Obj To Dff: Convert
For users who prefer open-source software, DragonFF is a plugin for Blender.
You cannot export to DFF natively in Blender; you need a plugin.
Warning: Requires 3ds Max 2012 (32-bit). convert obj to dff
Step 1: Open 3ds Max.
Step 2: Import OBJ (File > Import).
Step 3: Run Kam's GTA Scripts (Scripts > Kam's Scripts > DFF IO).
Step 4: Click "Set Default" for GTA SA.
Step 5: Select your mesh, click "Export DFF".
Why use this? Some custom shaders only compile correctly in Max. However, finding a working version of 3ds Max 2012 is difficult. For users who prefer open-source software, DragonFF is
A DFF file does not contain textures. It only references them by name. You must also create a TXD (Texture Dictionary) file containing the actual images (PNG or BMP converted to DXT compression).
Use Magic.TXD or TXD Workshop:
wheel_lf_dummy and position them before export.If your OBJ contains a rigged character (from Mixamo or MakeHuman), converting to a skeletal DFF requires extra steps:
| Step | Action | Tool | | :--- | :--- | :--- | | 1 | Create/Load Model | Any 3D software (Export as OBJ) | | 2 | Triangulate mesh | Blender / Max | | 3 | Create Dummy hierarchy | Blender (DragonFF) / ZModeler | | 4 | Assign Material names | Match to your TXD file | | 5 | Convert OBJ to DFF | DragonFF (Export) or ZModeler | | 6 | Create Collision (COL) | Collision Editor II | | 7 | Package for game | IMG Tool (Replace .DFF) | Export: