Com3d2 Preset Portable
To understand the value of a portable preset, one must first understand the inherent fragility of a COM3D2 save file. A standard preset (saved via the in-game Makeup menu) is, by default, a delicate web of dependencies. It holds sliders for body proportions, face shape, and expression. However, it rarely holds the actual 3D model data for custom clothes, accessories, or unique skin textures—items that usually reside in external Mod folders (GameData, Sybaris, or BepInEx plugins). Consequently, loading a preset on a different PC or after a mod purge often results in the dreaded "Missing Mod" error: a nude, bald maid with default eyes staring back at the user.
The "Portable Preset" solves this by redefining what a preset is. It is not merely a JSON file; it is a self-contained archive. Advanced users have developed workflows—often using third-party tools like CM3D2 Tool or manual folder mapping—that bundle the .menu preset file alongside all requisite texture (.tex) and model (.model) files. This transforms the maid from a list of instructions into a physical, transferable entity. com3d2 preset portable
Inside the game’s "Change Appearance" screen (Edit Mode), you can save a maid’s visual data. This outputs a file (often with no extension or a custom one) that captures: To understand the value of a portable preset,
To make this portable, users must also copy any custom textures from GameData/Texture/ or mod folders. To make this portable , users must also
In the in-game editor, go to File → Export Model. Save as .obj and .mqo. While not a true preset, these files act as a 3D blueprint you can manually recreate from if the portable script fails.