of 3ds Max 2012 is difficult. For users who prefer open-source software, DragonFF is


    A DFF file does not contain textures. It only references them by name. You must also create a TXD (Texture Dictionary) file containing the actual images (PNG or BMP converted to DXT compression).

    Use Magic.TXD or TXD Workshop:

  • Dummies (empty objects) define pivot points. Create empties named wheel_lf_dummy and position them before export.
  • If your OBJ contains a rigged character (from Mixamo or MakeHuman), converting to a skeletal DFF requires extra steps:

    | Step | Action | Tool | | :--- | :--- | :--- | | 1 | Create/Load Model | Any 3D software (Export as OBJ) | | 2 | Triangulate mesh | Blender / Max | | 3 | Create Dummy hierarchy | Blender (DragonFF) / ZModeler | | 4 | Assign Material names | Match to your TXD file | | 5 | Convert OBJ to DFF | DragonFF (Export) or ZModeler | | 6 | Create Collision (COL) | Collision Editor II | | 7 | Package for game | IMG Tool (Replace .DFF) | Export: